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/*
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klondike.cpp implements a patience card game
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Copyright (C) 1995 Paul Olav Tvete
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* Permission to use, copy, modify, and distribute this software and its
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* documentation for any purpose and without fee is hereby granted,
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* provided that the above copyright notice appear in all copies and that
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* both that copyright notice and this permission notice appear in
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* supporting documentation.
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*
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* This file is provided AS IS with no warranties of any kind. The author
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* shall have no liability with respect to the infringement of copyrights,
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* trade secrets or any patents by this file or any part thereof. In no
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* event will the author be liable for any lost revenue or profits or
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* other special, indirect and consequential damages.
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//
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// 7 positions, alternating red and black
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//
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****************************************/
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#ifndef P_KLONDIKE
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#define P_KLONDIKE
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#include "dealer.h"
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class KlondikePile;
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class Klondike : public Dealer {
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Q_OBJECT
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public:
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Klondike( bool easy, TDEMainWindow* parent=0, const char* name=0);
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public:
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virtual void restart();
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virtual bool startAutoDrop();
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void redeal(); // put pile back into deck
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void deal();
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void deal3(); // move up to 3 cards from deck to pile
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virtual bool cardClicked(Card *);
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virtual void pileClicked(Pile *c);
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virtual void getHints();
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virtual Card *demoNewCards();
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bool tryToDrop(Card *t);
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virtual bool isGameLost() const;
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private:
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bool EasyRules;
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bool redealt;
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Pile* play[7];
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Pile* target[4];
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KlondikePile *pile;
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Deck* deck;
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Card::Rank target_tops[4];
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bool noLongerNeeded(Card::Rank r, Card::Suit s );
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};
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#endif
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