Remove the tq in front of these incorrectly TQt4-converted methods/data members:

tqrepaint[...]
tqinvalidate[...]
tqparent[...]
tqmask[...]
tqlayout[...]
tqalignment[...]


git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1240522 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
v3.5.13-sru
tpearson 14 years ago
parent 373fe6f2b9
commit c406d61dee

@ -257,7 +257,7 @@ linked without the Library, or if the work is itself a library. The
threshold for this to be true is not precisely defined by law.
If such an object file uses only numerical parameters, data
structure tqlayouts and accessors, and small macros and small inline
structure layouts and accessors, and small macros and small inline
functions (ten lines or less in length), then the use of the object
file is unrestricted, regardless of whether it is legally a derivative
work. (Executables containing this object code plus portions of the

@ -416,7 +416,7 @@ void KBgChat::setupDefault()
/*
* Overloaded member to create a TQListBoxItem for the chat window.
*/
TQListBoxItem* KBgChat::tqlayoutMessage(const TQString& fromName, const TQString& text)
TQListBoxItem* KBgChat::layoutMessage(const TQString& fromName, const TQString& text)
{
TQListBoxText* message = new KLBT(this, text, fromName);
return message;

@ -171,7 +171,7 @@ protected:
* Create a custom ListBoxItem that contains a formated string
* for the chat window.
*/
virtual TQListBoxItem* tqlayoutMessage(const TQString& fromName, const TQString& text);
virtual TQListBoxItem* layoutMessage(const TQString& fromName, const TQString& text);
protected slots:

@ -75,7 +75,7 @@ KBgInvite::KBgInvite(const char *name)
hLine->setFrameStyle(TQFrame::Sunken|TQFrame::HLine);
/*
* Set up tqlayouts
* Set up layouts
*/
TQBoxLayout *vbox = new TQVBoxLayout(this);

@ -232,7 +232,7 @@ class KBgtqStatus : public TQObject
/*
* Set the n-th dice of player w to v. Nothing is done if w is
* invalid or if n is out of bounds. If v is invalid, the
* value zero is assigned (i.e., the dice is tqinvalidated).
* value zero is assigned (i.e., the dice is invalidated).
*/
void setDice(const int &w, const int &n, const int &v);

@ -27,7 +27,7 @@
</property>
<widget class="TQLayoutWidget">
<property name="name">
<cstring>tqlayouter</cstring>
<cstring>layouter</cstring>
</property>
<grid>
<property name="name">
@ -87,5 +87,5 @@
</widget>
</hbox>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -15,9 +15,9 @@
<property name="caption">
<string>Connect to Server</string>
</property>
<property name="tqlayoutMargin" stdset="0">
<property name="layoutMargin" stdset="0">
</property>
<property name="tqlayoutSpacing" stdset="0">
<property name="layoutSpacing" stdset="0">
</property>
<grid>
<property name="name">
@ -174,7 +174,7 @@
<includes>
<include location="global" impldecl="in implementation">kcombobox.h</include>
</includes>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
<includehints>
<includehint>kcombobox.h</includehint>
<includehint>klineedit.h</includehint>

@ -244,5 +244,5 @@
<slot>accept()</slot>
</connection>
</connections>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -15,9 +15,9 @@
<property name="caption">
<string>Start Server</string>
</property>
<property name="tqlayoutMargin" stdset="0">
<property name="layoutMargin" stdset="0">
</property>
<property name="tqlayoutSpacing" stdset="0">
<property name="layoutSpacing" stdset="0">
</property>
<grid>
<property name="name">
@ -128,5 +128,5 @@
</widget>
</grid>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -461,5 +461,5 @@
<data format="XPM.GZ" length="6001">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</data>
</image>
</images>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -29,7 +29,7 @@
<property name="name">
<cstring>TabWidget2</cstring>
</property>
<property name="tqlayoutSpacing" stdset="0">
<property name="layoutSpacing" stdset="0">
</property>
<widget class="TQWidget">
<property name="name">
@ -66,7 +66,7 @@
<property name="name">
<cstring>Layout35</cstring>
</property>
<property name="tqlayoutSpacing" stdset="0">
<property name="layoutSpacing" stdset="0">
</property>
<grid>
<property name="name">
@ -303,7 +303,7 @@
<property name="name">
<cstring>Layout37</cstring>
</property>
<property name="tqlayoutSpacing" stdset="0">
<property name="layoutSpacing" stdset="0">
</property>
<grid>
<property name="name">
@ -577,7 +577,7 @@
<property name="name">
<cstring>Layout38</cstring>
</property>
<property name="tqlayoutSpacing" stdset="0">
<property name="layoutSpacing" stdset="0">
</property>
<grid>
<property name="name">
@ -1756,5 +1756,5 @@
<includes>
<include location="global" impldecl="in declaration">kseparator.h</include>
</includes>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -261,7 +261,7 @@
</widget>
</vbox>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
<includehints>
<includehint>kcolorbutton.h</includehint>
</includehints>

@ -29,7 +29,7 @@ bool BoardLayout::saveBoardLayout(const TQString where) {
return false;
}
TQCString tmp = tqlayoutMagic1_0.utf8();
TQCString tmp = layoutMagic1_0.utf8();
if (f.writeBlock(tmp, tmp.length()) == -1) {
return(false);
}
@ -71,7 +71,7 @@ bool BoardLayout::loadBoardLayout(const TQString from)
t.setCodec(TQTextCodec::codecForName("UTF-8"));
TQString s;
s = t.readLine();
if (s != tqlayoutMagic1_0) {
if (s != layoutMagic1_0) {
f.close();
return(false);
}

@ -4,7 +4,7 @@
#include <tqstring.h>
#include "KmTypes.h"
const TQString tqlayoutMagic1_0 = "kmahjongg-tqlayout-v1.0";
const TQString layoutMagic1_0 = "kmahjongg-tqlayout-v1.0";
class BoardLayout {

