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<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&kenolaba;">
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<!ENTITY package "tdegames">
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<!ENTITY % English "INCLUDE">
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<!ENTITY % addindex "IGNORE">
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &kenolaba; Handbook</title>
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<authorgroup>
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<author>
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&Josef.Weidendorfer;
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</author>
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<author>
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&Philip.Rodrigues; &Philip.Rodrigues.mail;
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</author>
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<othercredit role="reviewer">
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&Lauri.Watts; &Lauri.Watts.mail;
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<!-- Uncomment this when xslt bug is fixed
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<contrib>Reviewer</contrib>
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-->
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</othercredit>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<date>2006-01-13</date>
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<releaseinfo>1.06b</releaseinfo>
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<copyright>
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<year>2001</year>
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<holder>&Philip.Rodrigues;</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<abstract><para>&kenolaba; is a simple board strategy game that is
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played by two players.</para> </abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>game</keyword>
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<keyword>kenolaba</keyword>
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<keyword>linux</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<para>&kenolaba; is a simple board strategy game that is played by two
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players. There are red and yellow pieces for each player. Beginning from
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a position where each player has 14 pieces, moves are drawn until
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one player has pushed 6 of his opponent's pieces out of the
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board.</para>
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<para>The original program was developed in 1993 for DOS and pure
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Xlib. For &kde; there was a major rewrite.</para>
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<note><para> If you know the board game called Abalone, you will like this
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program. In fact, this program was inspired by the mentioned game.
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Abalone is a trademark of Abalone SA, France.</para></note>
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</chapter>
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<chapter id="rules-of-the-game">
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<title>Rules of the Game</title>
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<para>Red always moves first.</para>
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<para>Two types of moves are allowed:</para>
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<variablelist>
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<varlistentry>
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<term>Normal</term>
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<listitem><para>One, two or three of your pieces in a row can be moved by one
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space in the 6 directions. Side moves are also allowed.</para>
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<para>Press the &LMB; on the first piece you want to move.
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The piece will then be highlighted. Now drag the mouse in the desired
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direction. If the move is valid, the cursor will change to an arrow in
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that direction and all the pieces of the move will be highlighted. If
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this is the move you want to draw, release the mouse button.</para>
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<para>Side moves are handled another way: For two adjacent pieces click between
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them and drag; for three pieces press the &MMB; on the middle piece - if a side
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move is allowed for the pieces they will be highlighted. Otherwise only the
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middle one is highlighted and you draw a normal move. </para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>Pushing</term>
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<listitem><para>You can push a maximum of two pieces of the opponent in
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front of your own pieces as long as the number of pieces you move is
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greater than the number of the opponent's pieces that you push. That
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means with three of your pieces you can push one or two of the
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opponent's and with two pieces one.</para>
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<para>Special pushing moves are those which push a piece of the opponent
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out of the board. If you have pushed six of your opponent's pieces out
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of the board you have won. </para>
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</listitem>
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</varlistentry>
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</variablelist>
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<para>If you still do not know what &kenolaba; is all about, look at a
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game where the computer plays both sides. After starting &kenolaba;,
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select <menuchoice><guimenu>Settings</guimenu><guisubmenu>Computer
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Play</guisubmenu><guimenuitem>Both</guimenuitem></menuchoice> and start
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a new game. </para>
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</chapter>
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<chapter id="network-play">
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<title>Network Play</title>
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<sect1 id="general-network-play">
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<title>General Network Play</title>
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<para>
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&kenolaba; supports playing across a network. This allows two people to
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play against each other on different computers, or one person to observe
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the game play of another &kenolaba; program. To use &kenolaba;'s network
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features, &kenolaba; must be set to Network Mode by selecting
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<menuchoice><guimenu>Game</guimenu><guimenuitem>Network Play</guimenuitem></menuchoice>.</para>
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<para>
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All running &kenolaba; programs which are in Network Mode broadcast
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changed positions to each other.</para>
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<para>To exchange positions, the &kenolaba; programs have to be told
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about each other. If they are running on the same machine, nothing is
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needed (apart from switching to Network Mode). If running on different
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computers you have to specify the other's machine on the command line
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with the <option>-h</option> switch, as so:</para>
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<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-h</option> <parameter><replaceable>SomeHostName</replaceable></parameter></userinput></screen>
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<note><para> For insiders: &kenolaba;, when in Network Mode, listens on
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a <acronym>TCP</acronym> socket for position change commands by other
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&kenolaba; programs. You can specify the port number with the
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<option>-p</option> command line switch. You need this if you want to
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play two different &kenolaba; Network games.</para></note>
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<sect2 id="network-examples">
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<title>Examples</title>
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<itemizedlist>
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<listitem>
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<para>Chris on <systemitem class="systemname">machine1</systemitem> and
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Mary on <systemitem class="systemname">machine2</systemitem> want to
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play against each other: Mary simply starts &kenolaba;, sets
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<menuchoice><guimenu>Options</guimenu><guisubmenu>Computer
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Play</guisubmenu></menuchoice> to <guimenuitem>None</guimenuitem> and
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switches to Network Mode. Chris starts &kenolaba; with
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<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-h</option> <parameter><replaceable>machine2</replaceable></parameter></userinput></screen>
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and then does the same as Mary.
