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<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&kasteroids;">
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<!ENTITY package "tdegames">
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE" > <!-- change language only here -->
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &kasteroids; Handbook</title>
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<authorgroup>
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<author>
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&Martin.R.Jones; &Martin.R.Jones.mail;
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</author>
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<author>
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&Philip.Rodrigues; &Philip.Rodrigues.mail;
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</author>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<copyright>
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<year>2000</year>
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<holder>Martin R. Jones</holder>
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</copyright>
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<copyright>
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<year>2001-2005</year>
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<holder>Philip Rodrigues</holder>
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</copyright>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2005-01-18</date>
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<releaseinfo>2.3</releaseinfo>
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<abstract><para>&kasteroids; is, as you would expect, the &kde; clone of the
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popular <application>Asteroids</application> game.</para></abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>games</keyword>
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<keyword>linux</keyword>
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<keyword>asteroids</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="introduction">
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<title>Introduction</title>
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<para>The objective of &kasteroids; is to destroy all the asteroids on the
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screen to advance to the next level. Your ship is destroyed if it makes contact
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with an asteroid.</para>
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</chapter>
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<chapter id="ship">
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<title>Your Ship</title>
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<para>When your ship is first launched, it has only basic abilities: Turning,
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Thrusting and Shooting</para>
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<para>In order to move your ship, rotate it to face the direction you wish to
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travel and press the thrust key. Of course the ship has momentum, so you will
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have to compensate when you select the angle of the ship. Thrusting uses fuel,
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so you should not use your thrusters more than necessary.</para>
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<para>You have an unlimited amount of ammunition, so shoot away. Only a limited
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number of shots can be active at once, though. If you repeatedly shoot and
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miss, you will find that you are unable to shoot until some of the shots have
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expired.</para>
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<para>Your ship has a limited amount of fuel. When all the ship's fuel has been
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consumed it is unable to thrust anymore. This leaves you immobile, but not
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defenseless ‐ you can still rotate and shoot.</para>
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<para>Fortunately the asteroids occasionally release fuel when they are shot.
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Fly your ship into the fuel symbol to collect it.</para>
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<screenshot>
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<screeninfo>Fuel Upgrade</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="fuel.png" format="PNG"/>
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</imageobject>
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<textobject>
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<phrase>Fuel Upgrade</phrase>
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</textobject>
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<caption><para>Fuel Upgrade</para></caption>
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</mediaobject>
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</screenshot>
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</chapter>
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<chapter id="upgrades">
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<title>Ship Upgrades</title>
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<para>Occasionally when you shoot an asteroid a symbol will be produced. These
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symbols represent upgrades to your ship. Fly over the symbol to install it in
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your ship. The upgrades have a cumulative effect, up to a maximum of 5.</para>
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<para>The improvements available are:</para>
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<variablelist>
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<varlistentry>
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<term>>Brakes</term>
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<listitem><para>Brakes stop your ship as quickly as possible. The more brake
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upgrades you have the faster you can stop, with lower fuel
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usage.</para></listitem>
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</varlistentry>
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<varlistentry>
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<term>Shields</term>
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<listitem><para>Shields absorb the collision with asteroids, but use a lot of
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fuel. You need at least two shield upgrades to survive a hit from a medium
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sized rock, and 3 to survive a large rock. You will also need to have enough
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fuel to maintain the shield during the strike.</para></listitem>
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</varlistentry>
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</variablelist>
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</chapter>
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<chapter id="controls">
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<title>Controls</title>
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<para>The key bindings are configurable via the
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<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
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Shortcuts...</guimenuitem></menuchoice> menu item.</para>
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<para>The defaults are:</para>
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<itemizedlist>
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<listitem><para><action>Rotate Anti-Clockwise</action> - <keysym>Left
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Arrow</keysym></para></listitem>
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<listitem><para><action>Rotate Clockwise</action> - <keysym>Right
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Arrow</keysym></para></listitem>
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<listitem><para><action>Thrust</action> - <keysym>Up
