|
|
|
/*
|
|
|
|
computation.h implements a patience card game
|
|
|
|
|
|
|
|
Copyright (C) 1995 Paul Olav Tvete
|
|
|
|
|
|
|
|
* Permission to use, copy, modify, and distribute this software and its
|
|
|
|
* documentation for any purpose and without fee is hereby granted,
|
|
|
|
* provided that the above copyright notice appear in all copies and that
|
|
|
|
* both that copyright notice and this permission notice appear in
|
|
|
|
* supporting documentation.
|
|
|
|
*
|
|
|
|
* This file is provided AS IS with no warranties of any kind. The author
|
|
|
|
* shall have no liability with respect to the infringement of copyrights,
|
|
|
|
* trade secrets or any patents by this file or any part thereof. In no
|
|
|
|
* event will the author be liable for any lost revenue or profits or
|
|
|
|
* other special, indirect and consequential damages.
|
|
|
|
|
|
|
|
//
|
|
|
|
// This one was discussed on the newsgroup rec.games.abstract
|
|
|
|
//
|
|
|
|
****************************************/
|
|
|
|
|
|
|
|
#include "computation.h"
|
|
|
|
#include <tdelocale.h>
|
|
|
|
#include "deck.h"
|
|
|
|
#include <assert.h>
|
|
|
|
#include "cardmaps.h"
|
|
|
|
|
|
|
|
Computation::Computation( TDEMainWindow *parent, const char *name )
|
|
|
|
:Dealer( parent, name)
|
|
|
|
{
|
|
|
|
deck = Deck::new_deck(this);
|
|
|
|
deck->hide();
|
|
|
|
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
|
|
play[i] = new Pile(1 + i, this);
|
|
|
|
play[i]->move(10 + (i+1) * cardMap::CARDX() * 14 / 10, 10 + cardMap::CARDY() * 15 / 10);
|
|
|
|
play[i]->setAddFlags(Pile::addSpread);
|
|
|
|
play[i]->setCheckIndex(1);
|
|
|
|
|
|
|
|
target[i] = new Pile(5 + i, this);
|
|
|
|
target[i]->move(10 + (i+1) * cardMap::CARDX() * 14 / 10, 10);
|
|
|
|
target[i]->setRemoveFlags(Pile::disallow);
|
|
|
|
target[i]->setCheckIndex(0);
|
|
|
|
target[i]->setTarget(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
pile = new Pile(13, this);
|
|
|
|
pile->setAddFlags(Pile::disallow);
|
|
|
|
pile->setRemoveFlags(Pile::autoTurnTop);
|
|
|
|
pile->move(10, 10);
|
|
|
|
|
|
|
|
setActions(Dealer::Demo | Dealer::Hint);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Computation::restart() {
|
|
|
|
deck->collectAndShuffle();
|
|
|
|
deal();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Computation::deal() {
|
|
|
|
while (!deck->isEmpty()) {
|
|
|
|
Card *c = deck->nextCard();
|
|
|
|
pile->add(c, true, false);
|
|
|
|
}
|
|
|
|
// no animation
|
|
|
|
pile->top()->turn(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
inline bool matches(const CardList &cl, Card *start, int offset)
|
|
|
|
{
|
|
|
|
Card *before = start; // maybe 0 for ignore first card
|
|
|
|
for (CardList::ConstIterator it = cl.begin(); it != cl.end(); ++it)
|
|
|
|
{
|
|
|
|
if (before && (*it)->rank() % 13 != (before->rank() + offset) % 13)
|
|
|
|
return false;
|
|
|
|
before = *it;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Computation::checkStore( const Pile*, const CardList& cl) const
|
|
|
|
{
|
|
|
|
if (cl.count() != 1)
|
|
|
|
return false;
|
|
|
|
return (cl.first()->source()->index() == 13);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Computation::checkAdd( int index, const Pile* c1, const CardList& cl) const
|
|
|
|
{
|
|
|
|
if (index == 1)
|
|
|
|
return checkStore(c1, cl);
|
|
|
|
|
|
|
|
assert(c1->index() >= 5 && c1->index() <= 8);
|
|
|
|
|
|
|
|
if ( c1->top() && c1->top()->rank() == Card::King) // finished
|
|
|
|
return false;
|
|
|
|
|
|
|
|
if ( c1->cardsLeft() == 13 )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
int offset = c1->index() - 4;
|
|
|
|
|
|
|
|
if (c1->isEmpty()) {
|
|
|
|
Card::Rank start = static_cast<Card::Rank>(Card::Ace + (offset - 1));
|
|
|
|
return cl.first()->rank() == start && matches(cl, 0, offset);
|
|
|
|
}
|
|
|
|
|
|
|
|
return matches(cl, c1->top(), offset);
|
|
|
|
}
|
|
|
|
|
|
|
|
static class LocalDealerInfo6 : public DealerInfo
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
LocalDealerInfo6() : DealerInfo(I18N_NOOP("&Calculation"), 6) {}
|
|
|
|
virtual Dealer *createGame(TDEMainWindow *parent) { return new Computation(parent); }
|
|
|
|
} ldi6;
|
|
|
|
|
|
|
|
#include "computation.moc"
|