@ -197,7 +197,7 @@ void Preview::drawPreview()
// specified bits in (tqlayout, background and tileset
if (!m_selectedFile.isEmpty())
{
TQString backRaw, tqlayoutRaw, tilesetRaw, magic;
TQString backRaw, layoutRaw, tilesetRaw, magic;
TQFile in(m_selectedFile);
if (in.open(IO_ReadOnly))
@ -212,7 +212,7 @@ void Preview::drawPreview()
}
tilesetRaw = stream.readLine();
backRaw = stream.readLine();
tqlayoutRaw = stream.readLine();
layoutRaw = stream.readLine();
in.close();
tile = tilesetRaw;
@ -233,11 +233,11 @@ void Preview::drawPreview()
back = locate("appdata", back);
}
tqlayout = tqlayoutRaw;
tqlayout = layoutRaw;
tqlayout.tqreplace(":", "/kmahjongg/pics/");
if (!TQFile::exists(tqlayout))
{
tqlayout = tqlayoutRaw;
tqlayout = layoutRaw;
tqlayout = "pics/" + tqlayout.right(tqlayout.length() - tqlayout.tqfind(":") - 1);
tqlayout = locate("appdata", tqlayout);
}
@ -288,7 +288,7 @@ void Preview::applyChange()
}
// don't redraw for a tqlayout change
if (m_previewType == board || m_previewType == theme) tqlayoutChange();
if (m_previewType == board || m_previewType == theme) layoutChange();
else boardRedraw(true);
// either way we mark the current value as unchanged
@ -382,7 +382,7 @@ void Preview::saveTheme() {
KURL url = KFileDialog::getSaveURL(
NULL,
"*.theme",
tqparentWidget(),
parentWidget(),
i18n("Save Theme" ));
if ( url.isEmpty() )
return;

@ -71,7 +71,7 @@ signals:
void loadTileset(const TQString &);
void loadBackground(const TQString &, bool);
void loadBoard(const TQString &);
void tqlayoutChange();
void layoutChange();
public slots:
void selectionChanged(int which);

@ -16,9 +16,9 @@ static unsigned char mini_bits[] = {
0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x07, 0xff, 0xff, 0x03,
};
#define tqmask_width 40
#define tqmask_height 56
static unsigned char tqmask_bits[] = {
#define mask_width 40
#define mask_height 56
static unsigned char mask_bits[] = {
0xf0, 0xff, 0xff, 0xff, 0xff, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xff,
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
@ -48,8 +48,8 @@ static unsigned char tqmask_bits[] = {
// ---------------------------------------------------------
Tileset::Tileset(bool scale):
tqmaskBits(tqmask_width, tqmask_height, tqmask_bits, true),
tqmaskBitsMini(mini_width, mini_height, mini_bits, true)
maskBits(mask_width, mask_height, mask_bits, true),
maskBitsMini(mini_width, mini_height, mini_bits, true)
{
isScaled = scale;
divisor = (isScaled) ? 2 : 1;
@ -198,10 +198,10 @@ void Tileset::createPixmap(TQRgb *src, TQPixmap &dest, bool scale, bool shadow)
// create the pixmap and initialise the drawing tqmask
if (!scale) {
dest.convertFromImage(buff);
dest.setMask(tqmaskBits);
dest.setMask(maskBits);
} else {
dest.convertFromImage(buff.smoothScale(w/2, h/2));
dest.setMask(tqmaskBitsMini);
dest.setMask(maskBitsMini);
}
}

@ -61,14 +61,14 @@ class Tileset {
private:
TQBitmap tqmaskBits; // xbm tqmask for the tile
TQBitmap tqmaskBitsMini; // xbm tqmask for the tile
TQBitmap maskBits; // xbm tqmask for the tile
TQBitmap maskBitsMini; // xbm tqmask for the tile
TQRgb* tiles; // Buffer containing all tiles (unselected glyphs)
TQRgb* selectedTiles; // Buffer containing all tiles (selected glyphs)
// in version 0.5 we have moved ftom using images and calculating
// tqmasks etc, to using pixmaps and letting the blt do the hard work,
// masks etc, to using pixmaps and letting the blt do the hard work,
// in hardware.
TQPixmap selectedPix[maxTiles]; // selected tiles
TQPixmap unselectedPix[maxTiles]; // unselected tiles

@ -100,7 +100,7 @@ KMahjongg::KMahjongg( TQWidget* tqparent, const char *name)
connect( previewLoad, TQT_SIGNAL( boardRedraw(bool) ),
bw, TQT_SLOT( drawBoard(bool) ) );
connect( previewLoad, TQT_SIGNAL( tqlayoutChange() ),
connect( previewLoad, TQT_SIGNAL( layoutChange() ),
this, TQT_SLOT( newGame() ) );

@ -167,5 +167,5 @@
</widget>
</vbox>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -41,14 +41,14 @@ void FieldFrame::adjustSize()
TQBitmap tqmask;
for (uint i=0; i<Nb_Pixmap_Types; i++) {
TQPixmap tqmask_pm = tqmask;
drawPixmap(tqmask_pm, (PixmapType)i, true);
TQPixmap mask_pm = tqmask;
drawPixmap(mask_pm, (PixmapType)i, true);
drawPixmap(_pixmaps[i], (PixmapType)i, false);
_pixmaps[i].setMask(tqmask);
}
for (uint i=0; i<Nb_Advised; i++) {
TQPixmap tqmask_pm = tqmask;
drawAdvised(tqmask_pm, i, true);
TQPixmap mask_pm = tqmask;
drawAdvised(mask_pm, i, true);
drawAdvised(_advised[i], i, false);
_advised[i].setMask(tqmask);
}

@ -308,10 +308,10 @@ void Ball::collisionDetect(double oldx, double oldy)
for (iterpoint = points.first(); iterpoint; iterpoint = points.next())
{
//kdDebug(12007) << "-----\n";
const Wall *tqparentWall = iterpoint->tqparentWall();
const TQPoint qp(iterpoint->x() + tqparentWall->x(), iterpoint->y() + tqparentWall->y());
const Wall *parentWall = iterpoint->parentWall();
const TQPoint qp(iterpoint->x() + parentWall->x(), iterpoint->y() + parentWall->y());
const Point p(qp.x(), qp.y());
const TQPoint qother = TQPoint(tqparentWall->startPoint() == qp? tqparentWall->endPoint() : tqparentWall->startPoint()) + TQPoint(tqparentWall->x(), tqparentWall->y());
const TQPoint qother = TQPoint(parentWall->startPoint() == qp? parentWall->endPoint() : parentWall->startPoint()) + TQPoint(parentWall->x(), parentWall->y());
const Point other(qother.x(), qother.y());
// vector of wall

