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/* Yo Emacs, this -*- C++ -*-
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Copyright (C) 1999-2001 Jens Hoefkens
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jens@hoefkens.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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$Id$
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*/
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#ifndef __KBGOFFLINE_H
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#define __KBGOFFLINE_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <generic/kbgengine.h>
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#include "kbgboard.h"
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#include "kbgstatus.h"
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class KBgEngineOfflinePrivate;
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/**
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*
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* The interface of an offline backgammon engine. The engine is inherently
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* stupid and doesn't play - it just manages the games betweeen two humans
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* sitting at the same computer. Network enabled games will be part of the
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* next generation engine (KBgNg).
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*
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* @short The offline backgammon engine
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* @author Jens Hoefkens <jens@hoefkens.com>
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*
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*/
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class KBgEngineOffline : public KBgEngine
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{
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Q_OBJECT
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public:
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/**
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* Constructor
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*/
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KBgEngineOffline(TQWidget *parent = 0, TQString *name = 0, TQPopupMenu *pmenu = 0);
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/**
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* Destructor
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*/
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virtual ~KBgEngineOffline();
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/**
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* Fills the engine-specific page into the notebook
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*/
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virtual void getSetupPages(KDialogBase *nb);
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/**
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* Save new steup
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*/
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virtual void setupOk();
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/**
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* Load default setup
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*/
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virtual void setupDefault();
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/**
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* Cancel the changes to the setup
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*/
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virtual void setupCancel();
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/**
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* Check with the engine if we can quit. This may require user
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* interaction.
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*/
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virtual bool queryClose();
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/**
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* About to be closed. Let the engine exit properly.
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*/
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virtual bool queryExit();
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public slots:
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/**
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* Read user settings from the config file
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*/
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virtual void readConfig();
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/**
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* Save user settings to the config file
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*/
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virtual void saveConfig();
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/**
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* Roll dice for the player w
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*/
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virtual void rollDice(const int w);
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/**
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* Double the cube of player w
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*/
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virtual void doubleCube(const int w);
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/**
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* A move has been made on the board - see the board class
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* for the format of the string s
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*/
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virtual void handleMove(TQString *s);
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/**
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* Undo the last move
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*/
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virtual void undo();
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/**
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* Redo the last move
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*/
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virtual void redo();
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/**
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* Roll dice for whoevers turn it is
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*/
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virtual void roll();
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/**
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* Double the cube for whoevers can double right now
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*/
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virtual void cube();
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/**
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* Reload the board to the last known sane state
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*/
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virtual void load();
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/**
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* Commit a move
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*/
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virtual void done();
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/**
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* Process the string cmd
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*/
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virtual void handleCommand(const TQString& cmd);
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/**
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* Start a new game.
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*/
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virtual void newGame();
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virtual bool haveNewGame() {return true;}
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protected slots:
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/**
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* Initialize the state descriptors game[0] and game[1]
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*/
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void initGame();
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/**
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* Switch back and forth between edit and play mode
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*/
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void toggleEditMode();
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/**
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* Store if cmd is allowed or not
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*/
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void setAllowed(int cmd, bool f);
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/**
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* Swaps the used colors on the board
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*/
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void swapColors();
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protected:
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/**
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* Returns a random integer between 1 and 6
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*/
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int getRandom();
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/**
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* Set the dice for player w to a and b. Reload the board and determine the
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* maximum number of moves
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*/
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void rollDiceBackend(const int w, const int a, const int b);
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/**
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* Open a dialog to query for the name of player w. Return true unless
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* the dialog was canceled.
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*/
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bool queryPlayerName(int w);
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private:
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KBgEngineOfflinePrivate *d;
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};
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#endif // __KBGOFFLINE_H
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