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519 lines
17 KiB
519 lines
17 KiB
Freecell Solver's Command-Line Syntax and Usage
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===============================================
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1. The programs
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---------------
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Most command-line switches have two versions: a short POSIX one which
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is a dash followed by a letter; and a long GNU one which is two dashes
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followed by the command string. Note, that Freecell Solver does not
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support specifying more than one command letter after a dash, (e.g:
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"-sip"). Furthermore, a command that accepts a parameter, will require
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this parameter to be present in the next command-line argument, not in
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the GNU manner of "--command=option".
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I don't use getopt because I want Freecell Solver to be a pure ANSI C
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program, so I'm sorry for the inconvenience.
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2. Getting Help
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---------------
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-h --help
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This option displays a help text on the screen. This help
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text summarizes the command-line options and their meaning, as well as
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the signal combinations that fc-solve accepts.
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3. Output Options
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-----------------
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-p --parseable-output
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This option will display the stacks in a format that can be more easily
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manipulated by text-processing programs such as grep or perl. Namely,
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The freecells will be displayed in one line, and the foundations in a
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separate line. Plus, Each stack will be displayed horizontally, in its
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own line, while beginning with a ":".
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-t --display-10-as-t
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This option will display the 10 cards as a capital T instead of a 10.
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Thus, the cards will be more properly aligned.
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-c --canonized-order-output
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Freecell Solver re-arranges the stacks and freecells in a given state
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according to their first card. It keeps their actual position in a
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separate place, but internally it uses their canonized place. Use
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this option, if you want Freecell Solver to display them in that order.
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One should be warned that that way the place of a given stack in the
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board will not be preserved throughout the solution.
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-m --display-moves
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This option will display the moves instead of the intermediate states.
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Each move will be displayed in a separate line, in a format that is
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human-readable, but that can also be parsed and analyzed by a computer
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program with some effort on the programmer's part.
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-sn --standard-notation
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This option will display the moves in standard notation in which every
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move consists of two characters and there are ten moves in a line. Naturally,
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this option will only become apparent if the display moves is specified.
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(it does not implicitly specify it, though).
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For more information regarding standard notation refer to the following
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web-page:
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http://home.earthlink.net/~fomalhaut/freecell.html
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-snx --standard-notation-extended
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This option is similar to the previous one, only that when a sequence
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move is made to an empty stack with more than one card in the sequence,
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the move will be followed with "v" and the number of cards moved in
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hexadecimal.
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-sam --display-states-and-moves
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This option will display both the intermediate states and the moves that
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are needed to move from one to another. The standard notation
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option applies to it to.
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-pi --display-parent-iter
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This option (assuming the -s and -i options are specified) will also
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display the iteration index of the state from which the current state
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was derived. This is especially useful for A* or BFS scans.
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4. Game Variants Options
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------------------------
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--freecells-num [Number of Freecells]
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This option specifies the number of freecells which are available to
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the program. Freecell Solver can use any number of freecells as long as
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it does not exceed its maximal number.
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This maximum is hard-coded into the program, and can be specified at
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compile-time by modifying the file "config.h". See the file INSTALL for
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details.
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--stacks-num [Number of Stacks]
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This option specifies the number of stacks present in the board. Again,
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this number cannot exceed the maximal number of stacks, which can be
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specified in the file "config.h" during compile-time of Freecell
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Solver.
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--decks-num [Number of Decks]
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This options specifies how many decks are found in the board. This number
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cannot exceed the maximal number of decks, which can be specified in the
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file "config.h" during compile time of Freecell Solver.
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--sequences-are-built-by {suit|alternate_color|rank}
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This option specifies whether a card sequence is built by suit or by
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alternate colour or by rank regardless of suit.
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--sequence-move {limited|unlimited}
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This option specifies whether the sequence move is limited by the
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number of freecells or vacant stacks or not.
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--empty-stacks-filled-by {kings|none|all}
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Specifies which cards can fill an empty stack.
