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tdegames/kbattleship/kbattleship/kbstrategy.h

53 lines
1.7 KiB

/***************************************************************************
kbstrategy.h
----------
Developers: (c) 2001 Kevin Krammer <kevin.krammer@gmx.at>
(c) 2001 Nikolas Zimmermann <wildfox@kde.org>
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef KBSTRATEGY_H
#define KBSTRATEGY_H
#include <tqvaluelist.h>
#include <tqpoint.h>
#include "kbattlefield.h"
class KBStrategy
{
public:
enum{FREE, SHOT, SHIP};
KBStrategy(KBStrategy *parent = 0);
virtual ~KBStrategy();
virtual const TQPoint nextShot() = 0;
virtual void shotAt(const TQPoint &pos);
virtual void init(KBattleField *field, const TQRect &field_rect);
virtual bool hasMoreShots() = 0;
protected:
TQValueList<TQPoint> masterShotList();
int enemyFieldStateAt(int x, int y);
bool* getViableShots();
TQRect m_fieldRect;
bool* m_viableShots;
bool isViablePos(int x, int y);
void setViablePos(int x, int y, bool viable);
TQValueList<TQPoint> m_prevShots;
KBattleField *m_battleField;
KBStrategy *m_parent;
};
#endif