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Arrow</keysym></para></listitem>
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<listitem><para><action>Shoot</action> - <keysym>Space
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Bar</keysym></para></listitem>
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<listitem><para><action>Shields</action> - <keycap>S</keycap></para></listitem>
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<listitem><para><action>Pause</action> - <keycap>P</keycap></para></listitem>
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<listitem><para><action>Brake</action> - <keycap>X</keycap></para></listitem>
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</itemizedlist>
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</chapter>
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<chapter id="config">
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<title>Configuring &kasteroids;</title>
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<para>&kasteroids; only has a few options, which can be reached from
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<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
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KAsteroids...</guimenuitem></menuchoice>.</para>
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<variablelist>
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<varlistentry><term>Start new game with <replaceable>n</replaceable>
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ships</term>
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<listitem><para>When you start a new game, you have ships in
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reserve, in case of an accident ;-). This specifies how many ships you have
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<emphasis>in total</emphasis> when the game starts.</para>
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</listitem>
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</varlistentry>
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<varlistentry><term>Show Highscores on Game Over</term>
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<listitem><para>If selected, shows all of the highscores each time you finish a
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game, regardless of whether or not you achieve a highscore.</para>
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</listitem>
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</varlistentry>
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<varlistentry><term>Player can destroy Powerups</term>
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<listitem><para>If selected, shooting a powerup destroys it. If unselected, the
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powerup remains, allowing you to still pick it up.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</chapter>
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<chapter id="tips">
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<title>Tips</title>
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<para>Here are some tips that may help:</para>
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<tip><para>If you want to stop your ship, use the brakes rather than stopping
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manually. The brakes stop you faster, with less fuel usage.</para></tip>
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<tip><para>Shields are expensive. They should be used as a last resort. Try to
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use your thrusters to avoid collisions when practical.</para></tip>
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<tip><para>Avoid the edges of the playing field. It's more difficult to see
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asteroids approaching from the opposite side of the field.</para></tip>
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</chapter>
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<chapter id="menu-reference">
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<title>Menu Reference</title>
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<sect1 id="game-menu">
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<title>The <guimenu>Game</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>New</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Starts a new game of
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&kasteroids;</action></para></listitem> </varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut><keycap>P</keycap></shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Pause</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Pauses the game</action></para></listitem> </varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Show Highscores</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Shows the High Scores for
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&kasteroids;</action></para></listitem> </varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Quit</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Quits</action> &kasteroids;</para></listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="settings-menu">
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<title>The <guimenu>Settings</guimenu> Menu</title>
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<variablelist>
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<varlistentry><term><menuchoice>
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<guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice></term>
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<listitem><para>Brings up the Shortcuts Configuration dialog. This is
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a standard &kde; shortcuts configuration dialog, which you are
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probably familiar with. See <xref linkend="controls"/> for details of the
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default controls.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure KAsteroids...</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Brings up the configuration dialog</action> for
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&kasteroids;. See <xref linkend="config"/>.
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</para></listitem> </varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="help">
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<title>The <guimenuitem>Help</guimenuitem> Menu</title>
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&help.menu.documentation;
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</sect1>
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</chapter>
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<chapter id="credits">
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<title>Credits</title>
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<para>&kasteroids;</para>
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<para>Program Copyright 1997 &Martin.R.Jones; &Martin.R.Jones.mail;</para>
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<para>Documentation based on the original by &Martin.R.Jones;, currently
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maintained by &Philip.Rodrigues; &Philip.Rodrigues.mail;.</para>
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<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
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&underFDL;
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&underGPL;
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</chapter>
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<appendix id="installation">
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<title>Installation</title>
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<sect1 id="getting-kasteroids">
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<title>How to obtain &kasteroids;</title>
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&install.intro.documentation;
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</sect1>
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<sect1 id="compilation">
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<title>Compilation and Installation</title>
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&install.compile.documentation;
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</sect1>
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</appendix>
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</book>
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