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Now one of the two can start the game and draw a red move. Each time the
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position is changed in one program, it automatically changes in the other one
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too.</para>
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</listitem>
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<listitem>
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<para>John wants to observe the game: He does the same as Chris, but
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doesn't draw a move himself.</para>
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</listitem>
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<listitem>
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<para>Two different &kenolaba; Network Games will run among machines
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<systemitem class="systemname">m1</systemitem> and <systemitem
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class="systemname">m2</systemitem>. To distinguish the games, we choose
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port number 12345 for one. On <systemitem
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class="systemname">m1</systemitem> we start as usual:
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<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command></userinput></screen>
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for the first game, and (not so usual):
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<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-p</option> <parameter><replaceable>12345</replaceable></parameter></userinput></screen>
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for the second. On <systemitem class="systemname">m2</systemitem> we
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start the first game with:
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<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-h</option> <parameter><replaceable>m1</replaceable></parameter></userinput></screen>
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and the second with:
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<screen width="40"><prompt>%</prompt><userinput><command>kenolaba</command> <option>-h</option> <parameter><replaceable>m1:12345</replaceable></parameter></userinput></screen>
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(The colon separates host and port as in a &URL;).</para> </listitem>
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</itemizedlist>
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</sect2>
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</sect1>
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</chapter>
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<chapter id="advanced-options">
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<title>Advanced Options</title>
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<sect1 id="modify-mode">
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<title>Modify Mode</title>
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<para>
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You can edit the current board position by selecting
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<menuchoice><guimenu>Edit</guimenu><guimenuitem>Modify</guimenuitem></menuchoice>
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to put &kenolaba; in Modify Mode.You can add red or yellow pieces or
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delete them. The status line shows the number of red and yellow pieces,
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the move number, the side which is to draw the next move, and whether
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the position is valid: An exclamation sign means no, a checked symbol
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yes.
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</para>
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<important>
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<para>
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If the position is invalid and you switch back to normal Play Mode, you
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can not play! Only valid positions can be used as a starting position for
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a game.
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</para>
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</important>
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<para><menuchoice><guimenu>Move</guimenu><guimenuitem>Take Back</guimenuitem>
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</menuchoice> and
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<menuchoice><guimenu>Move</guimenu><guimenuitem>Forward</guimenuitem>
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</menuchoice> simply decrement and increment the move number, but don't change
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any pieces.</para>
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<sect2 id="modify-mode-usage">
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<title>Usage</title>
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<para>By pressing the <mousebutton>left</mousebutton> or
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<mousebutton>right</mousebutton> mouse button on an empty or yellow
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field, you enter <quote>Red piece Adding</quote> mode. By pressing the
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<mousebutton>middle</mousebutton> button on an empty or red field, you
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enter <quote>Yellow piece Adding</quote> mode. Finally by pressing the
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<mousebutton>left</mousebutton> or the <mousebutton>right</mousebutton>
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mouse button on a red piece, or the <mousebutton>middle</mousebutton>
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mouse button on an yellow piece, you enter <quote>Piece Deleting</quote>
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Mode. Any piece that the mouse passes over with the button pressed will
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be deleted.
