Small rearrangement of libtdegames headers

Move kgame dialog headers to a dedicated subdir to make installed
includes match source code layout. This will make linking of games
to an installed instance of libtdegames library more straightforward.

Signed-off-by: Alexander Golubev <fatzer2@gmail.com>
pull/8/head
Alexander Golubev 5 years ago committed by TDE Gitea
parent 6833018440
commit a94a863f93

@ -19,7 +19,6 @@ include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/libtdegames
${CMAKE_SOURCE_DIR}/libtdegames/kgame/
${CMAKE_CURRENT_SOURCE_DIR}/engines
${TDE_INCLUDE_DIR}
${TQT_INCLUDE_DIRS}

@ -28,7 +28,7 @@
#include <config.h>
#endif
#include <kgame.h>
#include <kgame/kgame.h>
#include <kdemacros.h>
class TQObject;
class KPlayer;

@ -33,7 +33,7 @@
#include <tqspinbox.h>
#include <tdeaction.h>
#include <tqdatastream.h>
#include <kgameproperty.h>
#include <kgame/kgameproperty.h>
#include <generic/kbgengine.h>

@ -28,7 +28,7 @@
#include <config.h>
#endif
#include <kplayer.h>
#include <kgame/kplayer.h>
#include <tqdatastream.h>
class KGame;

@ -26,5 +26,5 @@ tde_add_library( kgamedialogs STATIC_PIC AUTOMOC
##### headers ###################################
install( FILES kgamedialog.h kgameconnectdialog.h kgameerrordialog.h
kgamedebugdialog.h kgamedialogconfig.h
DESTINATION ${INCLUDE_INSTALL_DIR}/kgame
DESTINATION ${INCLUDE_INSTALL_DIR}/kgame/dialogs
)

@ -5,7 +5,6 @@ include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_SOURCE_DIR}/libtdegames
${CMAKE_SOURCE_DIR}/libtdegames/kgame
${TDE_INCLUDE_DIR}
${TQT_INCLUDE_DIRS}
)

@ -40,12 +40,12 @@
#include <tdeconfigdialog.h>
#include <kchatdialog.h>
#include <kgamechat.h>
#include <dialogs/kgamedialog.h>
#include <dialogs/kgamedialogconfig.h>
#include <dialogs/kgameconnectdialog.h>
#include <dialogs/kgameerrordialog.h>
#include <dialogs/kgamedebugdialog.h>
#include <kgame/kgamechat.h>
#include <kgame/dialogs/kgamedialog.h>
#include <kgame/dialogs/kgamedialogconfig.h>
#include <kgame/dialogs/kgameconnectdialog.h>
#include <kgame/dialogs/kgameerrordialog.h>
#include <kgame/dialogs/kgamedebugdialog.h>
// application specific includes
#include "twin4.h"

@ -18,9 +18,9 @@
#ifndef TWIN4DOC_H
#define TWIN4DOC_H
#include <kgame.h>
#include <kgameio.h>
#include <kgamepropertyarray.h>
#include <kgame/kgame.h>
#include <kgame/kgameio.h>
#include <kgame/kgamepropertyarray.h>
#include "twin4player.h"

@ -19,7 +19,7 @@
// include files for TDE
#include <kdebug.h>
#include <tdeconfig.h>
#include <kgamepropertyhandler.h>
#include <kgame/kgamepropertyhandler.h>
#include "twin4player.h"
#include "statuswidget.h"

@ -22,7 +22,7 @@
#include <config.h>
#endif
#include <kplayer.h>
#include <kgame/kplayer.h>
class StatusWidget;
class TDEConfig;

@ -21,7 +21,7 @@
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
#include <kgamemessage.h>
#include <kgame/kgamemessage.h>
#include <kdebug.h>
#define MIN_TIME 1 // sec

@ -18,7 +18,7 @@
#ifndef _TWIN4PROC_H_
#define _TWIN4PROC_H_
#include <kgameprocess.h>
#include <kgame/kgameprocess.h>
// TODO match up with what is in twin4doc.h
typedef enum e_farbe {Niemand=0,Gelb=1,Rot=2,Tip=3,Rand=4} Farbe;

@ -19,7 +19,7 @@
#define TWIN4VIEW_H
#include <tqcanvas.h>
#include <kgameio.h>
#include <kgame/kgameio.h>
class Kwin4Doc;
class ScoreWidget;

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