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/*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <tqtooltip.h>
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#include <tqlabel.h>
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#include <tqlayout.h>
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#include <tqhbox.h>
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#include <kglobal.h>
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#include <klocale.h>
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#include <kdebug.h>
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#include "player.h"
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#include "playerbox.h"
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#include "defines.h"
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#include "kpaint.h"
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PlayerBox::PlayerBox(bool playerOne, TQWidget* parent, const char* name)
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: TQGroupBox(parent, name)
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{
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TQHBoxLayout* l = new TQHBoxLayout(this, PLAYERBOX_BORDERS,
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PLAYERBOX_HDISTANCEOFWIDGETS);
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// The card and "held" label arrays.
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m_cardWidgets = new CardWidget *[PokerHandSize];
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m_heldLabels = new TQLabel *[PokerHandSize];
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TQFont myFixedFont;
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myFixedFont.setPointSize(12);
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// Generate the 5 cards
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for (int i = 0; i < PokerHandSize; i++) {
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TQVBoxLayout* vl = new TQVBoxLayout(0);
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l->addLayout(vl, 0);
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TQHBox* cardBox = new TQHBox(this);
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vl->addWidget(cardBox, 0);
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cardBox->setFrameStyle(Box | Sunken);
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m_cardWidgets[i] = new CardWidget(cardBox);
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cardBox->setFixedSize(cardBox->sizeHint());
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// Only add the "held" labels if this is the first player (the human one).
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if (playerOne) {
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TQHBox* b = new TQHBox(this);
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m_heldLabels[i] = new TQLabel(b);
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m_heldLabels[i]->setText(i18n("Held"));
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b->setFrameStyle(Box | Sunken);
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b->setFixedSize(b->sizeHint());
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m_cardWidgets[i]->heldLabel = m_heldLabels[i];
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TQHBoxLayout* heldLayout = new TQHBoxLayout(0);
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heldLayout->addWidget(b, 0, AlignCenter);
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vl->insertLayout(0, heldLayout, 0);
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vl->insertStretch(0, 1);
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vl->addStretch(1);
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}
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}
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// Add the cash and bet labels.
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{
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TQVBoxLayout* vl = new TQVBoxLayout;
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l->addLayout(vl);
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vl->addStretch();
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m_cashLabel = new TQLabel(this);
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m_cashLabel->setFrameStyle(TQFrame::WinPanel | TQFrame::Sunken);
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m_cashLabel->setFont(myFixedFont);
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vl->addWidget(m_cashLabel, 0, AlignHCenter);
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vl->addStretch();
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m_betLabel = new TQLabel(this);
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m_betLabel->setFrameStyle(TQFrame::WinPanel | TQFrame::Sunken);
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m_betLabel->setFont(myFixedFont);
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vl->addWidget(m_betLabel, 0, AlignHCenter);
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vl->addStretch();
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}
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TQToolTip::add(m_cashLabel,
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i18n("Money of %1").arg("Player"));//change via showName()
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// Assume that we have a multiplayer game.
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m_singlePlayer = false;
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}
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PlayerBox::~PlayerBox()
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{
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delete[] m_cardWidgets;
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delete[] m_heldLabels;
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}
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// ----------------------------------------------------------------
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void PlayerBox::resizeEvent(TQResizeEvent* e)
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{
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TQGroupBox::resizeEvent(e);
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showCash();
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showName();
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}
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void PlayerBox::showCash()
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{
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// Show the amount of cash the player has.
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m_cashLabel->setText(i18n("Cash: %1")
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.arg(KGlobal::locale()->formatMoney(m_player->getCash())));
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// Show how much we have bet during this round.
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if (m_player->out())
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m_betLabel->setText(i18n("Out"));
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else {
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if (m_singlePlayer)
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m_betLabel->setText(i18n("Cash per round: %1")
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.arg(KGlobal::locale()->formatMoney(m_cashPerRound)));
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else
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m_betLabel->setText(i18n("Bet: %1")
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.arg(KGlobal::locale()-> formatMoney(m_player->getCurrentBet())));
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}
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}
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// Sshow the name of the player. Suppose that the players name has
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// changed.
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void PlayerBox::showName()
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{
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setTitle(m_player->getName());
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TQToolTip::remove(m_cashLabel);
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TQToolTip::add(m_cashLabel, i18n("Money of %1").arg(m_player->getName()));
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}
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// Show or unshow all the held labels depending on the 'on' parameter.
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void PlayerBox::showHelds(bool on)
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{
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for (int i = 0; i < PokerHandSize; i++) {
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if (on)
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m_cardWidgets[i]->heldLabel->show();
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else {
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m_cardWidgets[i]->heldLabel->hide();
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m_cardWidgets[i]->setHeld(on);
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}
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}
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}
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void PlayerBox::paintCard(int nr)
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{
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m_cardWidgets[nr]->paintCard(m_player->getCard(nr));
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m_cardWidgets[nr]->show();
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}
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// Activate the held labels for this player (human player).
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void PlayerBox::activateToggleHeld()
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{
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for (int i = 0; i < PokerHandSize; i++) {
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connect(m_cardWidgets[i], TQT_SIGNAL(pClicked(CardWidget*)),
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this, TQT_SLOT(cardClicked(CardWidget*)));
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}
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}
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void PlayerBox::cardClicked(CardWidget* MyCW)
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{
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emit toggleHeld();
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if (m_enableHeldLabels && MyCW->toggleHeld())
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MyCW->heldLabel->show();
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else
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MyCW->heldLabel->hide();
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}
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void PlayerBox::paintDeck(int nr)
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{
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m_player->giveCardBack(nr);
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paintCard(nr);
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}
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void PlayerBox::blinkOn()
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{
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for (int i = 0; i < PokerHandSize; i++) {
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if (m_player->getFoundCard(i))
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hideCard(i);
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}
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}
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void PlayerBox::blinkOff()
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{
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for (int i = 0; i < PokerHandSize; i++) {
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if (!m_cardWidgets[i]->isVisible())
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paintCard(i);
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}
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}
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void PlayerBox::setHeldEnabled(bool on)
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{
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m_enableHeldLabels = on;
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if (!on) {
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for (int i = 0; i < PokerHandSize; i++)
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m_heldLabels[i]->hide();
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}
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}
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void PlayerBox::singlePlayerGame(int newCashPerRound)
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{
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m_singlePlayer = true;
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m_cashPerRound = newCashPerRound;
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}
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void PlayerBox::hideCard(int nr)
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{
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m_cardWidgets[nr]->hide();
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}
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bool PlayerBox::getHeld(int nr) const
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{
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return m_cardWidgets[nr]->getHeld();
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}
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void PlayerBox::cardClicked(int no)
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{
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cardClicked(m_cardWidgets[no-1]);
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}
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void PlayerBox::repaintCard()
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{
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for (int i = 0; i < PokerHandSize; i++)
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m_cardWidgets[i]->repaintDeck();
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}
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#include "playerbox.moc"
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