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</para>
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<para>To exit Modify Mode and re-enter Play Mode, just uncheck
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<guimenuitem>Modify</guimenuitem> in the <guimenu>Edit</guimenu>
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menu.</para>
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<sect3 id="clipboard-features">
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<title>Using the Clipboard</title>
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<para>The current &kenolaba; board can be copied to the clipboard using
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the <guimenuitem>Copy</guimenuitem> command in the
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<guimenu>Edit</guimenu> menu, and then pasted back in using
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<guimenuitem>Paste</guimenuitem>. This way you can copy the board
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positions of one &kenolaba; program to another by pressing
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<guimenuitem>Copy</guimenuitem> in one program and
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<guimenuitem>Paste</guimenuitem> in the other, but this is better done
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with Network Mode (see above). Another usage is to save positions into a
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text file (using <guimenuitem>Copy</guimenuitem> and your Editor of
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choice) and retrieve a position later by selecting it in the editor and
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pasting in &kenolaba;.</para>
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</sect3>
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</sect2>
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</sect1>
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<sect1 id="computer-level">
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<title>Computer Level</title>
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<para>The computer can play at four different levels, namely:</para>
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<itemizedlist>
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<listitem><para><guimenuitem>Easy</guimenuitem></para>
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</listitem>
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<listitem><para><guimenuitem>Normal</guimenuitem></para>
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</listitem>
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<listitem><para><guimenuitem>Hard</guimenuitem></para>
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</listitem>
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<listitem><para><guimenuitem>Challenge</guimenuitem></para>
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</listitem>
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</itemizedlist>
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<para>The harder the setting, the longer the computer searches for a
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move. You can interrupt the search by pressing the <keycap>S</keycap>
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key.</para>
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</sect1>
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<sect1 id="spying">
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<title>Spying</title>
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<para>
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<quote>Spying</quote> can be turned on and off from the
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<guimenu>Settings</guimenu> menu, and the <guimenuitem>Spy</guimenuitem>
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option. If it is your turn, you can see the computer's rating of the
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move you want to play in the status bar. If it's the computer's turn you
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can see (in status bar and highlighted pieces) the move he actually
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thinks is the best to play. Of course this changes along his
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search.</para>
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</sect1>
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<sect1 id="computer-plays">
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<title>Selecting what color the computer plays</title>
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<para>
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You can make the computer play Red, Yellow or both sides. Choose between
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these options before starting a new game. Of course it works in a game
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too if you want to change sides. Choose <guimenuitem>None</guimenuitem>
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to play against another human. This is very useful in Network
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Mode.</para>
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</sect1>
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</chapter>
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<chapter id="advanced-config">
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<title>Advanced Configuration</title>
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<para>&kenolaba; offers advanced configuration options for the daring, enabling
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you to change the whole scoring system if you wish. To access these advanced
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options, select <menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
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Kenolaba...</guimenuitem></menuchoice>. As you change settings, the score that
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your modified settings give for the current move is displayed at the bottom of
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the dialog, next to <guilabel>Evaluation of actual position:</guilabel>.</para>
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<sect1 id="the-moves-tab">
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<title>The <guilabel>Moves</guilabel> Tab</title>
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<para>The number of points added to the total for each type of move can be
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modified here, depending on the type of move, and how many pieces are
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involved. The moves are divided into three types:</para>
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<variablelist>
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<varlistentry>
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<term><guilabel>Normal</guilabel></term>
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<listitem><para>A normal move is one in which you move one or more pieces of
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your own, but do not push any of your opponent's pieces.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><guilabel>Push</guilabel></term>
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|
|
<listitem><para>A push move is one in which you push one or more of your
|
|
|
|
opponent's pieces, but they remain on the board.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Push Out</guilabel></term>
|
|
|
|
<listitem><para>A push out move is one in which you push one or more of your
|
|
|
|
opponent's pieces off the board.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="the-position-tab">
|
|
|
|
<title>The <guilabel>Position</guilabel> Tab</title>
|
|
|
|
|
|
|
|
<para>The number of points added to the total score for a board position is
|
|
|
|
dependent on which ring on the board the pieces are on. For each ring, from the
|
|
|
|
center out, an average score to add can be set, with a +/- range. The score
|
|
|
|
given for a particular position is varied randomly within the +/- range. This
|
|
|
|
is to stop computer-computer games going into an infinite loop.