@ -3462,7 +3462,7 @@ void KolfGame::showInfo()
void KolfGame::showInfoDlg(bool addDontShowAgain)
{
KMessageBox::information(tqparentWidget(),
KMessageBox::information(parentWidget(),
i18n("Course name: %1").tqarg(holeInfo.name()) + TQString("\n")
+ i18n("Created by %1").tqarg(holeInfo.author()) + TQString("\n")
+ i18n("%1 holes").tqarg(highestHole),

@ -483,7 +483,7 @@ public:
void dontMove() { dontmove = true; };
void updateVisible();
Wall *tqparentWall() { return wall; }
Wall *parentWall() { return wall; }
protected:
Wall *wall;

@ -242,16 +242,16 @@ const int Map::getColumns() const
//---------------------------------------------------------------------------
Sector::Sector()
: TQObject(0,0), planet( NULL ), tqparentMap(NULL ), x(0), y(0)
: TQObject(0,0), planet( NULL ), parentMap(NULL ), x(0), y(0)
{}
Sector::Sector( Map *newParentMap, int xPos, int yPos )
: TQObject(0,0), planet(NULL), tqparentMap( newParentMap ), x(xPos), y(yPos)
: TQObject(0,0), planet(NULL), parentMap( newParentMap ), x(xPos), y(yPos)
{
}
Sector::Sector( const Sector & other )
: TQObject(0,0), planet(other.planet), tqparentMap(other.tqparentMap), x(other.x), y(other.y)
: TQObject(0,0), planet(other.planet), parentMap(other.parentMap), x(other.x), y(other.y)
{
}
@ -294,7 +294,7 @@ Sector::operator=( const Sector &other )
x = other.x;
y = other.y;
planet = other.planet;
tqparentMap = other.tqparentMap;
parentMap = other.parentMap;
return *this;
}
@ -302,7 +302,7 @@ Sector::operator=( const Sector &other )
void
Sector::select()
{
tqparentMap->setSelectedSector( x, y );
parentMap->setSelectedSector( x, y );
emit selected();
}
@ -322,29 +322,29 @@ int Sector::getColumn()
Planet::Planet( TQString planetName, Sector &newParentSector, Player *initialOwner,
int newProd, double newKillP, double newMorale )
: TQObject(0,0), name(planetName), owner(initialOwner), tqparentSector(newParentSector),
: TQObject(0,0), name(planetName), owner(initialOwner), parentSector(newParentSector),
homeFleet( this, newProd ), killPercentage(newKillP), morale( newMorale ), productionRate(newProd)
{
tqparentSector.setPlanet( this );
parentSector.setPlanet( this );
}
Planet::~Planet() {}
Planet *
Planet::createPlayerPlanet( Sector &tqparentSector, Player *initialOwner, TQString planetName )
Planet::createPlayerPlanet( Sector &parentSector, Player *initialOwner, TQString planetName )
{
CoreLogic clogic;
double morale = clogic.generateMorale();
return new Planet( planetName, tqparentSector, initialOwner,
return new Planet( planetName, parentSector, initialOwner,
10, 0.400, morale );
}
Planet *
Planet::createNeutralPlanet( Sector &tqparentSector, Player *initialOwner, TQString planetName )
Planet::createNeutralPlanet( Sector &parentSector, Player *initialOwner, TQString planetName )
{
CoreLogic clogic;
double morale = clogic.generateMorale();
@ -353,7 +353,7 @@ Planet::createNeutralPlanet( Sector &tqparentSector, Player *initialOwner, TQStr
int productionRate = (int)clogic.generatePlanetProduction();
return new Planet( planetName, tqparentSector,
return new Planet( planetName, parentSector,
initialOwner, productionRate, killP, morale );
}
@ -398,7 +398,7 @@ Planet::setProduction( int newProduction )
void
Planet::select()
{
tqparentSector.select();
parentSector.select();
emit selected();
}
@ -423,7 +423,7 @@ Planet::getName() const
Sector &
Planet::getSector() const
{
return tqparentSector;
return parentSector;
}
void

@ -185,9 +185,9 @@ private:
public:
virtual ~Planet();
static Planet *createPlayerPlanet( Sector &tqparentSector,
static Planet *createPlayerPlanet( Sector &parentSector,
Player *initialOwner, TQString planetName );
static Planet *createNeutralPlanet( Sector &tqparentSector,
static Planet *createNeutralPlanet( Sector &parentSector,
Player *initialOwner, TQString planetName );
Sector &getSector() const;
@ -214,7 +214,7 @@ signals:
private:
TQString name;
Player *owner;
Sector &tqparentSector;
Sector &parentSector;
DefenseFleet homeFleet;
double killPercentage;
@ -235,7 +235,7 @@ public:
// constructors
Sector();
Sector( Map *tqparentMap, int xpos, int ypos );
Sector( Map *parentMap, int xpos, int ypos );
Sector( const Sector & );
// assignment operator (makes initialization easy)
@ -261,7 +261,7 @@ protected slots:
protected:
Planet *planet; // a sector has 0 or 1 planets
Map *tqparentMap;
Map *parentMap;
int x, y;
};

@ -433,7 +433,7 @@
<data format="PNG" length="1002">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</data>
</image>
</images>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
<includehints>
<includehint>minimap.h</includehint>
</includehints>

@ -259,7 +259,7 @@ Also note that Freecell tests are not suitable for solving Simple Simon games
and Simple Simon tests are not suitable for solving anything except Simple
Simon.
Tests can be grouped together into random groups using tqparenthesis
Tests can be grouped together into random groups using parenthesis
(e.g: "(0123)") or square brackets ("[012][3456789]"). Such grouping is
only relevant to the Random DFS scan (see below).

