Replace QObject, QWidget, QImage, QPair, QRgb, QColor, QChar, QString, QIODevice with TQ* version

Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
pull/23/head
Michele Calgaro 7 months ago
parent 446a628826
commit 66d008ccdd
Signed by: MicheleC
GPG Key ID: 2A75B7CA8ADED5CF

@ -18,7 +18,7 @@
- Separate the waving motion into the winner box widget.
- CardImages shouldn't inherit QWidget.
- CardImages shouldn't inherit TQWidget.
- Make CardWidget::heldLabel private.

@ -94,7 +94,7 @@ QReversiBoardView
A view for a Reversi board. The rest of the game view is
implemented in the class QReversiGameView.
Inherits: QWidget.
Inherits: TQWidget.
Contains: *QReversiGame (not owner)
FIXME: Enhance the view with timing information, clock, etc.

@ -55,7 +55,7 @@
</entry>
<entry name="BackgroundImage" type="Path">
<label>Image to use as background.</label>
<code>#define PICDATA(x) TDEGlobal::dirs()->findResource("appdata", QString("pics/")+ x)</code>
<code>#define PICDATA(x) TDEGlobal::dirs()->findResource("appdata", TQString("pics/")+ x)</code>
<default code="true">PICDATA("background/Light_Wood.png")</default>
</entry>
<entry name="MenubarVisible" type="Bool" key="menubar visible">

@ -5,6 +5,6 @@
- 10.07.2001: global decks/carddirs need extensive testing
-These pertain to the highscore widget
The Ok button when adding a name should be enabled when the lineedit is filled with a QString of length() > 0
The Ok button when adding a name should be enabled when the lineedit is filled with a TQString of length() > 0
The lineedit by default should come up with the user name that is loged in.

@ -256,7 +256,7 @@ class. To overload the "<<" you would e.g. do something like this:
QDataStream& operator<<(QDataStream& stream, MyData& data)
{
int type = data.type;
QString name = data.name;
TQString name = data.name;
stream << type << name;
return stream;
}
@ -374,7 +374,7 @@ the memory of the names in a release version.
For as long as you use standard types for your properties (int, long, bool,
...) you should always be able to see the value of the property. If you just see
"unknown" then this type has not been implemented. You can connect to the signal
KGamePropertyHandler::signalRequestValue() and supply a QString with the value
KGamePropertyHandler::signalRequestValue() and supply a TQString with the value
yourself. If you do so for a standard type please also submit a bug report!
Currently the dialog does *not* update automatically! So you alway have to click

@ -80,7 +80,7 @@ IdAddPlayer rtti
IdRemovePlayer Q_INT16 playerid
IdError Q_INT32 errorcode
QString errortext
TQString errortext
IdGameStatus Q_INT32 status

@ -1,3 +1,3 @@
- Convert BMP graphics to PNG (done)
- Checke QT QString-char * casting
(Its a bit of a QCString/QString mess right now)
- Checke QT TQString-char * casting
(Its a bit of a QCString/TQString mess right now)

@ -20,7 +20,7 @@ data SessionManagement
OpenedRootCount="4"
}
item QWidget
item TQWidget
{
Name="TWin4"
VarName="this"

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