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/* Yo Emacs, this -*- C++ -*-
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*******************************************************************
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*******************************************************************
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*
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*
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* KREVERSI
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*
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*
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*******************************************************************
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*
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* A Reversi (or sometimes called Othello) game
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*
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*******************************************************************
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*
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* Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file
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* is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.
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* Many thanks to Mr. Luthman who has allowed me to put this port
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* under the GNU GPL. Without his wonderful game engine kreversi
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* would be just another of those Reversi programs a five year old
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* child could beat easily. But with it it's a worthy opponent!
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*
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* If you are interested on the JAVA applet of Mr. Luthman take a
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* look at http://www.sylog.se/~mats/
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*
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*******************************************************************
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*
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* This file is part of the KDE project "KREVERSI"
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*
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* KREVERSI is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* KREVERSI is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with KREVERSI; see the file COPYING. If not, write to
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* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*******************************************************************
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*/
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// This file defines the two classes SimpleMove and Move.
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//
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// The class Move is used to represent an Othello move with a player value
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// (see class Score) and a pair of coordinates on an 8x8 Othello board.
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// Each coordinate can have values between 1 and 8, inclusive.
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//
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// The difference between a Move and a SimpleMove is that a SimpleMove
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// can be done (performed) in a Position, but a Move can be both done
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// and undone. In addition to the info in SimpleMove, the class Move
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// stores information that is used in undoing the move and visualizing
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// it.
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//
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// The reason for the class SimpleMove is that it saves memory. The
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// class Game stores an array of Moves, since the BoardView needs
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// information about which pieces were turned by the move.
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//
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#ifndef __MOVE__H__
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#define __MOVE__H__
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#include "tqvaluelist.h"
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#include "tqstring.h"
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#include "Score.h"
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class Position;
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class SimpleMove
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{
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public:
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SimpleMove() { m_color = Nobody; m_x = -1; m_y = -1; }
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SimpleMove(Color color, int x, int y);
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SimpleMove(const SimpleMove &move);
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//Move &operator=(Move &move);
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Color color() const { return m_color; }
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int x() const { return m_x; }
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int y() const { return m_y; }
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TQString asString() const;
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protected:
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Color m_color;
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int m_x;
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int m_y;
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};
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// Note: This class is not memory optimized. The list of turned
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// pieces can surely be made much smaller.
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class Move : public SimpleMove
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{
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friend class Position;
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public:
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Move();
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Move(Color color, int x, int y);
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Move(const Move &move);
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Move(const SimpleMove &move);
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bool squareModified(uint x, uint y) const;
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bool wasTurned(uint x, uint y) const;
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private:
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TQValueList<char> m_turnedPieces;
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};
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typedef TQValueList<Move> MoveList;
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#endif
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