@ -372,7 +372,7 @@ static GCC_INLINE void freecell_solver_cache_stacks(
);
#if 0
) /* In order to settle gvim and other editors that
are keen on tqparenthesis matching */
are keen on parenthesis matching */
#endif
replace_with_cached(cached_stack != NULL);

@ -190,7 +190,7 @@ typedef struct freecell_solver_instance
int depth,
void * instance,
fcs_state_with_locations_t * state,
int tqparent_iter_num
int parent_iter_num
);
void * debug_iter_output_context;

@ -165,7 +165,7 @@ typedef void (*freecell_solver_user_iter_handler_t)
int iter_num,
int depth,
void * ptr_state,
int tqparent_iter_num,
int parent_iter_num,
void * context
);

@ -795,7 +795,7 @@ static void trace_solution(
s1 = instance->final_state;
/* Retrace the step from the current state to its tqparents */
/* Retrace the step from the current state to its parents */
while (s1->tqparent != NULL)
{
/* Mark the state as part of the non-optimized solution */

@ -892,7 +892,7 @@ static void freecell_solver_user_iter_handler_wrapper(
int depth,
void * lp_instance,
fcs_state_with_locations_t * ptr_state_with_locations,
int tqparent_iter_num
int parent_iter_num
)
{
fcs_user_t * user;
@ -904,7 +904,7 @@ static void freecell_solver_user_iter_handler_wrapper(
iter_num,
depth,
(void *)ptr_state_with_locations,
tqparent_iter_num,
parent_iter_num,
user->iter_handler_context
);

@ -43,7 +43,7 @@ static void my_iter_handler(
int iter_num,
int depth,
void * ptr_state,
int tqparent_iter_num,
int parent_iter_num,
void * lp_context
)
{
@ -57,7 +57,7 @@ static void my_iter_handler(
);
if (context->display_parent_iter_num)
{
fprintf(stdout, "Parent Iteration: %i\n", tqparent_iter_num);
fprintf(stdout, "Parent Iteration: %i\n", parent_iter_num);
}
fprintf(stdout, "\n");
@ -255,7 +255,7 @@ help_screen_t help_screens[] = {
" cards above it.\n"
" 'h' - move a sequence to a tqparent on the same stack.\n"
"\n"
" Tests are grouped with tqparenthesis or square brackets. Each group\n"
" Tests are grouped with parenthesis or square brackets. Each group\n"
" will be randomized as a whole by the random-dfs scan.\n"
"\n"
"\n"

@ -457,7 +457,7 @@ int freecell_solver_apply_tests_order(
}
if (! is_group)
{
*error_string = strdup("There's a renegade right tqparenthesis or bracket.");
*error_string = strdup("There's a renegade right parenthesis or bracket.");
return 3;
}
is_group = 0;

@ -22,8 +22,8 @@
#define fcs_is_ss_false_parent(tqparent, child) \
(fcs_card_card_num(tqparent) == fcs_card_card_num(child)+1)
#define fcs_suit_is_ss_true_parent(tqparent_suit, child_suit) \
((tqparent_suit) == (child_suit))
#define fcs_suit_is_ss_true_parent(parent_suit, child_suit) \
((parent_suit) == (child_suit))
#define fcs_is_ss_true_parent(tqparent, child) \
( \
@ -1450,7 +1450,7 @@ int freecell_solver_sfs_simple_simon_move_sequence_to_parent_on_the_same_stack(
int check;
int stack, cards_num, pc, cc;
fcs_card_t tqparent_card, child_card;
fcs_card_t parent_card, child_card;
int a;
int after_junk_num_freestacks;
int false_seq_index;
@ -1471,10 +1471,10 @@ int freecell_solver_sfs_simple_simon_move_sequence_to_parent_on_the_same_stack(
/* Search for a tqparent card */
for(pc=0; pc < cards_num-1 ; pc++)
{
tqparent_card = fcs_stack_card(state, stack, pc);
parent_card = fcs_stack_card(state, stack, pc);
if (
fcs_is_ss_true_parent(
tqparent_card,
parent_card,
fcs_stack_card(state, stack, pc+1)
)
)
@ -1487,7 +1487,7 @@ int freecell_solver_sfs_simple_simon_move_sequence_to_parent_on_the_same_stack(
{
child_card = fcs_stack_card(state, stack, cc);
if (fcs_is_ss_true_parent(
tqparent_card,
parent_card,
child_card
)
)

@ -268,5 +268,5 @@
<Q_SLOTS>
<slot>setGameType(int)</slot>
</Q_SLOTS>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -319,7 +319,7 @@
<slot>setEnabled(bool)</slot>
</connection>
</connections>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
<includehints>
<includehint>kurlrequester.h</includehint>
<includehint>klineedit.h</includehint>

@ -251,5 +251,5 @@
</spacer>
</vbox>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -80,7 +80,7 @@
</spacer>
</vbox>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
<includehints>
<includehint>kcolorbutton.h</includehint>
</includehints>

@ -198,5 +198,5 @@
</spacer>
</vbox>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -333,5 +333,5 @@
<slot>setEnabled(bool)</slot>
</connection>
</connections>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -1002,12 +1002,12 @@ void MyMainView::closeSettings(){
}
TQCanvasPixmapArray* MyMainView::loadOldPixmapSequence(const TQString& datapattern,
const TQString& tqmaskpattern, int framecount)
const TQString& maskpattern, int framecount)
{
int image;
TQPtrList<TQPixmap> pixmaplist;
TQPtrList<TQPoint> pointlist;
TQString dataname, tqmaskname;
TQString dataname, maskname;
TQPixmap *pix;
TQBitmap *bitmap;
int hotx=0, hoty=0;
@ -1017,7 +1017,7 @@ TQCanvasPixmapArray* MyMainView::loadOldPixmapSequence(const TQString& datapatte
{
// #### Why is this a TQString??
dataname.sprintf( datapattern.ascii(), image );
tqmaskname.sprintf( tqmaskpattern.ascii(), image );
maskname.sprintf( maskpattern.ascii(), image );
TQFile file(dataname);
if( file.open( IO_ReadOnly ) )
@ -1039,7 +1039,7 @@ TQCanvasPixmapArray* MyMainView::loadOldPixmapSequence(const TQString& datapatte
}
pix = new TQPixmap( dataname );
bitmap = new TQBitmap( tqmaskname );
bitmap = new TQBitmap( maskname );
pix->setMask( *bitmap );
pixmaplist.append( pix );

