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#include "settings.h"
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#include "settings.moc"
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#include <tqlabel.h>
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#include <tqlayout.h>
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#include <tqcheckbox.h>
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#include <tqwhatsthis.h>
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#include <tdelocale.h>
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#include <knuminput.h>
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#include <kdialog.h>
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#include <tdeglobal.h>
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//-----------------------------------------------------------------------------
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AppearanceConfig::AppearanceConfig()
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{
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int row = _grid->numRows();
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int col = _grid->numCols();
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TQCheckBox *cb = new TQCheckBox(i18n("Show piece's shadow"), _main, "kcfg_ShowPieceShadow");
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_grid->addMultiCellWidget(cb, row, row, 0, col-1);
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cb = new TQCheckBox(i18n("Show next piece"), _main, "kcfg_ShowNextPiece");
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_grid->addMultiCellWidget(cb, row+1, row+1, 0, col-1);
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cb = new TQCheckBox(i18n("Show detailed \"removed lines\" field"), _main, "kcfg_ShowDetailedRemoved");
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_grid->addMultiCellWidget(cb, row+2, row+2, 0, col-1);
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}
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//-----------------------------------------------------------------------------
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GameConfig::GameConfig()
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: TQWidget(0, "game config")
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{
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TQVBoxLayout *top = new TQVBoxLayout(this, KDialog::marginHint(), KDialog::spacingHint());
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_grid = new TQGridLayout(top, 3, 2);
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_grid->setColStretch(1, 1);
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TQLabel *label = new TQLabel(i18n("Initial level:"), this);
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_grid->addWidget(label, 0, 0);
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KIntNumInput *in = new KIntNumInput(this, "kcfg_InitialGameLevel");
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in->setRange(1, 20, 1, true);
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_grid->addWidget(in, 0, 1);
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_grid->addRowSpacing(1, KDialog::spacingHint());
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TQCheckBox *cb = new TQCheckBox(i18n("Direct drop down"), this, "kcfg_DirectDropDownEnabled");
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TQWhatsThis::add(cb, i18n("Drop down is not stopped when drop down key is released."));
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_grid->addMultiCellWidget(cb, 2, 2, 0, 1);
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top->addStretch(1);
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}
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