|
|
|
<?xml version="1.0" ?>
|
|
|
|
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
|
|
|
|
<!ENTITY kappname "&ktron;">
|
|
|
|
<!ENTITY package "tdegames">
|
|
|
|
<!ENTITY % addindex "IGNORE">
|
|
|
|
<!ENTITY % English "INCLUDE">
|
|
|
|
]>
|
|
|
|
|
|
|
|
<book lang="&language;">
|
|
|
|
<bookinfo>
|
|
|
|
<title>The &ktron; Handbook</title>
|
|
|
|
|
|
|
|
<authorgroup>
|
|
|
|
<author>
|
|
|
|
<firstname>Fabian</firstname>
|
|
|
|
<surname>Dal Santo</surname>
|
|
|
|
<affiliation>
|
|
|
|
<address>&Fabian.DalSanto.mail;</address>
|
|
|
|
</affiliation>
|
|
|
|
</author>
|
|
|
|
|
|
|
|
<othercredit role="developer">
|
|
|
|
<firstname>Matthias</firstname>
|
|
|
|
<surname>Kiefer</surname>
|
|
|
|
<affiliation>
|
|
|
|
<address>&Matthias.Kiefer.mail;</address>
|
|
|
|
</affiliation>
|
|
|
|
<contrib>Developer</contrib>
|
|
|
|
</othercredit>
|
|
|
|
|
|
|
|
<othercredit role="reviewer">
|
|
|
|
<firstname>Lauri</firstname>
|
|
|
|
<surname>Watts</surname>
|
|
|
|
<affiliation>
|
|
|
|
<address>&Lauri.Watts.mail;</address>
|
|
|
|
</affiliation>
|
|
|
|
<contrib>Reviewer</contrib>
|
|
|
|
</othercredit>
|
|
|
|
<!-- TRANS:ROLES_OF_TRANSLATORS-->
|
|
|
|
</authorgroup>
|
|
|
|
|
|
|
|
<copyright>
|
|
|
|
<year>1999</year>
|
|
|
|
<year>2000</year>
|
|
|
|
<holder>&Matthias.Kiefer;</holder>
|
|
|
|
</copyright>
|
|
|
|
|
|
|
|
<copyright>
|
|
|
|
<year>2001</year>
|
|
|
|
<holder>&Fabian.Dal.Santo;</holder>
|
|
|
|
</copyright>
|
|
|
|
|
|
|
|
<legalnotice>&FDLNotice;</legalnotice>
|
|
|
|
|
|
|
|
<date>2005-12-16</date>
|
|
|
|
<releaseinfo>1.1</releaseinfo>
|
|
|
|
|
|
|
|
<abstract>
|
|
|
|
<para>
|
|
|
|
&ktron; is a simple <quote>Tron</quote> clone for &kde;, which you can
|
|
|
|
play alone or against a friend.
|
|
|
|
</para>
|
|
|
|
</abstract>
|
|
|
|
|
|
|
|
<keywordset>
|
|
|
|
<keyword>KDE</keyword>
|
|
|
|
<keyword>tdegames</keyword>
|
|
|
|
<keyword>KTron</keyword>
|
|
|
|
<keyword>game</keyword>
|
|
|
|
<keyword>tron</keyword>
|
|
|
|
</keywordset>
|
|
|
|
</bookinfo>
|
|
|
|
|
|
|
|
<chapter id="introduction">
|
|
|
|
<title>Introduction</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
&ktron; is a simple Tron-Clone for the
|
|
|
|
<ulink url="http://www.kde.org">K Desktop Environment</ulink>. You can play
|
|
|
|
&ktron; against the computer or a friend.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
The aim of the game is to live longer than your opponent. To do that,
|
|
|
|
avoid running into a wall, your own tail and that of your opponent.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<chapter id="playing-ktron">
|
|
|
|
<title>Playing &ktron;</title>
|
|
|
|
|
|
|
|
<sect1 id="playing-ktron-rules">
|
|
|
|
<title>Rules</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
Once a round is started, the players do not stop moving forward (unless the game
|
|
|
|
is paused). All you have to do is avoid crashing by changing your players
|
|
|
|
direction. Additionally you can try to hinder your opponent. For this it is
|
|
|
|
possible to increase the velocity by pressing your accelerator key.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
A round starts when all human players press a direction key. The initial moving
|
|
|
|
direction is then in this direction.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
If you want to interrupt playing, select
|
|
|
|
<guimenuitem>Pause</guimenuitem> from the <guimenu>Game</guimenu> menu
|
|
|
|
or hit the keyboard shortcut (see section <link linkend="keys">Default
|
|
|
|
Shortcuts</link>). Additionally the game is paused when the game loses the
|
|
|
|
keyboard focus, ⪚ when switching to an other window.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>To continue the game, select the menu item
|
|
|
|
<guimenuitem>Pause</guimenuitem> again, or the keyboard shortcut. The
|
|
|
|
game will also continue if the human players press one of their direction keys.