@ -52,7 +52,7 @@ protected:
virtual void keyReleaseEvent(TQKeyEvent *event);
SConfig modifyConfig(SConfig conf);
TQCanvasPixmapArray* loadOldPixmapSequence(const TQString& datapattern,
const TQString& tqmaskpattern, int framecount=1);
const TQString& maskpattern, int framecount=1);
void moveShips();
void moveBullets();
void moveMines();

@ -137,5 +137,5 @@
</widget>
</vbox>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -292,7 +292,7 @@
<tabstop>kcfg_Color_Player1</tabstop>
<tabstop>kcfg_Color_Player2</tabstop>
</tabstops>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
<includehints>
<includehint>kurlrequester.h</includehint>
<includehint>klineedit.h</includehint>

@ -215,5 +215,5 @@
</widget>
</vbox>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -313,8 +313,8 @@ void Tron::updatePixmap()
}
// draw frame
TQColor light=tqparentWidget()->tqcolorGroup().midlight();
TQColor dark=tqparentWidget()->tqcolorGroup().mid();
TQColor light=parentWidget()->tqcolorGroup().midlight();
TQColor dark=parentWidget()->tqcolorGroup().mid();
p.setPen(NoPen);
p.setBrush(light);

@ -11,7 +11,7 @@
<ktuberling>
<playground gameboard="potato-game.png" tqmasks="potato-tqmask.png">
<playground gameboard="potato-game.png" masks="potato-tqmask.png">
<menuitem action="playground_potato_guy">
<label>Potato &amp;Guy</label>
@ -269,7 +269,7 @@
</playground>
<playground gameboard="penguin-game.png" tqmasks="penguin-tqmask.png">
<playground gameboard="penguin-game.png" masks="penguin-tqmask.png">
<menuitem action="playground_penguin">
<label>&amp;Penguin</label>
@ -422,7 +422,7 @@
</playground>
<playground gameboard="aquarium-game.png" tqmasks="aquarium-tqmask.png">
<playground gameboard="aquarium-game.png" masks="aquarium-tqmask.png">
<menuitem action="playground_aquarium">
<label>&amp;Aquarium</label>

@ -38,10 +38,10 @@ PlayGround::PlayGround(TopLevel *tqparent, const char *name, uint selectedGamebo
setBackgroundColor(white);
TQDomDocument tqlayoutsDocument;
bool ok = topLevel->loadLayout(tqlayoutsDocument);
if (ok) ok = registerPlayGrounds(tqlayoutsDocument);
if (ok) ok = loadPlayGround(tqlayoutsDocument, selectedGameboard);
TQDomDocument layoutsDocument;
bool ok = topLevel->loadLayout(layoutsDocument);
if (ok) ok = registerPlayGrounds(layoutsDocument);
if (ok) ok = loadPlayGround(layoutsDocument, selectedGameboard);
if (!ok) loadFailure();
currentAction = 0;
@ -71,9 +71,9 @@ void PlayGround::reset()
// Change the gameboard
void PlayGround::change(uint selectedGameboard)
{
TQDomDocument tqlayoutsDocument;
bool ok = topLevel->loadLayout(tqlayoutsDocument);
if (ok) ok = loadPlayGround(tqlayoutsDocument, selectedGameboard);
TQDomDocument layoutsDocument;
bool ok = topLevel->loadLayout(layoutsDocument);
if (ok) ok = loadPlayGround(layoutsDocument, selectedGameboard);
if (!ok) loadFailure();
toDraw.clear();
@ -221,7 +221,7 @@ void PlayGround::drawGameboard( TQPainter &artist, const TQRect &area ) const
for (TQPtrListIterator<ToDraw> currentObject(toDraw);
currentObject.current();
++currentObject)
currentObject.current()->draw(artist, area, objectsLayout, &gameboard, &tqmasks);
currentObject.current()->draw(artist, area, objectsLayout, &gameboard, &masks);
}
// Painting event
@ -257,7 +257,7 @@ void PlayGround::mousePressEvent( TQMouseEvent *event )
TQPixmap object(objectsLayout[draggedNumber].size());
TQBitmap tqshape(objectsLayout[draggedNumber].size());
bitBlt(&object, TQPoint(0, 0), &gameboard, objectsLayout[draggedNumber], TQt::CopyROP);
bitBlt(&tqshape, TQPoint(0, 0), &tqmasks, objectsLayout[draggedNumber], TQt::CopyROP);
bitBlt(&tqshape, TQPoint(0, 0), &masks, objectsLayout[draggedNumber], TQt::CopyROP);
object.setMask(tqshape);
draggedCursor = new TQCursor(object, position.x(), position.y());
@ -325,13 +325,13 @@ void PlayGround::mouseReleaseEvent( TQMouseEvent *event )
}
// Register the various playgrounds
bool PlayGround::registerPlayGrounds(TQDomDocument &tqlayoutDocument)
bool PlayGround::registerPlayGrounds(TQDomDocument &layoutDocument)
{
TQDomNodeList playGroundsList, menuItemsList, labelsList;
TQDomElement playGroundElement, menuItemElement, labelElement;
TQDomAttr actionAttribute;
playGroundsList = tqlayoutDocument.elementsByTagName("playground");
playGroundsList = layoutDocument.elementsByTagName("playground");
if (playGroundsList.count() < 1)
return false;
@ -357,20 +357,20 @@ bool PlayGround::registerPlayGrounds(TQDomDocument &tqlayoutDocument)
return true;
}
// Load background and draggable objects tqmasks
bool PlayGround::loadPlayGround(TQDomDocument &tqlayoutDocument, uint toLoad)
// Load background and draggable objects masks
bool PlayGround::loadPlayGround(TQDomDocument &layoutDocument, uint toLoad)
{
TQDomNodeList playGroundsList,
editableAreasList, categoriesList, objectsList,
gameAreasList, tqmaskAreasList, soundNamesList, labelsList;
gameAreasList, maskAreasList, soundNamesList, labelsList;
TQDomElement playGroundElement,
editableAreaElement, categoryElement, objectElement,
gameAreaElement, tqmaskAreaElement, soundNameElement, labelElement;
TQDomAttr gameboardAttribute, tqmasksAttribute,
gameAreaElement, maskAreaElement, soundNameElement, labelElement;
TQDomAttr gameboardAttribute, masksAttribute,
leftAttribute, topAttribute, rightAttribute, bottomAttribute,
refAttribute;
playGroundsList = tqlayoutDocument.elementsByTagName("playground");
playGroundsList = layoutDocument.elementsByTagName("playground");
if (toLoad >= playGroundsList.count())
return false;
@ -380,8 +380,8 @@ bool PlayGround::loadPlayGround(TQDomDocument &tqlayoutDocument, uint toLoad)
if (!gameboard.load(locate("data", "ktuberling/pics/" + gameboardAttribute.value())))
return false;
tqmasksAttribute = playGroundElement.attributeNode("tqmasks");
if (!tqmasks.load(locate("data", "ktuberling/pics/" + tqmasksAttribute.value())))
masksAttribute = playGroundElement.attributeNode("masks");
if (!masks.load(locate("data", "ktuberling/pics/" + masksAttribute.value())))
return false;
editableAreasList = playGroundElement.elementsByTagName("editablearea");
@ -550,7 +550,7 @@ bool PlayGround::zone(TQPoint &position)
TQBitmap tqshape(objectsLayout[draggedNumber].size());
TQPoint relative(position.x() - toUpdate.x(),
position.y() - toUpdate.y());
bitBlt(&tqshape, TQPoint(0, 0), &tqmasks, objectsLayout[draggedNumber], TQt::CopyROP);
bitBlt(&tqshape, TQPoint(0, 0), &masks, objectsLayout[draggedNumber], TQt::CopyROP);
if (!tqshape.convertToImage().pixelIndex(relative.x(), relative.y())) continue;
toDraw.remove(draggedZOrder);

