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#ifndef _BOARDWIDGET_H_
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#define _BOARDWIDGET_H_
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#include <tqwidget.h>
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#include <tqpixmap.h>
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#include "Ball.h"
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#include "Move.h"
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#include "Board.h"
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#ifdef HAVE_KIR
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class KIRenderer;
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#endif
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class BoardWidget : public BallWidget
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{
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Q_OBJECT
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public:
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BoardWidget(Board&, TQWidget *parent = 0, const char *name = 0);
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~BoardWidget();
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void createPos(int , int , int , Ball*);
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void initBalls();
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void updateBalls();
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virtual void resizeEvent(TQResizeEvent *);
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virtual void moveEvent(TQMoveEvent *);
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virtual void paintEvent(TQPaintEvent *);
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virtual void mousePressEvent( TQMouseEvent* pEvent );
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virtual void mouseReleaseEvent( TQMouseEvent* pEvent );
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virtual void mouseMoveEvent( TQMouseEvent* pEvent );
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void renderBalls(bool r);
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void draw();
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void choseMove(MoveList*);
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/* Show a move with highlighting
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* step 0: state before move
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* 1: state after move
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* 2: remove all marks (for blinking)
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* 3: highlight marks (before move)
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* 4: highlight marks (after move)
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* Always call with step 0 before actual playing the move !! */
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void showMove(const Move& m, int step, bool updateGUI = true);
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/* Only highlight start
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* Step 0: original state
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* 1: highlight start
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* Always call with step 0 before actual playing the move !! */
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void showStart(const Move& m, int step, bool updateGUI = true);
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/* enable/disable Edit Mode:
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* On disabling & valid position it's actually copied to Board
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*/
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bool setEditMode(bool);
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// int validState() { return board->validState(); }
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// bool isValid() { return validState()==Board::valid; }
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/* copy actual board position */
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void updatePosition(bool updateGUI = false);
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void clearPosition();
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int getColor1Count() { return color1Count; }
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int getColor2Count() { return color2Count; }
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public slots:
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void configure();
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void drawBoard();
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signals:
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void moveChoosen(Move&);
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void rightButtonPressed(int,const TQPoint&);
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void updateSpy(TQString);
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void edited(int);
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protected:
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virtual TQSize sizeHint() const;
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private:
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int positionOf(int x, int y);
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bool isValidStart(int pos, bool);
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bool isValidEnd(int pos);
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TQPixmap pm, boardPM;
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Board& board;
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int actValue;
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bool editMode, renderMode;
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int editColor;
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/* copied position */
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int field[Board::AllFields];
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int color1Count, color2Count, color;
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bool boardOK;
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/* for getting user Move */
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MoveList *pList;
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Move actMove;
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bool gettingMove, mbDown, startValid, startShown;
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int startPos, actPos, oldPos, shownDirection;
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int startField, startField2, actField, oldField, startType;
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TQColor *boardColor, *redColor, *yellowColor, *redHColor, *yellowHColor;
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TQCursor *arrowAll, *arrow[7];
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Ball *n1, *n2, *h1, *h2, *d1, *d2; //, *e;
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#ifdef HAVE_KIR
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KIRenderer *m_backRenderer;
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#endif
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};
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#endif /* _BOARDWIDGET_H_ */
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