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#ifndef SIMON_H
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#define SIMON_H
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#include "dealer.h"
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class Simon : public Dealer {
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TQ_OBJECT
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public:
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Simon( TDEMainWindow* parent=0, const char* name=0);
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public slots:
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void deal();
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virtual void restart();
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virtual bool isGameLost() const;
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protected:
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virtual bool checkAdd ( int checkIndex, const Pile *c1, const CardList& c2) const;
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virtual bool checkPrefering( int checkIndex, const Pile *c1, const CardList& c2) const;
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virtual bool checkRemove( int checkIndex, const Pile *c1, const Card *c) const;
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private:
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Pile* store[10];
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Pile* target[4];
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Deck *deck;
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};
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#endif
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