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#ifndef KOLF_BALL_H
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#define KOLF_BALL_H
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#include <tqcanvas.h>
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#include <tqcolor.h>
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#include <math.h>
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#include "vector.h"
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#include "rtti.h"
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enum BallState { Rolling = 0, Stopped, Holed };
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class Ball : public TQCanvasEllipse, public CanvasItem
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{
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public:
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Ball(TQCanvas *canvas);
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virtual void aboutToDie();
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BallState currentState();
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virtual void resetSize() { setSize(7, 7); }
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virtual void advance(int phase);
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virtual void doAdvance();
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virtual void moveBy(double dx, double dy);
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virtual void setVelocity(double vx, double vy);
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virtual bool deleteable() const { return false; }
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virtual bool canBeMovedByOthers() const { return true; }
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BallState curState() const { return state; }
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void setState(BallState newState);
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TQColor color() const { return m_color; }
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void setColor(TQColor color) { m_color = color; setBrush(color); }
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void setMoved(bool yes) { m_moved = yes; }
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bool moved() const { return m_moved; }
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void setBlowUp(bool yes) { m_blowUp = yes; blowUpCount = 0; }
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bool blowUp() const { return m_blowUp; }
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void setFrictionMultiplier(double news) { frictionMultiplier = news; };
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void friction();
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void collisionDetect(double oldx, double oldy);
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virtual int rtti() const { return Rtti_Ball; };
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int addStroke() const { return m_addStroke; }
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bool placeOnGround(Vector &v) { v = oldVector; return m_placeOnGround; }
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void setAddStroke(int newStrokes) { m_addStroke = newStrokes; }
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void setPlaceOnGround(bool placeOnGround) { m_placeOnGround = placeOnGround; oldVector = m_vector; }
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bool beginningOfHole() const { return m_beginningOfHole; }
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void setBeginningOfHole(bool yes) { m_beginningOfHole = yes; }
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bool forceStillGoing() const { return m_forceStillGoing; }
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void setForceStillGoing(bool yes) { m_forceStillGoing = yes; }
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Vector curVector() const { return m_vector; }
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void setVector(const Vector &newVector);
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bool collisionLock() const { return m_collisionLock; }
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void setCollisionLock(bool yes) { m_collisionLock = yes; }
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virtual void fastAdvanceDone() { setCollisionLock(false); }
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void setDoDetect(bool yes) { m_doDetect = yes; }
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bool doDetect() const { return m_doDetect; }
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virtual void showInfo();
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virtual void hideInfo();
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virtual void setName(const TQString &);
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virtual void setCanvas(TQCanvas *c);
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virtual void setVisible(bool yes);
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private:
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BallState state;
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TQColor m_color;
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long int collisionId;
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double frictionMultiplier;
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bool m_blowUp;
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int blowUpCount;
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int m_addStroke;
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bool m_placeOnGround;
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double m_oldvx;
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double m_oldvy;
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bool m_moved;
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bool m_beginningOfHole;
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bool m_forceStillGoing;
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Vector m_vector;
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Vector oldVector;
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bool m_collisionLock;
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bool m_doDetect;
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TQCanvasItemList m_list;
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TQCanvasText *label;
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};
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inline int rad2deg(double theDouble)
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{
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return (int)((360L / (2L * M_PI)) * theDouble);
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}
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inline double deg2rad(double theDouble)
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{
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return (((2L * M_PI) / 360L) * theDouble);
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}
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#endif
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