@ -51,8 +51,8 @@ protected:
private:
bool registerPlayGrounds(TQDomDocument &tqlayoutDocument);
bool loadPlayGround(TQDomDocument &tqlayoutDocument, uint toLoad);
bool registerPlayGrounds(TQDomDocument &layoutDocument);
bool loadPlayGround(TQDomDocument &layoutDocument, uint toLoad);
void loadFailure();
void setupGeometry();
bool zone(TQPoint &position);
@ -62,7 +62,7 @@ private:
private:
TQPixmap gameboard; // Picture of the game board
TQBitmap tqmasks; // Pictures of the objects' tqshapes
TQBitmap masks; // Pictures of the objects' tqshapes
TQRect editableArea; // Part of the gameboard where the player can lay down objects
TQString menuItem, // Menu item describing describing this gameboard
editableSound; // Sound associated with this area

@ -25,10 +25,10 @@ SoundFactory::SoundFactory(TopLevel *tqparent, const char *name, uint selectedLa
namesList = filesList = 0;
TQDomDocument tqlayoutsDocument;
bool ok = topLevel->loadLayout(tqlayoutsDocument);
if (ok) ok = registerLanguages(tqlayoutsDocument);
if (ok) ok = loadLanguage(tqlayoutsDocument, selectedLanguage);
TQDomDocument layoutsDocument;
bool ok = topLevel->loadLayout(layoutsDocument);
if (ok) ok = registerLanguages(layoutsDocument);
if (ok) ok = loadLanguage(layoutsDocument, selectedLanguage);
if (!ok) loadFailure();
}
@ -42,9 +42,9 @@ SoundFactory::~SoundFactory()
// Change the language
void SoundFactory::change(uint selectedLanguage)
{
TQDomDocument tqlayoutsDocument;
bool ok = topLevel->loadLayout(tqlayoutsDocument);
if (ok) ok = loadLanguage(tqlayoutsDocument, selectedLanguage);
TQDomDocument layoutsDocument;
bool ok = topLevel->loadLayout(layoutsDocument);
if (ok) ok = loadLanguage(layoutsDocument, selectedLanguage);
if (!ok) loadFailure();
}
@ -74,14 +74,14 @@ void SoundFactory::loadFailure()
}
// Register the various languages
bool SoundFactory::registerLanguages(TQDomDocument &tqlayoutDocument)
bool SoundFactory::registerLanguages(TQDomDocument &layoutDocument)
{
TQDomNodeList languagesList, menuItemsList, labelsList;
TQDomElement languageElement, menuItemElement, labelElement;
TQDomAttr codeAttribute, actionAttribute;
bool enabled;
languagesList = tqlayoutDocument.elementsByTagName("language");
languagesList = layoutDocument.elementsByTagName("language");
if (languagesList.count() < 1)
return false;
@ -110,7 +110,7 @@ bool SoundFactory::registerLanguages(TQDomDocument &tqlayoutDocument)
}
// Load the sounds of one given language
bool SoundFactory::loadLanguage(TQDomDocument &tqlayoutDocument, uint toLoad)
bool SoundFactory::loadLanguage(TQDomDocument &layoutDocument, uint toLoad)
{
TQDomNodeList languagesList,
soundNamesList;
@ -118,7 +118,7 @@ bool SoundFactory::loadLanguage(TQDomDocument &tqlayoutDocument, uint toLoad)
soundNameElement;
TQDomAttr nameAttribute, fileAttribute;
languagesList = tqlayoutDocument.elementsByTagName("language");
languagesList = layoutDocument.elementsByTagName("language");
if (toLoad >= languagesList.count())
return false;

@ -28,8 +28,8 @@ public:
protected:
bool registerLanguages(TQDomDocument &tqlayoutDocument);
bool loadLanguage(TQDomDocument &tqlayoutDocument, uint toLoad);
bool registerLanguages(TQDomDocument &layoutDocument);
bool loadLanguage(TQDomDocument &layoutDocument, uint toLoad);
private:

