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/*
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This file is part of the TDE games library
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Copyright (C) 2001 Martin Heni (martin@heni-online.de)
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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#ifndef __KGAMEPROPERTYLIST_H_
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#define __KGAMEPROPERTYLIST_H_
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#include <tqvaluelist.h>
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#include <kdebug.h>
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#include "kgamemessage.h"
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#include "kgameproperty.h"
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#include "kgamepropertyhandler.h"
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// AB: also see README.LIB!
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template<class type>
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class KGamePropertyList : public TQValueList<type>, public KGamePropertyBase
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{
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public:
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/**
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* Typedefs
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*/
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typedef TQValueListIterator<type> Iterator;
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typedef TQValueListConstIterator<type> ConstIterator;
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KGamePropertyList() :TQValueList<type>(), KGamePropertyBase()
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{
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}
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KGamePropertyList( const KGamePropertyList<type> &a ) : TQValueList<type>(a)
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{
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}
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uint findIterator(Iterator me)
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{
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Iterator it;
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uint cnt=0;
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for( it = this->begin(); it != this->end(); ++it )
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{
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if (me==it)
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{
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return cnt;
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}
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cnt++;
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}
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return this->count();
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}
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Iterator insert( Iterator it, const type& d )
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{
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it=TQValueList<type>::insert(it,d);
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdInsert);
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int i=findIterator(it);
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s << i;
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s << d;
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if (policy() == PolicyClean || policy() == PolicyDirty)
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{
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if (mOwner)
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{
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mOwner->sendProperty(s);
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}
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}
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if (policy() == PolicyDirty || policy() == PolicyLocal)
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{
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extractProperty(b);
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}
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return it;
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}
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void prepend( const type& d) { insert(this->begin(),d); }
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void append( const type& d )
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{
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdAppend);
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s << d;
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if (policy() == PolicyClean || policy() == PolicyDirty)
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{
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if (mOwner)
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{
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mOwner->sendProperty(s);
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}
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}
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if (policy() == PolicyDirty || policy() == PolicyLocal)
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{
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extractProperty(b);
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}
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}
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Iterator erase( Iterator it )
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{
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdRemove);
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int i=findIterator(it);
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s << i;
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if (policy() == PolicyClean || policy() == PolicyDirty)
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{
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if (mOwner)
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{
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mOwner->sendProperty(s);
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}
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}
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if (policy() == PolicyDirty || policy() == PolicyLocal)
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{
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extractProperty(b);
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}
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//TODO: return value - is it correct for PolicyLocal|PolicyDirty?
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// return TQValueList<type>::remove(it);
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return it;
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}
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Iterator remove( Iterator it )
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{
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return erase(it);
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}
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void remove( const type& d )
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{
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Iterator it=find(d);
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remove(it);
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}
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void clear()
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{
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TQByteArray b;
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TQDataStream s(b, IO_WriteOnly);
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KGameMessage::createPropertyCommand(s,KGamePropertyBase::IdCommand,id(),CmdClear);
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if (policy() == PolicyClean || policy() == PolicyDirty)
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{
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if (mOwner)
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{
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mOwner->sendProperty(s);
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}
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}
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if (policy() == PolicyDirty || policy() == PolicyLocal)
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{
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extractProperty(b);
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}
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}
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void load(TQDataStream& s)
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{
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kdDebug(11001) << "KGamePropertyList load " << id() << endl;
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TQValueList<type>::clear();
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uint size;
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type data;
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s >> size;
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for (unsigned int i=0;i<size;i++)
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{
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s >> data;
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TQValueList<type>::append(data);
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}
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if (isEmittingSignal()) emitSignal();
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}
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void save(TQDataStream &s)
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{
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kdDebug(11001) << "KGamePropertyList save "<<id() << endl;
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type data;
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uint size=this->count();
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s << size;
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Iterator it;
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for( it = this->begin(); it != this->end(); ++it )
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{
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data=*it;
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s << data;
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}
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}
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void command(TQDataStream &s,int cmd,bool)
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{
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KGamePropertyBase::command(s, cmd);
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kdDebug(11001) << "---> LIST id="<<id()<<" got command ("<<cmd<<") !!!" <<endl;
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Iterator it;
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switch(cmd)
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{
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case CmdInsert:
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{
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uint i;
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type data;
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s >> i >> data;
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it=this->at(i);
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TQValueList<type>::insert(it,data);
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// kdDebug(11001) << "CmdInsert:id="<<id()<<" i="<<i<<" data="<<data <<endl;
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if (isEmittingSignal()) emitSignal();
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break;
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}
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case CmdAppend:
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{
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type data;
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s >> data;
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TQValueList<type>::append(data);
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// kdDebug(11001) << "CmdAppend:id=" << id() << " data=" << data << endl;
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if (isEmittingSignal()) emitSignal();
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break;
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}
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case CmdRemove:
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{
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uint i;
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s >> i;
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it=this->at(i);
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TQValueList<type>::remove(it);
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kdDebug(11001) << "CmdRemove:id="<<id()<<" i="<<i <<endl;
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if (isEmittingSignal()) emitSignal();
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break;
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}
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case CmdClear:
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{
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TQValueList<type>::clear();
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kdDebug(11001) << "CmdClear:id="<<id()<<endl;
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if (isEmittingSignal()) emitSignal();
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break;
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}
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default:
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kdDebug(11001) << "Error in KPropertyList::command: Unknown command " << cmd << endl;
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}
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}
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protected:
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void extractProperty(const TQByteArray& b)
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// this is called for Policy[Dirty|Local] after putting the stuff into the
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// stream
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{
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TQDataStream s(b, IO_ReadOnly);
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int cmd;
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int propId;
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KGameMessage::extractPropertyHeader(s, propId);
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KGameMessage::extractPropertyCommand(s, propId, cmd);
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command(s, cmd, true);
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}
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};
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#endif
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