|
|
|
|
But be careful, your player switches to this direction immediately.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
|
|
|
|
<para>A game consists of several rounds, and ends if a player has at least
|
|
|
|
nine points, and additionally two more points than the opponent.
|
|
|
|
The current score is always displayed in the status bar.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="computerplayer">
|
|
|
|
<title>The Computer Player</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
You can let the computer be Player One, Player Two or both players.
|
|
|
|
There are three difficulty levels: Beginner, Average and Expert.</para>
|
|
|
|
|
|
|
|
<itemizedlist>
|
|
|
|
<listitem>
|
|
|
|
<para>If you choose Beginner, the computer doesn't care about
|
|
|
|
the opponent and just moves around. This is the same algorithm as used by
|
|
|
|
xtron-1.1.</para>
|
|
|
|
</listitem>
|
|
|
|
<listitem>
|
|
|
|
<para>At skill levels Average and Expert, the computer tries to hinder the
|
|
|
|
opponent when he comes near.</para>
|
|
|
|
</listitem>
|
|
|
|
</itemizedlist>
|
|
|
|
|
|
|
|
<note><para>See the <link linkend="settings-menu"><guimenu>Settings</guimenu>
|
|
|
|
Menu</link> section for information on how to configure the computer player.
|
|
|
|
</para></note>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="using-keyboard">
|
|
|
|
<title>Using the Keyboard</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
Each player has five keys. Four keys for changing the direction and one to
|
|
|
|
accelerate.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
The direction keys do not have to be held down. Simply press them once to change
|
|
|
|
the direction of your player.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
Acceleration only occurs while the acceleration key remains depressed. When you
|
|
|
|
release the acceleration key, velocity returns to normal.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<note><para>
|
|
|
|
See section <link linkend="settings-menu"><guimenu>Settings</guimenu>
|
|
|
|
Menu</link> for information how to change the default keys.
|
|
|
|
</para></note>
|
|
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<chapter id="command">
|
|
|
|
<title>Command Reference</title>
|
|
|
|
|
|
|
|
<para>The following sections briefly describe each menubar option.</para>
|
|
|
|
|
|
|
|
<sect1 id="game-menu">
|
|
|
|
<title>The <guimenu>Game</guimenu> Menu</title>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu>
|
|
|
|
<guimenuitem>New</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Starts a new game.</action></para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycap>P</keycap>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu>
|
|
|
|
<guimenuitem>Pause</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Toggles whether the game is paused.</action></para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<shortcut>
|
|
|
|
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
|
|
|
|
</shortcut>
|
|
|
|
<guimenu>Game</guimenu>
|
|
|
|
<guimenuitem>Exit</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Quits.</action></para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
|
|
|
|
<sect1 id="settings-menu">
|
|
|
|
<title>The <guimenu>Settings</guimenu> Menu</title>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Show Statusbar</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Shows or hides the Statusbar.</action></para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Configure Shortcuts...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Displays a standard &kde; shortcuts configurator.</action></para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><menuchoice>
|
|
|
|
<guimenu>Settings</guimenu>
|
|
|
|
<guimenuitem>Configure &kappname;...</guimenuitem>
|
|
|
|
</menuchoice></term>
|
|
|
|
<listitem><para><action>Opens a <link linkend="configuration">comprehensive dialog</link>
|
|
|
|
to configure various options.</action></para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="help">
|
|
|
|
<title>The <guimenuitem>Help</guimenuitem> Menu</title>
|
|
|
|
|
|
|
|
&help.menu.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="keys">
|
|
|
|
<title>Default Shortcuts</title>
|
|
|
|
|
|
|
|
<para>The following tables show you the default shortcuts.</para>
|
|
|
|
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<title>Player 1 Shortcuts</title>
|
|
|
|
<tgroup cols="2">
|
|
|
|
<thead>
|
|
|
|
<row>
|
|
|
|
<entry>Key Combo</entry>
|
|
|
|
<entry>Action</entry></row></thead>
|
|
|
|
<tbody>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>R</keycap></entry>
|
|
|
|
<entry>Up</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>F</keycap></entry>