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--game [game]
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--preset [game]
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-g [game]
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Specifies the type of game. Each preset implies several of the
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settings options above and sometimes even the tests order below.
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Available presets:
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bakers_dozen - Baker's Dozen
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bakers_game - Baker's Game
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beleaguered_castle - Beleaguered Castle
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citadel - Citadel
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cruel - Cruel
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der_katz - Der Katzenschwanz
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die_schlange - Die Schlange
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eight_off - Eight Off
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fan - Fan
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forecell - Forecell
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freecell - Freecell
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good_measure - Good Measure
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ko_bakers_game - Kings' Only Baker's Game
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relaxed_freecell - Relaxed Freecell
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relaxed_sehaven - Relaxed Seahaven Towers
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seahaven - Seahaven Towers
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simple_simon - Simple Simon
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streets_and_alleys - Streets and Alleys
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Note: in order to solve Der Katzenschwanz and Die Schlange I recommend you
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compile Freecell Solver with the INDIRECT_STACK_STATES option, or else it will
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consume much more memory. For details consult the file INSTALL.
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5. Solving Algorithm Options
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----------------------------
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-mi [Maximal number of iterations]
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--max-iters [Maximal number of iterations]
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This parameter limits the maximal number of states to check. This will
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give a rough estimate on the time spent to solve a given board.
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-md [Maximal depth]
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--max-depth [Maximal depth]
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Freecell Solver recurses into the solution. This parameter specifies a
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maximal recursion depth. Generally speaking, it's not a good idea to
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set it, because that way several important intermediate states become
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inaccessible.
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-mss [Maximal States' Number]
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--max-stored-states [Maximal States' Number]
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Limits the number of the states stored by the program in the computer's
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memory. This differs from the maximal number of iterations in the sense, that
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it is possible that a stored state was not checked yet.
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-to [Test's Order]
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--tests-order [Test's Order]
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This option specifies the order in which Freecell Solver will try the
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different types of moves that it can perform. Each move is specified by
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one character, and they are performed in the order in which they appear
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in the parameter string. You can omit tests by not including their
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corresponding characters in the string.
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The tests along with their characters are:
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Freecell Tests:
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'0' - put top stack cards in the foundations.
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'1' - put freecell cards in the foundations.
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'2' - put freecell cards on top of stacks.
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'3' - put non-top stack cards in the foundations.
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'4' - move stack cards to different stacks.
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'5' - move stack cards to a parent card on the same stack.
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'6' - move sequences of cards onto free stacks.
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'7' - put freecell cards on empty stacks.
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'8' - move cards to a different parent.
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'9' - empty an entire stack into the freecells.
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Atomic Freecell Tests:
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'A' - move a stack card to an empty stack.
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'B' - move a stack card to a parent on a different stack.
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'C' - move a stack card to a freecell.
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'D' - move a freecell card to a parent.
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'E' - move a freecell card to an empty stack.
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Simple Simon Tests:
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'a' - move a full sequence to the foundations.
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'b' - move a sequence to a true parent of his.
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'c' - move a whole stack sequence to a false parent (in order to clear
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the stack)
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'd' - move a sequence to a true parent that has some cards above it.
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'e' - move a sequence with some cards above it to a true parent.
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'f' - move a sequence with a junk sequence above it to a true parent that
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has some cards above it.
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'g' - move a whole stack sequence to a false parent which has some
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cards above it.
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'h' - move a sequence to a parent on the same stack.
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Manipulating the tests order can be very helpful to the quick solution
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of a given board. If you found that a certain board cannot be solved in
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after a long time or in a certain maximal number of iterations, you
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should try different tests' orders. Usually, one can find a test order
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that solves a board very quickly.
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Note that this test order usually makes sense only for the Depth-First
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Search scans (see the "--method" option below).
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Also note that Freecell tests are not suitable for solving Simple Simon games
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and Simple Simon tests are not suitable for solving anything except Simple
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Simon.
