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/*---------------------------------------------------------------------------
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freecell.cpp implements a patience card game
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Copyright (C) 1997 Rodolfo Borges
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(C) 2000 Stephan Kulow
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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---------------------------------------------------------------------------*/
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#ifndef _FREECELL_H_
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#define _FREECELL_H_
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#include "dealer.h"
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class FreecellPile : public Pile
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{
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public:
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FreecellPile(int _index, Dealer* parent = 0) : Pile(_index, parent) {}
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virtual void moveCards(CardList &c, Pile *to);
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};
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class FreecellBase : public Dealer
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{
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Q_OBJECT
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public:
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FreecellBase( int decks, int stores, int freecells, int es_filling, bool unlimited_move,
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TDEMainWindow* parent=0, const char* name=0);
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void moveCards(CardList &c, FreecellPile *from, Pile *to);
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TQString solverFormat() const;
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virtual ~FreecellBase();
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public slots:
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virtual void deal() = 0;
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virtual void restart();
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void waitForMoving(Card *c);
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void startMoving();
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void resumeSolution();
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virtual void demo();
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protected:
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virtual bool checkRemove( int checkIndex, const Pile *c1, const Card *c) const;
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virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
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bool CanPutStore(const Pile *c1, const CardList& c2) const;
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bool CanRemove(const Pile *c1, const Card *c) const;
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void countFreeCells(int &free_cells, int &free_stores) const;
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virtual void getHints();
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void movePileToPile(CardList &c, Pile *to, PileList fss, PileList &fcs,
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uint start, uint count, int debug_level);
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Pile *pileForName(TQString line) const;
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void findSolution();
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virtual MoveHint *chooseHint();
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MoveHint *translateMove(void *m);
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void freeSolution();
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virtual void stopDemo();
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virtual void newDemoMove(Card *m);
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virtual bool cardDblClicked(Card *c);
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protected:
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TQValueList<FreecellPile*> store;
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PileList freecell;
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PileList target;
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Deck *deck;
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private:
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HintList moves;
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HintList oldmoves;
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Card *waitfor;
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void *solver_instance;
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int es_filling;
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int solver_ret;
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bool unlimited_move;
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bool noLongerNeeded(const Card &);
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};
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#endif
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//-------------------------------------------------------------------------//
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