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tdegames/libksirtet/lib/mp_interface.cpp

275 lines
6.7 KiB

#include "mp_interface.h"
#include "mp_interface.moc"
#include <tqpainter.h>
#include <tqlayout.h>
#include <tdelocale.h>
#include <tdemessagebox.h>
#include <tdeapplication.h>
#include <kkeydialog.h>
#include "defines.h"
#include "types.h"
#include "meeting.h"
#include "internal.h"
#include "keys.h"
#include "wizard.h"
/*****************************************************************************/
/* Constructor & Destructor */
/*****************************************************************************/
MPInterface::MPInterface(const MPGameInfo &_gameInfo,
uint nbActions, const ActionData *data,
TQWidget *parent, const char *name)
: TQWidget(parent, name), internal(0), gameInfo(_gameInfo), nbLocalHumans(0)
{
Q_ASSERT( gameInfo.maxNbLocalPlayers>=1 );
hbl = new TQHBoxLayout(this, 0, 5);
hbl->setResizeMode( TQLayout::Fixed );
_keyData = new KeyData(gameInfo.maxNbLocalPlayers, nbActions, data, this);
}
MPInterface::~MPInterface()
{
delete internal;
}
/*****************************************************************************/
/* Game creation */
/*****************************************************************************/
void MPInterface::clear()
{
if (internal) {
stop();
delete internal;
internal = 0;
_keyData->clear();
}
}
void MPInterface::dialog()
{
clear();
// configuration wizard
ConnectionData cd;
MPWizard wiz(gameInfo, cd, this);
if ( wiz.exec()==TQDialog::Rejected ) {
singleHuman(); // create a single game
return;
}
// net meeting
TQPtrList<RemoteHostData> rhd;
rhd.setAutoDelete(TRUE);
if (cd.network) {
cId id(kapp->name(), gameInfo.gameId);
MPOptionWidget *ow = newOptionWidget();
NetMeeting *nm;
if (cd.server) nm = new ServerNetMeeting(id, cd.rhd, ow, rhd, this);
else nm = new ClientNetMeeting(id, cd.rhd, ow, this);
int res = nm->exec();
if (ow) {
if (res) ow->saveData();
delete ow;
}
delete nm;
if (!res) {
singleHuman();
return;
}
}
createLocalGame(cd);
if (cd.server) createServerGame(rhd);
else createClientGame(cd.rhd);
}
void MPInterface::specialLocalGame(uint nbHumans, uint nbAIs)
{
clear();
ConnectionData cd;
BoardData bd;
PlayerComboBox::Type t;
TDEConfigGroupSaver cg(kapp->config(), MP_GROUP);
for (uint i=0; i<(nbHumans+nbAIs); i++) {
bd.type = (i<nbHumans ? PlayerComboBox::Human : PlayerComboBox::AI);
bd.name = TQString();
t = (PlayerComboBox::Type)
cg.config()->readNumEntry(TQString(MP_PLAYER_TYPE).arg(i),
PlayerComboBox::None);
if ( bd.type==t )
bd.name = cg.config()->readEntry(TQString(MP_PLAYER_NAME).arg(i),
TQString());
if ( bd.name.isNull() )
bd.name = (i<nbHumans ? i18n("Human %1").arg(i+1)
: i18n("AI %1").arg(i-nbHumans+1));
cd.rhd.bds += bd;
}
cd.server = TRUE;
cd.network = FALSE;
Q_ASSERT( (nbHumans+nbAIs)<=gameInfo.maxNbLocalPlayers );
Q_ASSERT( gameInfo.AIAllowed || nbAIs==0 );
createLocalGame(cd);
TQPtrList<RemoteHostData> rhd;
createServerGame(rhd);
}
void MPInterface::createServerGame(const TQPtrList<RemoteHostData> &rhd)
{
internal = (rhd.count()
? (Local *)new NetworkServer(this, boards, rhd, gameInfo.interval)
: (Local *)new LocalServer(this, boards, gameInfo.interval));
init();
}