|
|
|
|
<entry>Down</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>G</keycap></entry>
|
|
|
|
<entry>Right</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>D</keycap></entry>
|
|
|
|
<entry>Left</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>A</keycap></entry>
|
|
|
|
<entry>Accelerate</entry>
|
|
|
|
</row>
|
|
|
|
</tbody>
|
|
|
|
</tgroup>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<title>Player 2 Shortcuts</title>
|
|
|
|
<tgroup cols="2">
|
|
|
|
<thead>
|
|
|
|
<row>
|
|
|
|
<entry>Key Combo</entry>
|
|
|
|
<entry>Action</entry>
|
|
|
|
</row>
|
|
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>Up Arrow</keycap></entry>
|
|
|
|
<entry>Up</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>Down Arrow</keycap></entry>
|
|
|
|
<entry>Down</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>Right Arrow</keycap></entry>
|
|
|
|
<entry>Right</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>Left Arrow</keycap></entry>
|
|
|
|
<entry>Left</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>0</keycap></entry>
|
|
|
|
<entry>Accelerate</entry>
|
|
|
|
</row>
|
|
|
|
</tbody>
|
|
|
|
</tgroup>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<table>
|
|
|
|
<title>General Shortcuts</title>
|
|
|
|
<tgroup cols="2">
|
|
|
|
<thead>
|
|
|
|
<row>
|
|
|
|
<entry>Key Combo</entry>
|
|
|
|
<entry>Action</entry>
|
|
|
|
</row>
|
|
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>P</keycap></entry>
|
|
|
|
<entry>Pause/Resume Game</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry>
|
|
|
|
<entry>New Game</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry>
|
|
|
|
<entry>Quit &ktron;</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycap>F1</keycap></entry>
|
|
|
|
<entry>Help Contents</entry>
|
|
|
|
</row>
|
|
|
|
<row>
|
|
|
|
<entry><keycombo
|
|
|
|
action="simul"><keycap>Shift</keycap><keycap>F1</keycap></keycombo></entry>
|
|
|
|
<entry>What's This Help</entry>
|
|
|
|
</row>
|
|
|
|
</tbody>
|
|
|
|
</tgroup>
|
|
|
|
</table>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
These shortcuts can be changed by selecting <menuchoice>
|
|
|
|
<guimenu>Settings</guimenu> <guimenuitem>Configure Shortcuts...</guimenuitem>
|
|
|
|
</menuchoice> from the menubar.
|
|
|
|
</para>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<chapter id="configuration">
|
|
|
|
|
|
|
|
<title>The Configuration Dialog</title>
|
|
|
|
|
|
|
|
<para>Selecting the <guimenuitem>Configure &kappname;...</guimenuitem> option
|
|
|
|
in the <guimenu>Settings</guimenu> menu will open a further dialog which lets
|
|
|
|
you tweak &kappname;'s behavior.</para>
|
|
|
|
|
|
|
|
<para>This dialog is divided into three pages.</para>
|
|
|
|
|
|
|
|
<sect1 id="configuration-general">
|
|
|
|
<title>General Configuration</title>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Show winner by changing color</guilabel></term>
|
|
|
|
<listitem><para>Enable this box to improve visualizing that the game is over
|
|
|
|
by making &ktron; change the color of the loser's trail to the color of
|
|
|
|
the winner.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Disable acceleration</guilabel></term>
|
|
|
|
<listitem><para>Checking this box will disable the acceleration feature -
|
|
|
|
pressing the acceleration key will have no effect, both vehicles will always
|
|
|
|
travel with constant velocity.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Crash when moving in the opposite direction</guilabel></term>
|
|
|
|
<listitem><para>Enable this to make a vehicle crash into itself as soon as a
|
|
|
|
player attempts to move into the opposite direction (&ie; a vehicle moves left,
|
|
|
|
and the player tries to move to the right in one step). If this box is
|
|
|
|
not checked, nothing happens when a player attempts to move into the opposite
|
|
|
|
direction.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Player Names</guilabel></term>
|
|
|
|
<listitem><para>Specify custom names to use for the players to override the use of default ones.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Speed</guilabel></term>
|
|
|
|
<listitem><para>Use this slider to define how fast the vehicles move; moving the
|
|
|
|
slider to the left will make the vehicles move slower, moving it to the right
|
|
|
|
will make them move faster.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="configuration-ai">
|
|
|
|
<title><acronym>AI</acronym> Configuration</title>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Computer Controls</guilabel></term>
|
|
|
|
<listitem><para>Use these two checkable boxes to define which players should
|
|
|
|
be controlled by the computer.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Intelligence:</guilabel></term>