@ -44,7 +44,7 @@ ToDraw &ToDraw::operator=(const ToDraw &model)
// Draw an object previously laid down on the game board
void ToDraw::draw(TQPainter &artist, const TQRect &area,
const TQRect *objectsLayout,
const TQPixmap *gameboard, const TQBitmap *tqmasks) const
const TQPixmap *gameboard, const TQBitmap *masks) const
{
if (!position.intersects(area)) return;
@ -52,7 +52,7 @@ void ToDraw::draw(TQPainter &artist, const TQRect &area,
TQBitmap tqshapeBitmap(objectsLayout[number].size());
bitBlt(&objectPixmap, TQPoint(0, 0), gameboard, objectsLayout[number], TQt::CopyROP);
bitBlt(&tqshapeBitmap, TQPoint(0, 0), tqmasks, objectsLayout[number], TQt::CopyROP);
bitBlt(&tqshapeBitmap, TQPoint(0, 0), masks, objectsLayout[number], TQt::CopyROP);
objectPixmap.setMask(tqshapeBitmap);
artist.drawPixmap(position.topLeft(), objectPixmap);
}

@ -186,19 +186,19 @@ void TopLevel::changeLanguage(uint newLanguage)
soundFactory->change(newLanguage);
}
// Load the tqlayouts file
bool TopLevel::loadLayout(TQDomDocument &tqlayoutDocument)
// Load the layouts file
bool TopLevel::loadLayout(TQDomDocument &layoutDocument)
{
TQFile tqlayoutFile(TQFile::encodeName(locate("data", "ktuberling/pics/tqlayout.xml")));
if (!tqlayoutFile.open(IO_ReadOnly))
TQFile layoutFile(TQFile::encodeName(locate("data", "ktuberling/pics/tqlayout.xml")));
if (!layoutFile.open(IO_ReadOnly))
return false;
if (!tqlayoutDocument.setContent(&tqlayoutFile))
if (!layoutDocument.setContent(&layoutFile))
{
tqlayoutFile.close();
layoutFile.close();
return false;
}
tqlayoutFile.close();
layoutFile.close();
return true;
}

@ -32,7 +32,7 @@ public:
void registerLanguage(const TQString &menuItem, const char *actionId, bool enabled);
void changeGameboard(uint newGameboard);
void changeLanguage(uint newLanguage);
bool loadLayout(TQDomDocument &tqlayoutDocument);
bool loadLayout(TQDomDocument &layoutDocument);
void playSound(const TQString &ref) const;
inline bool isSoundEnabled() const {return soundEnabled;}

@ -221,7 +221,7 @@ TQCanvasPixmapArray *KSpriteCache::createPixmapArray(KConfig *config,TQString na
//kdDebug(11002) << " Reading " << number << " frames " << endl;
TQString pixfile=config->readPathEntry(name+"file");
TQString tqmaskfile=config->readPathEntry(name+"tqmask");
TQString maskfile=config->readPathEntry(name+"tqmask");
// Load a given set of images or replace a %d by a sequence if there are
// less image names than number given
@ -232,7 +232,7 @@ TQCanvasPixmapArray *KSpriteCache::createPixmapArray(KConfig *config,TQString na
{
TQString tmpfile,tmptqmask;
tmpfile.sprintf(pixfile.latin1(),i);
tmptqmask.sprintf(tqmaskfile.latin1(),i);
tmptqmask.sprintf(maskfile.latin1(),i);
pixmap=loadPixmap(tmpfile,tmptqmask);
if (!pixmap) kdError() << "Could not create pixmap="<<tmpfile << " with tqmask " << tmptqmask << endl;
@ -255,9 +255,9 @@ TQCanvasPixmapArray *KSpriteCache::createPixmapArray(KConfig *config,TQString na
double step;
if (number>1) step=(100.0-finalscale)/100.0/(double)(number-1);
else step=1.0;
//kdDebug(11002) << " Scaling " << number << " pics axis="<<axis<<" final="<<finalscale<<" file="<<pixfile<< " tqmask="<<tqmaskfile<<endl;
//kdDebug(11002) << " Scaling " << number << " pics axis="<<axis<<" final="<<finalscale<<" file="<<pixfile<< " tqmask="<<maskfile<<endl;
pixmap=loadPixmap(pixfile,tqmaskfile);
pixmap=loadPixmap(pixfile,maskfile);
for (unsigned int j=0;j<(unsigned int)number;j++)
{
TQWMatrix matrix;

@ -932,7 +932,7 @@ void Kwin4Doc::createIO(KPlayer *player,KGameIO::IOMode io)
if (global_debug>1) kdDebug(12010) << "Creating KEYBOARD IO " << endl;
// We want the player to work over keyboard
KGameKeyIO *input;
input=new KGameKeyIO(pView->tqparentWidget());
input=new KGameKeyIO(pView->parentWidget());
// Connect keys input to a function to process the actual input
connect((KGameKeyIO *)input,TQT_SIGNAL(signalKeyEvent(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)),
pView,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)));

@ -244,5 +244,5 @@
</spacer>
</grid>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -245,5 +245,5 @@
<tabstop>pushButton2</tabstop>
<tabstop>pushButton1</tabstop>
</tabstops>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -259,5 +259,5 @@
</widget>
</grid>
</widget>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

@ -349,15 +349,15 @@ void KChatBase::addItem(const TQListBoxItem* text)
void KChatBase::addMessage(const TQString& fromName, const TQString& text)
{
//maybe "%1 says: %2" or so
addItem(tqlayoutMessage(fromName, text));
addItem(layoutMessage(fromName, text));
}
void KChatBase::addSystemMessage(const TQString& fromName, const TQString& text)
{
addItem(tqlayoutSystemMessage(fromName, text));
addItem(layoutSystemMessage(fromName, text));
}
TQListBoxItem* KChatBase::tqlayoutMessage(const TQString& fromName, const TQString& text)
TQListBoxItem* KChatBase::layoutMessage(const TQString& fromName, const TQString& text)
{
//TODO: KChatBaseConfigure? - e.g. color
TQListBoxItem* message;
@ -379,7 +379,7 @@ TQListBoxItem* KChatBase::tqlayoutMessage(const TQString& fromName, const TQStri
return message;
}
TQListBoxItem* KChatBase::tqlayoutSystemMessage(const TQString& fromName, const TQString& text)
TQListBoxItem* KChatBase::layoutSystemMessage(const TQString& fromName, const TQString& text)
{
//TODO: KChatBaseConfigure? - e.g. color