void MPInterface::createClientGame(const RemoteHostData &rhd)
{
TQPtrList<RemoteHostData> r;
r.append((RemoteHostData *)&rhd);
internal = new Client(this, boards, r);
init();
}
void MPInterface::createLocalGame(const ConnectionData &cd)
{
_server = cd.server;
nbLocalHumans = 0;
for (uint i=0; i<cd.rhd.bds.count(); i++)
if ( cd.rhd.bds[i].type==PlayerComboBox::Human ) nbLocalHumans++;
// add or remove boards
uint old_s = boards.count();
uint new_s = cd.rhd.bds.count();
for (uint i=new_s; i<old_s; i++) {
delete boards[i].ptr;
boards.remove(boards.at(i));
}
Data d;
for(uint i=old_s; i<new_s; i++) {
d.ptr = newBoard(i);
hbl->addWidget(d.ptr);
d.ptr->show();
connect(d.ptr, TQ_SIGNAL(enableKeys(bool)), TQ_SLOT(enableKeys(bool)));
boards += d;
}
// init local boards
_keyData->setCurrentNb(nbLocalHumans);
int k = 0;
for (uint i=0; i<boards.count(); i++) {
bool h = ( cd.rhd.bds[i].type==PlayerComboBox::Human );
boards[i].humanIndex = (h ? k : -1);
if (h) {
_keyData->createActionCollection(k, boards[i].ptr);
k++;
}
boards[i].name = cd.rhd.bds[i].name;
boards[i].ptr->init(!h, cd.network || boards.count()>1, _server, i==0,
cd.rhd.bds[i].name);
}
}
/*****************************************************************************/
/* Key management */
/*****************************************************************************/
void MPInterface::setDefaultKeycodes(uint nb, uint i, const int *def)
{
_keyData->setKeycodes(nb, i, def);
}
void MPInterface::addKeys(KKeyDialog &d)
{
_keyData->addKeys(d);
}
void MPInterface::saveKeys()
{
_keyData->save();
}
void MPInterface::enableKeys(bool enable)
{
if ( nbLocalHumans==0 ) return;
// find the sending board
uint i;
for (i=0; i<boards.count(); i++) if ( sender()==boards[i].ptr ) break;
int hi = boards[i].humanIndex;
if ( hi==-1 ) return; // AI board (no keys)
_keyData->setEnabled(hi, enable);
}
void MPInterface::keyPressEvent(TQKeyEvent *e)
{
_keyData->keyEvent(e, true);
}
void MPInterface::keyReleaseEvent(TQKeyEvent *e)
{
_keyData->keyEvent(e, false);
}
/*****************************************************************************/
/* Misc. functions */
/*****************************************************************************/
uint MPInterface::nbPlayers() const
{
return internal->nbPlayers();
}
TQString MPInterface::playerName(uint i) const
{
Q_ASSERT(_server);
return internal->playerName(i);
}
TQDataStream &MPInterface::readingStream(uint i) const
{
Q_ASSERT(_server);
return internal->ioBuffer(i)->reading;
}
TQDataStream &MPInterface::writingStream(uint i) const
{
return internal->ioBuffer(i)->writing;
}
TQDataStream &MPInterface::dataToClientsStream() const
{
Q_ASSERT(_server);
return *internal->globalStream();
}
void MPInterface::immediateWrite()
{
internal->writeData(_server);
}
void MPInterface::hostDisconnected(uint, const TQString &msg)
{
errorBox(msg, TQString(), this);
if ( !disconnected ) { // to avoid multiple calls
disconnected = TRUE;
// the zero timer is used to be outside the "internal" class
TQTimer::singleShot(0, this, TQ_SLOT(singleHumanSlot()));
}
}
void MPInterface::singleHumanSlot()
{
disconnected = FALSE;
singleHuman();
}
void MPInterface::paintEvent(TQPaintEvent *e)
{
TQPainter p(this);
p.fillRect(e->rect(), darkGray);
}