|
|
|
|
<listitem><para>Selects the skill level of the computer player,
|
|
|
|
<guimenuitem>Beginner</guimenuitem>, <guimenuitem>Average</guimenuitem> or
|
|
|
|
<guimenuitem>Expert</guimenuitem></para>
|
|
|
|
<para><guimenuitem>Beginner</guimenuitem> ignores the opponent, and just moves
|
|
|
|
randomly. <guimenuitem>Average</guimenuitem> or
|
|
|
|
<guimenuitem>Expert</guimenuitem> causes the computer to actively hinder the
|
|
|
|
opponent.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="configuration-appearance">
|
|
|
|
<title>Appearance Configuration</title>
|
|
|
|
|
|
|
|
<variablelist>
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Line style:</guilabel></term>
|
|
|
|
<listitem><para>Here you can choose one of four different line styles to be
|
|
|
|
used for drawing the vehicles. The names of the styles are self-explanatory:
|
|
|
|
<guimenuitem>3D Line</guimenuitem>, <guimenuitem>3D Rectangles</guimenuitem>,
|
|
|
|
<guimenuitem>Flat</guimenuitem> and <guimenuitem>Circles</guimenuitem>.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Line Size</guilabel></term>
|
|
|
|
<listitem><para>Use this slider to define how broad the trail of a vehicle should
|
|
|
|
be. Moving the slider towards the left will make the trail more narrow, moving
|
|
|
|
it to the right will result in a wider trail.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Background</guilabel></term>
|
|
|
|
<listitem><para>Here you can define the appearance of the playground's
|
|
|
|
background. If you prefer a simple solid color, select the
|
|
|
|
<guilabel>Color:</guilabel> option and click on the button at the right of it
|
|
|
|
to open a convenient color-selection dialog.</para>
|
|
|
|
<para>You can also choose a background image for the playground. To do so,
|
|
|
|
select the <guilabel>Image:</guilabel> option, and then provide the filename
|
|
|
|
of a wallpaper image to use in the input field at the right. Alternatively you
|
|
|
|
can click on the little button at the very right to open the well-known
|
|
|
|
file-selection dialog.</para>
|
|
|
|
</listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Player 1 color:</guilabel></term>
|
|
|
|
<listitem><para>Click on the colored rectangle to open a color-selection dialog
|
|
|
|
which lets you define the color to be used for the vehicle of the first
|
|
|
|
player.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
|
|
|
|
<varlistentry>
|
|
|
|
<term><guilabel>Player 2 color:</guilabel></term>
|
|
|
|
<listitem><para>Click on the colored rectangle to open a color-selection dialog
|
|
|
|
which lets you define the color to be used for the vehicle of the second
|
|
|
|
player.</para></listitem>
|
|
|
|
</varlistentry>
|
|
|
|
</variablelist>
|
|
|
|
</sect1>
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<!-- credits chapter done -->
|
|
|
|
<chapter id="credits">
|
|
|
|
<title>Credits and License</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
&ktron;
|
|
|
|
</para>
|
|
|
|
<para>Program Copyright 1999 &Matthias.Kiefer;
|
|
|
|
&Matthias.Kiefer.mail;
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
Parts of the code are from xtron-1.1 by Rhett D. Jacobs
|
|
|
|
<email>rhett@hotel.canberra.edu.au></email>
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
Documentation Copyright 1999 &Matthias.Kiefer;
|
|
|
|
&Matthias.Kiefer.mail;
|
|
|
|
</para>
|
|
|
|
|
|
|
|
<para>Documentation updated for &kde; 2.0 by &Fabian.Dal.Santo;
|
|
|
|
&Fabian.DalSanto.mail;</para>
|
|
|
|
|
|
|
|
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
|
|
|
|
&underFDL;
|
|
|
|
&underGPL;
|
|
|
|
</chapter>
|
|
|
|
|
|
|
|
<!-- appendix finished -->
|
|
|
|
|
|
|
|
<appendix id="installation">
|
|
|
|
<title>Installation</title>
|
|
|
|
|
|
|
|
<sect1 id="getting-ktron">
|
|
|
|
<title>How to obtain &ktron;</title>
|
|
|
|
|
|
|
|
&install.intro.documentation;
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="requirements">
|
|
|
|
<title>Requirements</title>
|
|
|
|
|
|
|
|
<para>
|
|
|
|
In order to successfully compile &ktron;, you need &kde; 3.0. All
|
|
|
|
required libraries as well as &ktron; itself can be found on &kde-ftp;.</para>
|
|
|
|
</sect1>
|
|
|
|
|
|
|
|
<sect1 id="compilation">
|
|
|
|
<title>Compilation and Installation</title>
|
|
|
|
|
|
|
|
&install.compile.documentation;
|
|
|
|
|
|
|
|
<para>Should you run into problems, please report them to the the
|
|
|
|
author at <ulink url="mailto:matthias.kiefer@gmx.de">&Matthias.Kiefer;</ulink>
|
|
|
|
</para>
|
|
|
|
|
|
|
|
</sect1>
|
|
|
|
</appendix>
|
|
|
|
|
|
|
|
</book>
|
|
|
|
<!--
|
|
|
|
Local Variables:
|
|
|
|
mode: sgml
|
|
|
|
sgml-omittag: nil
|
|
|
|
sgml-shorttag: t
|
|
|
|
End:
|
|
|
|
-->
|
|
|
|
|