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/**
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* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
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* Robert Williams
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* Andrew Chant <andrew.chant@utoronto.ca>
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* André Luiz dos Santos <andre@netvision.com.br>
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* Benjamin Meyer <ben+ksnake@meyerhome.net>
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*
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* This file is part of the ksnake package
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef BOARD_H
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#define BOARD_H
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enum Square {empty, brick, Apple, Balle, snake, head};
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enum Directions {N=0,E=2,S=1,W=3,NE,SE,NW,SW};
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#define BoardWidth 35
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extern int BRICKSIZE;
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extern int MAPWIDTH;
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extern int MAPHEIGHT;
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#define OUT -1
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typedef int Gate;
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const int NORTH_GATE = BoardWidth/2;
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const int SOUTH_GATE =(BoardWidth*BoardWidth)-(NORTH_GATE+1);
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class Pos {
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public:
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Pos(Pos *p, int i, int r);
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~Pos();
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int index() const;
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void setPrice(int p);
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int price() const;
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void setParent(Pos *p);
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Pos *parent() const;
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Pos *listNext();
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void addBTree(Pos *np);
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Pos *searchBTree(int i);
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void addFList(Pos *);
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void addList(Pos *np);
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private:
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int _index;
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int _price; // Price to reach this position.
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Pos *_parent; // Way to reach destination.
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Pos *next; // Single linked list.
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Pos *fnext; // Link all Pos instances, so we can delete them all.
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Pos *left, *right; // BTree.
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bool inList;
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};
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class Board : public TQMemArray<int>
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{
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public:
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Board (int s);
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~Board() {}
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TQRect rect(int i);
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void set(int i, Square sq);
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bool isBrick(int i);
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bool isEmpty(int i);
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bool isApple(int i);
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bool isHead(int i);
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bool isSnake(int i);
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int getNext(int, int);
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int getNextCloseToDumb(int, int);
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int getNextCloseTo(int, int, bool, int = -1);
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int direction(int, int);
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int samyHeadIndex() const {
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return(samyIndex);
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}
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private:
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void index(int i);
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bool inBounds(int i);
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int row;
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int col;
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int sz;
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int samyIndex;
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};
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#endif // BOARD_H
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