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/*
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This file is part of the TDE games library
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Copyright (C) 2003 Andreas Beckermann (b_mann@gmx.de)
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Copyright (C) 2003 Martin Heni (martin@heni-online.de)
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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$Id$
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*/
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#ifndef __KGAMEVERSION_H__
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#define __KGAMEVERSION_H__
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/**
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* In this file you find a couple of defines that indicate whether a specific
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* feature or function is present in this version of the KGame library.
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*
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* You don't need this for KDE CVS, but for games that live outside of KDE CVS
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* it may be very helpful and a lot easier than writing configure scripts for
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* this task.
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*
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* All defines are prefixed with KGAME_ to avoid conflicts.
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**/
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// KGame::savegame() didn't exist in KDE 3.0
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#define KGAME_HAVE_KGAME_SAVEGAME 1
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// KGameNetwork::port(), KMessageIO::peerPort() and friends were added in KDE 3.2
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#define KGAME_HAVE_KGAME_PORT 1
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// KGameNetwork::hostName(), KMessageIO::peerName() and friends were added in KDE 3.2
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#define KGAME_HAVE_KGAME_HOSTNAME 1
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// KGameSequence class was added in KDE 3.2
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#define KGAME_HAVE_KGAMESEQUENCE 1
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// KGame::addPlayer() needs to assign an ID to new players, otherwise network is
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// broken. this is done in KDE 3.2.
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#define KGAME_HAVE_FIXED_ADDPLAYER_ID 1
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#endif
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