|
|
|
|
</para>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="the-in-a-row-tab">
|
|
|
|
<title>The <guilabel>In-A-Row</guilabel> Tab</title>
|
|
|
|
|
|
|
|
<para>For each time the number of pieces in a row occurs, the given number of points
|
|
|
|
is added to the score, ⪚
|
|
|
|
<inlinemediaobject>
|
|
|
|
<imageobject>
|
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|
|
<imagedata fileref="kenolaba-pieces.png" format="PNG"/>
|
|
|
|
</imageobject>
|
|
|
|
<textobject>
|
|
|
|
<phrase>X O O O</phrase>
|
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|
|
</textobject>
|
|
|
|
</inlinemediaobject>
|
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|
|
adds the score for three in a row, and also two times the score for two in a row.</para>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="the-count-tab">
|
|
|
|
<title>The <guilabel>Count</guilabel> Tab</title>
|
|
|
|
<para>
|
|
|
|
Adds the given amount of points based on the difference in the number of balls
|
|
|
|
on both sides, from <guilabel>1 Ball more:</guilabel> up to <guilabel>5 Balls
|
|
|
|
more:</guilabel>. If there is a difference of 6 balls, the game is over.
|
|
|
|
</para>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="the-evaluation-tab">
|
|
|
|
<title>The <guilabel>Evaluation Schemes</guilabel> Tab</title>
|
|
|
|
<para>
|
|
|
|
Your evaluation schemes, defined in all other tabs of this dialog,
|
|
|
|
can be stored or deleted here.
|
|
|
|
</para>
|
|
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<chapter id="menu-reference">
|
|
|
|
<title>Menu Reference</title>
|
|
|
|
|
|
|
|
<para>Drawing moves is explained under <link
|
|
|
|
linkend="rules-of-the-game">Rules of the Game</link>. The buttons in the
|
|
|
|
toolbar have the same meaning as entries in the <guimenu>Game</guimenu>
|
|
|
|
or <guimenu>Edit</guimenu> menu.</para>
|
|
|
|
|
|
|
|
<sect1 id="the-game-menu">
|
|
|
|
<title>The <guimenu>Game</guimenu> Menu</title>
|
|
|
|
<variablelist>
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>N</keycap>
|
|
|
|
</keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu>
|
|
|
|
<guimenuitem>New</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Starts a new game</action> even if a game is
|
|
|
|
currently in play.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term>
|
|
|
|
<menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo><keycap>N</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu><guimenuitem>Network Play</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
If this toggle is switched on, the application is in Network Mode.
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term>
|
|
|
|
<menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu><guimenuitem>Quit</guimenuitem>
|
|
|
|
</menuchoice>
|
|
|
|
</term>
|
|
|
|
<listitem>
|
|
|
|
<para><action>Quits</action> &kenolaba;.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="the-edit-menu">
|
|
|
|
<title>The <guimenu>Edit</guimenu> Menu</title>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term>
|
|
|
|
<menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>C</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Edit</guimenu><guimenuitem>Copy</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem>
|
|
|
|
<para>Copy a representation of the &kenolaba; board to the clipboard</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>V</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Edit</guimenu><guimenuitem>Paste</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para>
|
|
|
|
Interpret the content of the X clipboard as an ASCII representation of
|
|
|
|
a &kenolaba; board, and copy it to the current board. A valid
|
|
|
|
ASCII representation is generated by <guimenuitem>Copy</guimenuitem>.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>Insert</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Edit</guimenu><guimenuitem>Modify</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem>
|
|
|
|
<para>Switches &kenolaba; to Modify Mode.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Edit</guimenu><guimenuitem>Save Position</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para>
|
|
|
|
Save the actual position to be retrieved later with
|
|
|
|
<menuchoice><guimenu>Edit</guimenu> <guimenuitem>Restore Position</guimenuitem>
|
|
|
|
</menuchoice>.