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Tests can be grouped together into random groups using parenthesis
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(e.g: "(0123)") or square brackets ("[012][3456789]"). Such grouping is
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only relevant to the Random DFS scan (see below).
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-me [Solving Method]
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--method [Solving Method]
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This option specifies the solving method that will be used to solve the
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board. Currently, the following methods are available:
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a-star - An A* scan
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bfs - A Breadth-First Search (or BFS) scan
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dfs - A Depth-First Search (or DFS) scan
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random-dfs - A randomized DFS scan
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soft-dfs - A "soft" DFS scan
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The difference between "dfs" and "soft-dfs" is that the soft DFS does not
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use procedural recursion but rather its own internal stack. "random-dfs" is
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similar to "soft-dfs" only it determines to which states to recurse into
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randomly. Its behaviour will differ depending on the seed you supply to it.
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(see the "-seed" option below.)
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BFS does not yield good results, and A* has a mixed behaviour, so for
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the time being I recommend using either DFS or Soft-DFS.
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The Random-DFS scan processes every tests' random group, randomizes the
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states that it found and recurses into them one by one. Renegade tests
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that do not belong to any group, are processed in a non-random manner.
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-asw [A* Weights]
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--a-star-weight [A* Weights]
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Specify weights for the A* scan, assuming it is used. The parameter
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should be a comma-separated list of numbers, each one is proportional
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to the weight of its corresponding test.
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The numbers are, in order:
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1. The number of cards out.
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2. The maximal sequence move.
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3. The number of cards under sequences.
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4. The length of the sequences which are found over renegade cards.
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5. The depth of the board in the solution.
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The default weights are respectively: 0.5,0,0.3,0,0.2
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-seed [Seed Number]
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Specifies a seed to be used by Freecell Solver's internal random number
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generator. This seed may alter the behaviour and speed of the "random-dfs"
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scan.
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-opt
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--optimize-solution
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This option instructs Freecell Solver to try and optimize the solution
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path so it will have a smaller number of moves.
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-opt-to [tests order]
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--optimization-tests-order [tests order]
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This argument specifies the test order for the optimization scan, in case
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it should be different than an order that contains all the tests that were
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used in all the normal scans.
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--reparent-states
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This option specifies that states that were encountered whose depth in the
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states graph can be improved should be reparented to the new parent. This
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option can possibly make solutions shorter.
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--calc-real-depth
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This options become effective only if --reparent-states is specified. What it
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does, is explicitly calculate the depth of the state by tracing its path
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to the initial state. This may make depth consideration more accurate.
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6. Running Several Scans in Parallel:
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-------------------------------------
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Starting from Version 2.4.0, Freecell Solver can run several scans in
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parallel on the same state collection. Each scan resides in its own
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"Soft Thread". By specifying several soft threads on the command line
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one can create use several parallel scans. Once one of the scans
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reaches a solution, the solution will be displayed.
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-nst
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--next-soft-thread
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This option creates a new soft-thread and let the other scan-specific options
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initialize it. For example:
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# fc-solve --method a-star -nst --method soft-dfs -to 0123467 myboard.txt
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will run an A* scan and a Soft-DFS scan with a tests order of 0123467 on
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myboard.txt.
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-step [Number of Iterations in the Step]
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--soft-thread-step [Number of Iterations in the Step]
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This option will set the number of iterations with which to run the
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soft thread before switching to the next one. By specifying a larger
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step, one can give a certain scan a longer run-time and a higher priority.
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-nht
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--next-hard-thread
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This argument lets one initialize the next hard thread. If Freecell Solver was
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compiled with such support, then it is possible to run each hard thread in its
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own system thread. Each hard-thread contains one or more soft threads.
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--st-name [soft thread name]
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This argument sets the name used to identify the current soft thread. This name
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can later be used to construct the prelude (see below).
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--prelude [i1@st1{,i2@st2{,i3@st3...}}]
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Sets the prelude for the hard thread. At the beginning of the search, the
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hard thread plays a static sequence of iterations at each of the soft threads
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specified in the prelude, for the number of iterations specified.