@ -171,8 +171,8 @@ class KChatBasePrivate;
*
* To add a message just call addMessage with the nickname of the player
* who sent the message and the message itself. If you don't want to use
* tqlayoutMessage by any reason you can also call addItem directly. But you
* should better replace tqlayoutMessage instead.
* layoutMessage by any reason you can also call addItem directly. But you
* should better replace layoutMessage instead.
*
* You probably don't want to use the abstract class KChatBase directly but use
* one of the derived classess KChat or KGameChat. The latter is the
@ -314,35 +314,35 @@ public:
/**
* Same as setNameFont but applies only to system messages.
* @see tqlayoutSystemMessage
* @see layoutSystemMessage
**/
void setSystemNameFont(const TQFont& font);
/**
* Same as setMessageFont but applies only to system messages.
* @see tqlayoutSystemMessage
* @see layoutSystemMessage
**/
void setSystemMessageFont(const TQFont& font);
/**
* Same as setBothFont but applies only to system messages.
* @see tqlayoutSystemMessage
* @see layoutSystemMessage
**/
void setSystemBothFont(const TQFont& font);
/**
* This font should be used for the name (the "from: " part) of a
* message. tqlayoutMessage uses this to set the font using
* message. layoutMessage uses this to set the font using
* KChatBaseText::setNameFont but if you want to overwrite
* tqlayoutMessage you should do this yourself.
* layoutMessage you should do this yourself.
* @return The font that is used for the name part of the message.
**/
const TQFont& nameFont() const;
/**
* This font should be used for a message. tqlayoutMessage sets the
* This font should be used for a message. layoutMessage sets the
* font of a message using KChatBaseText::setMessageFont but if ypu
* replace tqlayoutMessage with your own function you should use
* replace layoutMessage with your own function you should use
* messageFont() yourself.
* @return The font that is used for a message
**/
@ -350,13 +350,13 @@ public:
/**
* Same as systemNameFont but applies only to system messages.
* @see tqlayoutSystemMessage
* @see layoutSystemMessage
**/
const TQFont& systemNameFont() const;
/**
* Same as systemMessageFont but applies only to system messages.
* @see tqlayoutSystemMessage
* @see layoutSystemMessage
**/
const TQFont& systemMessageFont() const;
@ -406,7 +406,7 @@ public slots:
* Maybe you want to replace this with a function that creates a nicer text
* than "fromName: text"
*
* Update: the function tqlayoutMessage is called by this now. This
* Update: the function layoutMessage is called by this now. This
* means that you will get user defined outlook on the messages :-)
* @param fromName The player who sent this message
* @param text The text to be added
@ -415,7 +415,7 @@ public slots:
/**
* This works just like addMessage but adds a system message.
* tqlayoutSystemMessage is used to generate the displayed item. System
* layoutSystemMessage is used to generate the displayed item. System
* messages will have a different look than player messages.
*
* You may wish to use this to display status information from your game.
@ -483,16 +483,16 @@ protected:
* created which shows the message in this format: "fromName: text".
* This should fit most peoples needs but needs further improvements.
**/
virtual TQListBoxItem* tqlayoutMessage(const TQString& fromName, const TQString& text);
virtual TQListBoxItem* layoutMessage(const TQString& fromName, const TQString& text);
/**
* Create a TQListBoxItem for this message. This does the same as
* tqlayoutMessage but generates a system message. You might want to
* layoutMessage but generates a system message. You might want to
* use such a message to display e.g. status information from your game.
*
* The default implementation just prepends "--- ".
**/
virtual TQListBoxItem* tqlayoutSystemMessage(const TQString& fromName, const TQString& text);
virtual TQListBoxItem* layoutSystemMessage(const TQString& fromName, const TQString& text);
private slots:
/**

@ -187,7 +187,7 @@ public:
* handler signalKeyEvent and can be used to generate
* a valid move for the player.
* Note the widget you pass to the constructor must be
* the main window of your application, e.g. view->tqparentWidget()
* the main window of your application, e.g. view->parentWidget()
* as QT does not forward your keyevents otherwise. This means
* that this might be a different widget comapred to the one you
* use for mouse inputs!
@ -199,7 +199,7 @@ public:
* this,TQT_SLOT(slotKeyInput(KGameIO *,TQDataStream &,TQKeyEvent *,bool *)));
* \endcode
*
* @param tqparent The tqparents widget whose keyboard events * should be grabbed
* @param tqparent The parents widget whose keyboard events * should be grabbed
*/
KGameKeyIO(TQWidget *tqparent);
virtual ~KGameKeyIO();

@ -136,7 +136,7 @@ LSkatView::LSkatView(TQWidget *tqparent, const char *name) : TQWidget(tqparent,
// Access the document with the game data
LSkatDoc *LSkatView::getDocument() const
{
LSkatApp *theApp=(LSkatApp *) tqparentWidget();
LSkatApp *theApp=(LSkatApp *) parentWidget();
return theApp->getDocument();
}
@ -900,7 +900,7 @@ void LSkatView::moveTimerReady()
TQString ld,s;
if (cardmovecnt>=MOVECOUNTER)
{
LSkatApp *m=(LSkatApp *) tqparentWidget();
LSkatApp *m=(LSkatApp *) parentWidget();
moveTimer->stop();
cardmovecnt=0;
update(TQRect(cardend,getDocument()->cardsize));

@ -302,5 +302,5 @@
<slot access="protected">toggleServerClient()</slot>
<slot access="protected">gameSelected(int nr)</slot>
</Q_SLOTS>
<tqlayoutdefaults spacing="6" margin="11"/>
<layoutdefaults spacing="6" margin="11"/>
</UI>

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