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Edit</guimenu><guimenuitem>Restore Position</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para>
|
|
|
|
Restore the board position stored in the &kenolaba; Configuration file
|
|
|
|
by <menuchoice><guimenu>Edit</guimenu> <guimenuitem>Save
|
|
|
|
Position</guimenuitem></menuchoice>.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="the-move-menu">
|
|
|
|
<title>The <guimenu>Move</guimenu> Menu</title>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term>
|
|
|
|
<menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo><keycap>H</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem>
|
|
|
|
</menuchoice>
|
|
|
|
</term>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
A hint for your next move is shown. Only possible if you play at level
|
|
|
|
normal or above, the move number is 2 or greater and you have not undone
|
|
|
|
your move.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo><keycap>S</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Move</guimenu>
|
|
|
|
<guimenuitem>Stop Search</guimenuitem>
|
|
|
|
</menuchoice>
|
|
|
|
</term>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
When the computer is thinking, his depth search is interrupted and he
|
|
|
|
draws the best move he has found so far.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term>
|
|
|
|
<menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo><keycap>PagegUp</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Move</guimenu><guimenuitem>Take Back</guimenuitem>
|
|
|
|
</menuchoice>
|
|
|
|
</term>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
Take back your previous move. Two (!) moves are undone: the opponents
|
|
|
|
move and your last move. So it's your turn again. 100 moves are
|
|
|
|
remembered; so don't hesitate to take back moves until you are at the
|
|
|
|
beginning of the game. When in Modify mode (see
|
|
|
|
<menuchoice><guimenu>Edit</guimenu><guimenuitem>Modify</guimenuitem></menuchoice>
|
|
|
|
), decrement move number of this position.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term>
|
|
|
|
<menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo><keycap>PageDown</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Move</guimenu><guimenuitem>Forward</guimenuitem>
|
|
|
|
</menuchoice>
|
|
|
|
</term>
|
|
|
|
<listitem>
|
|
|
|
<para>Only useful in Modify mode: Increment move number of this
|
|
|
|
position.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="the-settings-menu">
|
|
|
|
<title>The <guimenu>Settings</guimenu> Menu</title>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl; <keycap>M</keycap>
|
|
|
|
</keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Show Menubar</guimenuitem>
|
|
|
|
</menuchoice>
|
|
|
|
</term>
|
|
|
|
<listitem>
|
|
|
|
<para>Shows or hides the &kenolaba; menubar.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu><guimenuitem>Show Toolbar</guimenuitem>
|
|
|
|
</menuchoice>
|
|
|
|
</term>
|
|
|
|
<listitem>
|
|
|
|
<para>Shows or hides the &kenolaba; toolbar.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu><guimenuitem>Show Statusbar</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem>
|
|
|
|
<para>Shows or hides the &kenolaba; status bar at the bottom of the screen.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu><guimenuitem>Save Settings</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem>
|
|
|
|
<para>
|
|
|
|
Saves the current settings to become the default for &kenolaba;.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu><guisubmenu>Choose Game Type</guisubmenu>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para>
|
|
|
|
Select the level that the computer plays at. Can be one of:
|
|
|
|
<itemizedlist>
|
|
|
|
<listitem><para><guimenuitem>Easy</guimenuitem></para>
|
|
|
|
</listitem>
|
|
|
|
<listitem><para><guimenuitem>Normal</guimenuitem></para>
|
|
|
|
</listitem>
|
|
|
|
<listitem><para><guimenuitem>Hard</guimenuitem></para>
|
|
|
|
</listitem>
|
|
|
|
<listitem><para><guimenuitem>Challenge</guimenuitem></para>
|
|
|
|
</listitem>
|
|
|
|
</itemizedlist>
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu><guisubmenu>Computer
|
|
|
|
Play</guisubmenu>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para>
|
|
|
|
Choose which colors the computer plays. Can be one of:
|
|
|
|
<itemizedlist>
|
|
|
|
<listitem>
|
|
|
|
<para><guimenuitem>Red</guimenuitem></para>
|
|
|
|
</listitem>
|
|
|
|
<listitem>
|
|
|
|
<para><guimenuitem>Yellow</guimenuitem></para>
|
|
|
|
</listitem>
|
|
|
|
<listitem>
|
|
|
|
<para><guimenuitem>Both</guimenuitem></para>
|
|
|
|
</listitem>
|
|
|
|
<listitem>
|
|
|
|
<para><guimenuitem>None</guimenuitem></para>
|
|
|
|
</listitem>
|
|
|
|
</itemizedlist>
|
|
|
|
</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu><guimenuitem>Move Slow</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para> A move drawn by the computer when this option is
|
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|
|
checked is shown by blinking and highlighting the pieces used in this
