You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
293 lines
6.1 KiB
293 lines
6.1 KiB
15 years ago
|
/* ****************************************************************************
|
||
|
This file is part of the game 'KJumpingCube'
|
||
|
|
||
|
Copyright (C) 1998-2000 by Matthias Kiefer
|
||
|
<matthias.kiefer@gmx.de>
|
||
|
|
||
|
This program is free software; you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation; either version 2 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
This program is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with this program; if not, write to the Free Software
|
||
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
|
||
|
**************************************************************************** */
|
||
|
#include <assert.h>
|
||
|
#include <math.h>
|
||
|
#include "cubebox.h"
|
||
|
#include "kcubeboxwidget.h"
|
||
|
|
||
|
|
||
|
CubeBox::CubeBox(const int d)
|
||
|
:CubeBoxBase<Cube>(d)
|
||
|
{
|
||
|
initCubes();
|
||
|
}
|
||
|
|
||
|
CubeBox::CubeBox(const CubeBox& box)
|
||
|
:CubeBoxBase<Cube>(box.dim())
|
||
|
{
|
||
|
initCubes();
|
||
|
|
||
|
int i,j;
|
||
|
for(i=0;i<dim();i++)
|
||
|
for(j=0;j<dim();j++)
|
||
|
{
|
||
|
*cubes[i][j]=*box.cubes[i][j];
|
||
|
}
|
||
|
|
||
|
currentPlayer=box.currentPlayer;
|
||
|
}
|
||
|
|
||
|
CubeBox::CubeBox(KCubeBoxWidget& box)
|
||
|
:CubeBoxBase<Cube>(box.dim())
|
||
|
{
|
||
|
initCubes();
|
||
|
|
||
|
int i,j;
|
||
|
for(i=0;i<dim();i++)
|
||
|
for(j=0;j<dim();j++)
|
||
|
{
|
||
|
*cubes[i][j]=*box[i][j];
|
||
|
}
|
||
|
|
||
|
currentPlayer=(CubeBox::Player)box.player();
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
CubeBox::~CubeBox()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
CubeBox& CubeBox::operator=(const CubeBox& box)
|
||
|
{
|
||
|
if(this!=&box)
|
||
|
{
|
||
|
if(dim()!=box.dim())
|
||
|
{
|
||
|
setDim(box.dim());
|
||
|
}
|
||
|
|
||
|
|
||
|
for(int i=0;i<dim();i++)
|
||
|
for(int j=0;j<dim();j++)
|
||
|
{
|
||
|
*cubes[i][j]=*box.cubes[i][j];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
currentPlayer=box.currentPlayer;
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
|
||
|
CubeBox& CubeBox::operator=(KCubeBoxWidget& box)
|
||
|
{
|
||
|
if(dim()!=box.dim())
|
||
|
{
|
||
|
setDim(box.dim());
|
||
|
}
|
||
|
|
||
|
for(int i=0;i<dim();i++)
|
||
|
for(int j=0;j<dim();j++)
|
||
|
{
|
||
|
*cubes[i][j]=*box[i][j];
|
||
|
}
|
||
|
|
||
|
currentPlayer=(CubeBox::Player)box.player();
|
||
|
|
||
|
return *this;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
bool CubeBox::simulateMove(Player fromWhom,int row, int column)
|
||
|
{
|
||
|
bool finished;
|
||
|
bool playerWon=false;
|
||
|
|
||
|
if(cubes[row][column]->owner()!=(Cube::Owner)fromWhom && cubes[row][column]->owner()!=Cube::Nobody)
|
||
|
return false;
|
||
|
|
||
|
cubes[row][column]->increase((Cube::Owner)fromWhom);
|
||
|
|
||
|
do
|
||
|
{
|
||
|
int i,j;
|
||
|
finished=true;
|
||
|
playerWon=true;
|
||
|
|
||
|
// check all Cubes
|
||
|
for(i=0;i<dim();i++)
|
||
|
{
|
||
|
for(j=0;j<dim();j++)
|
||
|
{
|
||
|
if(cubes[i][j]->overMax())
|
||
|
{
|
||
|
increaseNeighbours(fromWhom,i,j);
|
||
|
cubes[i][j]->decrease();
|
||
|
finished=false;
|
||
|
}
|
||
|
|
||
|
if(cubes[i][j]->owner()!=(Cube::Owner)fromWhom)
|
||
|
playerWon=false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(playerWon)
|
||
|
return true;
|
||
|
}
|
||
|
while(!finished);
|
||
|
