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tdegames/ksnake/game.cpp

181 lines
5.6 KiB

/**
* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
* Robert Williams
* Andrew Chant <andrew.chant@utoronto.ca>
* André Luiz dos Santos <andre@netvision.com.br>
* Benjamin Meyer <ben+ksnake@meyerhome.net>
*
* This file is part of the ksnake package
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/*
note: the code to lookup and insert the pixmaps
into the Options menu was copied and adapted
from KReversi.
thanks.
*/
#include <tqdir.h>
#include <tqregexp.h>
#include <tdelocale.h>
#include <tdeconfigdialog.h>
#include <kstdgameaction.h>
#include <highscore/kscoredialog.h>
#include <kstatusbar.h>
#include <tdemenubar.h>
#include "rattler.h"
#include "game.h"
#include "startroom.h"
#include "levels.h"
#include "progress.h"
#include "view.h"
#include "general.h"
#include "appearance.h"
#include "settings.h"
#define SCORE 1
#define LIVES 2
Game::Game(TQWidget *parent, const char *name) : TDEMainWindow(parent,name)
{
// create statusbar
statusBar()->insertItem(i18n("Score: 0"), SCORE);
statusBar()->insertItem(i18n("Lives: 0"), LIVES);
levels = new Levels();
view = new View(this, "View");
rattler = view->rattler;
rattler->reloadRoomPixmap();
rattler->setFocus();
connect(rattler, TQT_SIGNAL(setPoints(int)), this, TQT_SLOT(scoreChanged(int)));
connect(rattler, TQT_SIGNAL(setTrys(int)), this, TQT_SLOT(setTrys(int)));
connect(rattler, TQT_SIGNAL(rewind()), view->progress, TQT_SLOT(rewind()));
connect(rattler, TQT_SIGNAL(advance()), view->progress, TQT_SLOT(advance()));
connect(view->progress, TQT_SIGNAL(restart()), rattler, TQT_SLOT(restartTimer()));
connect(rattler, TQT_SIGNAL(togglePaused()), this, TQT_SLOT(togglePaused()));
connect(rattler, TQT_SIGNAL(setScore(int)), this, TQT_SLOT(gameEnd(int)));
setCentralWidget(view);
createMenu();
setupGUI(TDEMainWindow::Save | StatusBar | Create );
}
Game::~Game()
{
delete levels;
}
void Game::scoreChanged(int score){
statusBar()->changeItem(i18n("Score: %1").arg(score), SCORE);
}
void Game::setTrys(int tries){
statusBar()->changeItem(i18n("Lives: %1").arg(tries), LIVES);
}
void Game::gameEnd(int score){
KScoreDialog di(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this);
KScoreDialog::FieldInfo scoreInfo;
TQString date = TQDateTime::currentDateTime().toString();
scoreInfo.insert(KScoreDialog::Date, date);
if (di.addScore(score, scoreInfo, true))
di.exec();
}
void Game::showHighScores()
{
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Date, this);
d.exec();
}
void Game::createMenu()
{
actionCollection()->setAutoConnectShortcuts(false);
(void)new TDEAction(i18n("Move Up"), Key_Up, 0, 0, actionCollection(), "Pl1Up");
(void)new TDEAction(i18n("Move Down"), Key_Down, 0, 0, actionCollection(), "Pl1Down");
(void)new TDEAction(i18n("Move Right"), Key_Right, 0, 0, actionCollection(), "Pl1Right");
(void)new TDEAction(i18n("Move Left"), Key_Left, 0, 0, actionCollection(), "Pl1Left");
actionCollection()->setAutoConnectShortcuts(true);
rattler->setActionCollection(actionCollection());
KStdGameAction::gameNew(rattler, TQT_SLOT(restart()), actionCollection());
pause = KStdGameAction::pause(rattler, TQT_SLOT(pause()), actionCollection());
KStdGameAction::highscores(this, TQT_SLOT(showHighScores()), actionCollection());
KStdGameAction::quit( this, TQT_SLOT(close()), actionCollection());
KStdAction::preferences(this, TQT_SLOT(showSettings()), actionCollection());
// TODO change and make custom function that pauses game or
// modify widget to pause when loosing focus and remove this
KStdAction::keyBindings(guiFactory(), TQT_SLOT(configureShortcuts()),
actionCollection());
}
void Game::togglePaused()
{
static bool checked = false;
checked = !checked;
pause->setEnabled(checked);
}
/**
* Show Settings dialog.
*/
void Game::showSettings(){
if(TDEConfigDialog::showDialog("settings"))
return;
TDEConfigDialog *dialog = new TDEConfigDialog(this, "settings", Settings::self());
dialog->addPage(new General(0, "General"), i18n("General"), "package_settings");
Appearance *a = new Appearance(0, "Appearance");
TQStringList list;
if (rattler->backgroundPixmaps.count() == 0) {
list.append(i18n("none"));
} else {
TQStringList::ConstIterator it = rattler->backgroundPixmaps.begin();
for(unsigned i = 0; it != rattler->backgroundPixmaps.end(); i++, it++) {
// since the filename may contain underscore, they
// are replaced with spaces in the menu entry
TQString s = TQFileInfo( *it ).baseName();
s = s.replace(TQRegExp("_"), " ");
list.append(s);
}
}
a->kcfg_bgimage->insertStringList(list);
dialog->addPage(a, i18n("Appearance"), "style");
dialog->addPage(new StartRoom(0, "StartRoom"), i18n("First Level"), "folder_home");
connect(dialog, TQT_SIGNAL(settingsChanged()), rattler, TQT_SLOT(loadSettings()));
dialog->show();
}
#include "game.moc"