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For example, if you had three soft threads named "foo", "bar" and "rin", then
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the following prelude:
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--prelude 500@foo,1590@bar,100@foo,200@rin
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Will run 500 iterations in "foo", then 1590 in "bar", then 100 in "foo" again,
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and then 200 in "rin". After the prelude finishes, the hard thread would
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run the scans one after the other in the sequence they were defined for their
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step number.
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--scans-synergy {none|dead-ends-mark}
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Specifies the synergy between the various scans, or how much they cooperate
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between themselves. "none" means they do not cooperate and only share
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the same memory resources. "dead-end-marks" means they try to mark states
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that they have withdrawn from, and states whose all their derived states are
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such, as "dead ends". This may or may not improve the speed of the solution.
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-ni
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--next-instance
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This option allows to run two or more separate solvers one after the
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other. If the first one returned an unsolvable verdict, then the second
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one would run and so on. One use of it is to run an atomic moves scan
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after a meta-moves scan, so we will always get an accurate verdict and
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still enjoy some of the speed of the meta-moves scan.
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7. Meta-Options
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---------------
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--reset
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This option resets the program to its initial state, losing all the
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logic that was inputted to it up to that state. Afterwards, it can
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be set to a different configuration, again.
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--read-from-file [{num_skip},]filename
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This option will read the configuration options from a file. The format
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of the file is similar to that used by the UNIX Bourne Shell. (i.e:
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spaces denote separate arguments, double-quotes encompass arguments,
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backslash escapes characters).
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The filename can be preceeded by an optional number of the arguments to
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skip followed by a comma. (the default is 0)
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-l [preset]
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--load-config [preset]
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Reads the configuration specified by [preset] and configures the solver
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accordingly. A preset is a set of command line arguments to be analyzed
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in the place of this option. They are read from a set of presetrc files
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: one installed system-wide, the other at $HOME/.freecell-solver/presetrc
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and the third at the path specified by the FREECELL_SOLVER_PRESETRC
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environment variable. You can add more presets at any of these places.
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(refer to http://groups.yahoo.com/group/fc-solve-discuss/message/403
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for information about their format)
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Presets that are shipped with Freecell Solver:
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abra-kadabra - a meta-moves preset
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cool-jives - a meta-moves preset
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crooked-nose - an atomic-moves preset (guarantees an accurate verdict)
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fools-gold - an atomic-moves preset
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good-intentions - runs cool-jives and then fools-gold
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hello-world - a meta-moves preset
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john-galt-line - a meta-moves preset
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rin-tin-tin - a meta-moves preset
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yellow-brick-road - a meta-moves preset
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They can be abbreviated into their lowercase acronym (i.e: "ak" or "rtt").
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8. Run-time Display Options
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---------------------------
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-i
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--iter-output
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This option tells fc-solve to print the iteration number and the
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recursion depth of every state which is checked, to the standard
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output. It's a good way to keep track of how it's doing, but the output
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slows it down a bit.
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-s
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--state-output
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This option implies -i. If specified, this option outputs the cards and
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formation of the board itself, for every state that is checked.
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"fc-solve -s" yields a nice real-time display of the progress of
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Freecell Solver, but you usually cannot make what is going on because
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it is so fast.
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9. Signal Combinations
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----------------------
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If you are working on a UNIX or a similar system then you can set some
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run-time options in "fc-solve" by sending it some signal
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combinations.
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If you send the signal USR1, without sending any other signals before
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that, then "fc-solve" will output the present number of
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iterations. This method is a good way to monitor an instance that takes
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a long time to solve.
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If you send it the signal USR2 and then USR1, then "fc-solve"
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will print the iteration number and depth on every state that it
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checks. It is the equivalent of specifying (or unspecifying) the
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option -i/--iter-output.
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If you send it two USR2 signals and then USR1, then "fc-solve"
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will also print the board of every state. Again, this will only be done
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assuming the iteration output is turned on.
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