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
double CubeBox::assessField(Player player) const
|
||
|
{
|
||
|
int cubesOne=0;
|
||
|
int cubesTwo=0;
|
||
|
int pointsOne=0;
|
||
|
int pointsTwo=0;
|
||
|
Player otherPlayer = ((player==One)? Two : One);
|
||
|
bool playerWon=true;
|
||
|
bool otherPlayerWon=true;
|
||
|
|
||
|
int i,j;
|
||
|
|
||
|
for(i=0;i<dim();i++)
|
||
|
{
|
||
|
for(j=0;j<dim();j++)
|
||
|
{
|
||
|
if(cubes[i][j]->owner()==(Cube::Owner)One)
|
||
|
{
|
||
|
cubesOne++;
|
||
|
pointsOne+=(int)pow((float)cubes[i][j]->value(),2);
|
||
|
}
|
||
|
else if(cubes[i][j]->owner()==(Cube::Owner)Two)
|
||
|
{
|
||
|
cubesTwo++;
|
||
|
pointsTwo+=(int)pow((float)cubes[i][j]->value(),2);
|
||
|
}
|
||
|
|
||
|
if(cubes[i][j]->owner()!=(Cube::Owner)player)
|
||
|
playerWon=false;
|
||
|
|
||
|
if(cubes[i][j]->owner()!=(Cube::Owner)otherPlayer)
|
||
|
otherPlayerWon=false;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
if(player==One)
|
||
|
{
|
||
|
return (int)pow((float)cubesOne,2)+pointsOne-(int)pow(cubesTwo,2)-pointsTwo;
|
||
|
}
|
||
|
else
|
||
|
return (int)pow((float)cubesTwo,2)+pointsTwo-(int)pow(cubesOne,2)-pointsOne;
|
||
|
|
||
|
}
|
||
|
|
||
|
bool CubeBox::playerWon(Player who) const
|
||
|
{
|
||
|
int i,j;
|
||
|
|
||
|
for(i=0;i<dim();i++)
|
||
|
for(j=0;j<dim();j++)
|
||
|
{
|
||
|
if(cubes[i][j]->owner()!=(Cube::Owner)who)
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CubeBox::increaseNeighbours(CubeBox::Player forWhom,int row,int column)
|
||
|
{
|
||
|
Cube::Owner _player = (Cube::Owner)(forWhom);
|
||
|
|
||
|
if(row==0)
|
||
|
{
|
||
|
if(column==0) // top left corner
|
||
|
{
|
||
|
cubes[0][1]->increase(_player);
|
||
|
cubes[1][0]->increase(_player);
|
||
|
return;
|
||
|
}
|
||
|
else if(column==dim()-1) // top right corner
|
||
|
{
|
||
|
cubes[0][dim()-2]->increase(_player);
|
||
|
cubes[1][dim()-1]->increase(_player);
|
||
|
return;
|
||
|
}
|
||
|
else // top edge
|
||
|
{
|
||
|
cubes[0][column-1]->increase(_player);
|
||
|
cubes[0][column+1]->increase(_player);
|
||
|
cubes[1][column]->increase(_player);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(row==dim()-1)
|
||
|
{
|
||
|
if(column==0) // left bottom corner
|
||
|
{
|
||
|
cubes[dim()-2][0]->increase(_player);
|
||
|
cubes[dim()-1][1]->increase(_player);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
else if(column==dim()-1) // right bottom corner
|
||
|
{
|
||
|
cubes[dim()-2][dim()-1]->increase(_player);
|
||
|
cubes[dim()-1][dim()-2]->increase(_player);
|
||
|
return;
|
||
|
}
|
||
|
else // bottom edge
|
||
|
{
|
||
|
cubes[dim()-1][column-1]->increase(_player);
|
||
|
cubes[dim()-1][column+1]->increase(_player);
|
||
|
cubes[dim()-2][column]->increase(_player);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
else if(column==0) // left edge
|
||
|
{
|
||
|
cubes[row-1][0]->increase(_player);
|
||
|
cubes[row+1][0]->increase(_player);
|
||
|
cubes[row][1]->increase(_player);
|
||
|
return;
|
||
|
}
|
||
|
else if(column==dim()-1) // right edge
|
||
|
{
|
||
|
cubes[row-1][dim()-1]->increase(_player);
|
||
|
cubes[row+1][dim()-1]->increase(_player);
|
||
|
cubes[row][dim()-2]->increase(_player);
|
||
|
return;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
cubes[row][column-1]->increase(_player);
|
||
|
cubes[row][column+1]->increase(_player);
|
||
|
cubes[row-1][column]->increase(_player);
|
||
|
cubes[row+1][column]->increase(_player);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|