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/*
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* ksokoban - a Sokoban game for KDE
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* Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef LEVELMAP_H
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#define LEVELMAP_H
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#include <assert.h>
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#include <tqstring.h>
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#include "Map.h"
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class LevelCollection;
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//#define EXTERNAL_LEVEL 100
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class LevelMap : public Map {
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public:
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LevelMap();
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~LevelMap();
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LevelCollection *collection() const { return collection_; }
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const TQString &collectionName();
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void changeCollection(LevelCollection *_collection);
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int totalMoves() const { return totalMoves_; }
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int totalPushes() const { return totalPushes_; }
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void level(int _level);
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int level() const;
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int noOfLevels() const;
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int completedLevels() const;
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bool goodLevel() const { return goodLevel_; }
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bool step(int _x, int _y);
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bool push(int _x, int _y);
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bool unstep(int _x, int _y);
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bool unpush(int _x, int _y);
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//void random();
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protected:
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LevelCollection *collection_;
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private:
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int totalMoves_;
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int totalPushes_;
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bool goodLevel_;
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static int distance(int x1, int y1, int x2, int y2);
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};
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#endif /* LEVELMAP_H */
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