|
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|
|
move. Uncheck this option if you don't want to wait for this animation:
|
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|
|
Then only a quick highlighting is done.</para>
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|
</listitem>
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</varlistentry>
|
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|
<varlistentry>
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|
|
<term><menuchoice>
|
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|
|
<guimenu>Settings</guimenu><guimenuitem>Render Balls</guimenuitem>
|
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|
|
</menuchoice></term>
|
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|
<listitem>
|
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|
|
<para>
|
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|
|
If checked, the pieces are rendered online by an internal simple ray
|
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|
|
tracer when needed (⪚ when resizing the window).</para>
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|
</listitem>
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|
</varlistentry>
|
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|
|
|
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|
|
<varlistentry>
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|
|
<term><menuchoice>
|
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|
|
<guimenu>Settings</guimenu><guimenuitem>Spy</guimenuitem>
|
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|
|
</menuchoice></term>
|
|
|
|
<listitem><para>
|
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|
|
If checked, turns on <quote>spying</quote>.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para>
|
|
|
|
Brings up the standard &kde; shortcuts configuration dialog to customize the shortcuts used by &kenolaba;.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu><guimenuitem>Configure Toolbars...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem>
|
|
|
|
<para>Brings up the standard &kde; toolbar configuration dialog to customize the &kenolaba; toolbar.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu><guimenuitem>Configure &kenolaba;...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem>
|
|
|
|
<para>Opens the &kenolaba; configuration dialog to change &kenolaba;
|
|
|
|
settings. See <xref linkend="advanced-config"/>.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
|
|
|
|
</variablelist>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="help-menu">
|
|
|
|
<title>The <guimenuitem>Help</guimenuitem> Menu</title>
|
|
|
|
|
|
|
|
&help.menu.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
|
|
|
|
<chapter id="commandline-options">
|
|
|
|
<title>Command line options</title>
|
|
|
|
|
|
|
|
<cmdsynopsis>
|
|
|
|
<command>kenolaba</command>
|
|
|
|
<group>
|
|
|
|
<option>-p</option>
|
|
|
|
<replaceable>MyPortNumber</replaceable>
|
|
|
|
</group>
|
|
|
|
<group>
|
|
|
|
<option>-h</option>
|
|
|
|
<replaceable>host:port</replaceable>
|
|
|
|
</group>
|
|
|
|
</cmdsynopsis>
|
|
|
|
|
|
|
|
<para>With <option>-p</option> you specify the port number of the
|
|
|
|
listening TCP socket when in Network Mode.</para>
|
|
|
|
|
|
|
|
<para>With <option>-h</option> you specify a remote &kenolaba; process
|
|
|
|
(with optional port number, when not using the default port on the
|
|
|
|
remote machine) to communicate with when in Network mode. You can
|
|
|
|
specify multiple remote processes.</para>
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<chapter id="credits-and-licenses">
|
|
|
|
<title>Credits & Licenses</title>
|
|
|
|
|
|
|
|
<para>&kenolaba;</para>
|
|
|
|
|
|
|
|
<para>Program copyright 1997-2000 &Josef.Weidendorfer;
|
|
|
|
&Josef.Weidendorfer.mail;
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>Original Documentation by Robert Williams
|
|
|
|
<email>rwilliams@kde.org</email> and &Josef.Weidendorfer;</para>
|
|
|
|
|
|
|
|
<para>Documentation maintained by &Philip.Rodrigues; &Philip.Rodrigues.mail;.</para>
|
|
|
|
|
|
|
|
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
|
|
|
|
|
|
|
&underFDL;
|
|
|
|
&underGPL;
|
|
|
|
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<appendix id="installation">
|
|
|
|
<title>Installation</title>
|
|
|
|
<sect1 id="getting-kenolaba">
|
|
|
|
<title>How to obtain &kenolaba;</title>
|
|
|
|
|
|
|
|
&install.intro.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="compilation">
|
|
|
|
<title>Compilation and Installation</title>
|
|
|
|
|
|
|
|
&install.compile.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
</appendix>
|
|
|
|
|
|
|
|
</book>
|
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|
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End:
|
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|
// vim:ts=0:sw=2:tw=78:noet
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-->
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