|
|
|
/*
|
|
|
|
* ksokoban - a Sokoban game for KDE
|
|
|
|
* Copyright (C) 1998 Anders Widell <d95-awi@nada.kth.se>
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef MOVE_H
|
|
|
|
#define MOVE_H
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
#include <tqstring.h>
|
|
|
|
|
|
|
|
#include "Map.h"
|
|
|
|
class LevelMap;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Holds information about a move
|
|
|
|
*
|
|
|
|
* The move can consist of several atomic steps and pushes. An atomic
|
|
|
|
* step/push is a step/push along a straight line. The reason why these are
|
|
|
|
* grouped together in a Move object is that they belong to the same logical
|
|
|
|
* move in the player's point of view. An undo/redo will undo/redo all the
|
|
|
|
* atomic moves in one step.
|
|
|
|
*
|
|
|
|
* @short Maintains game movement move
|
|
|
|
* @author Anders Widell <d95-awi@nada.kth.se>
|
|
|
|
* @version 0.1
|
|
|
|
* @see History
|
|
|
|
*/
|
|
|
|
|
|
|
|
class Move {
|
|
|
|
friend class MoveSequence;
|
|
|
|
private:
|
|
|
|
unsigned short *moves_;
|
|
|
|
int moveIndex_;
|
|
|
|
bool finished_;
|
|
|
|
|
|
|
|
#ifndef NDEBUG
|
|
|
|
int lastX_, lastY_;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
Move (int _startX, int _startY);
|
|
|
|
~Move ();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add an atomic move.
|
|
|
|
* NOTE: either (x != (previous x)) or (y != (previous y))
|
|
|
|
* must be true (but not both).
|
|
|
|
*
|
|
|
|
* @see LevelMap#move
|
|
|
|
*
|
|
|
|
* @param x x position of destination
|
|
|
|
* @param y y position of destination
|
|
|
|
*/
|
|
|
|
void step (int _x, int _y) {
|
|
|
|
#ifndef NDEBUG
|
|
|
|
assert (!finished_);
|
|
|
|
assert (_x>=0 && _x<=MAX_X && _y>=0 && _y<=MAX_Y);
|
|
|
|
assert (moveIndex_ < 400);
|
|
|
|
assert ((_x!=lastX_ && _y==lastY_) || (_x==lastX_ && _y!=lastY_));
|
|
|
|
lastX_ = _x;
|
|
|
|
lastY_ = _y;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
moves_[moveIndex_++] = _x | (_y<<8);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Same as move above, but used when an object is pushed.
|
|
|
|
*
|
|
|
|
* @see LevelMap#push
|
|
|
|
*/
|
|
|
|
void push (int _x, int _y) {
|
|
|
|
#ifndef NDEBUG
|
|
|
|
assert (!finished_);
|
|
|
|
assert (_x>=0 && _x<=MAX_X && _y>=0 && _y<=MAX_Y);
|
|
|
|
assert (moveIndex_ < 400);
|
|
|
|
assert ((_x!=lastX_ && _y==lastY_) || (_x==lastX_ && _y!=lastY_));
|
|
|
|
lastX_ = _x;
|
|
|
|
lastY_ = _y;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
moves_[moveIndex_++] = _x | (_y<<8) | 0x80;
|
|
|
|
}
|
|
|
|
|
|
|
|
void finish ();
|
|
|
|
|
|
|
|
int startX () const { return moves_[0]&0x7f; }
|
|
|
|
int startY () const { return (moves_[0]>>8)&0x7f; }
|
|
|
|
int finalX () const { return moves_[moveIndex_-1]&0x7f; }
|
|
|
|
int finalY () const { return (moves_[moveIndex_-1]>>8)&0x7f; }
|
|
|
|
|
|
|
|
|
|
|
|
void save (TQString &_str);
|
|
|
|
const char *load (const char *_str);
|
|
|
|
bool redo (LevelMap *map);
|
|
|
|
bool undo (LevelMap *map);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif /* MOVE_H */
|