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35 lines
1.6 KiB
35 lines
1.6 KiB
15 years ago
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KGoldrunner v2.0 - TODO
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Some ideas for the future:-
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1. Port KGoldrunner to other O/S's, such as MS Windows and Mac.
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Although KGoldrunner v2.0, as released with the KDE desktop, is
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a KDE-based application and is not portable, KGoldrunner v2.0-qt,
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as configured for Qt 3.x library and compiled with -DKGR_PORTABLE,
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has very small dependence on the KDE desktop (i.e. locations of
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directories only). Because Qt 3 is intended to be portable to
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MS Windows and Mac, so should KGoldrunner v2.0-qt be. However Qt
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development licences are NOT free on non-UNIX type O/S's.
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2. Add sounds for hero actions such as falling, collecting a nugget,
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getting killed and completing a level.
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3. Design and program extra game objects, such as movable bricks,
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water, teleportation exits and aquatic enemies.
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Movable bricks would be pushed up or sideways or would fall into
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an empty space, to change the maze layout. As with fall-through
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bricks, they should look just like ordinary bricks.
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With water, the hero could jump in and swim across the surface, at
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a slower speed than on land, but the land enemies would not follow
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him. If he has to dive below the surface, he can only hold his
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breath for a limited time before he dies.
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Teleportation exits would be connected in pairs. If you go through
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one exit, you reappear at the other and vice-versa.
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Aquatic enemies would just make life more difficult for the hero
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in the water. Maybe there could be amphibian enemies too.
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