You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
647 lines
11 KiB
647 lines
11 KiB
#include "gamecore.h"
|
|
#include "gamecore.moc"
|
|
|
|
#include <stddef.h>
|
|
#include <math.h>
|
|
|
|
#include <config.h>
|
|
|
|
//*******************************************************************
|
|
// Game Core Logic
|
|
//*******************************************************************
|
|
|
|
bool CoreLogic::class_init = false;
|
|
|
|
CoreLogic::CoreLogic()
|
|
{
|
|
random.setSeed(0);
|
|
}
|
|
|
|
void
|
|
CoreLogic::generatePlanetCoordinates( int &x, int &y )
|
|
{
|
|
// 0 - 15
|
|
x = random.getLong(16);
|
|
y = random.getLong(16);
|
|
}
|
|
|
|
double
|
|
CoreLogic::generateKillPercentage()
|
|
{
|
|
// 0.30 - 0.90
|
|
return 0.30 + random.getDouble()*0.60;
|
|
}
|
|
|
|
int
|
|
CoreLogic::generatePlanetProduction()
|
|
{
|
|
// 5 - 15
|
|
return 5 + random.getLong(10);
|
|
}
|
|
|
|
double
|
|
CoreLogic::generateMorale()
|
|
{
|
|
// constant
|
|
return 0.50;
|
|
}
|
|
|
|
double
|
|
CoreLogic::distance( Planet *p1, Planet *p2 )
|
|
{
|
|
int k = (p1->getSector().getRow() - p2->getSector().getRow()) / 2;
|
|
int l = (p1->getSector().getColumn() - p2->getSector().getColumn()) / 2;
|
|
|
|
return sqrt(double((k*k) + (l*l)));
|
|
}
|
|
|
|
double
|
|
CoreLogic::roll()
|
|
{
|
|
// 0.00 - 1.00
|
|
return random.getDouble();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// class Map
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
Map::Map()
|
|
: TQObject( 0, 0 ), freezeUpdates( false ),
|
|
rows( BOARD_ROWS ), columns( BOARD_COLS ),
|
|
hasSelectedSector( false )
|
|
{
|
|
// initialize the grid of Sectors
|
|
for( int x = 0; x < rows; x++ )
|
|
{
|
|
for( int y = 0; y < columns; y++ )
|
|
{
|
|
grid[x][y] = Sector( this, x, y );
|
|
connect( &grid[x][y], TQT_SIGNAL( update() ), this, TQT_SLOT( childSectorUpdate() ));
|
|
}
|
|
}
|
|
}
|
|
|
|
Map::~Map()
|
|
{
|
|
}
|
|
|
|
void
|
|
Map::populateMap( PlayerList &players, Player *neutral,
|
|
int numNeutralPlanets, PlanetList &thePlanets )
|
|
{
|
|
Freeze();
|
|
|
|
int index = 0;
|
|
TQString names( "ABCDEFGHIJKLMNOPTQRSTUVWXYZ1234567890!@#$%^&*(),.<>;:[]{}/?-+\\|" );
|
|
|
|
// Create a planet for each player
|
|
Player *plr;
|
|
for( plr = players.first(); plr != 0; plr = players.next() )
|
|
{
|
|
TQString newName( names.mid( index++, 1 ) );
|
|
Sector § = findRandomFreeSector();
|
|
Planet *plrPlanet = Planet::createPlayerPlanet( sect, plr, newName );
|
|
|
|
thePlanets.append( plrPlanet );
|
|
}
|
|
|
|
for( int x = 0; x < numNeutralPlanets; x++ )
|
|
{
|
|
TQString newName( names.mid( index++, 1 ) );
|
|
Sector § = findRandomFreeSector();
|
|
Planet *neutralPlanet = Planet::createNeutralPlanet( sect, neutral, newName );
|
|
|
|
thePlanets.append( neutralPlanet );
|
|
}
|
|
|
|
Thaw();
|
|
|
|
emit update();
|
|
}
|
|
|
|
void
|
|
Map::clearMap()
|
|
{
|
|
Freeze();
|
|
|
|
int x,y;
|
|
|
|
for( x = 0; x < rows; x++ )
|
|
for( y = 0; y < columns; y++ )
|
|
{
|
|
grid[x][y].removePlanet();
|
|
}
|
|
|
|
|
|
Thaw();
|
|
|
|
emit update();
|
|
}
|
|
|
|
Sector &
|
|
Map::findRandomFreeSector()
|
|
{
|
|
CoreLogic cl;
|
|
|
|
bool found = false;
|
|
|
|
while( !found )
|
|
{
|
|
int x,y;
|
|
|
|
cl.generatePlanetCoordinates( x,y );
|
|
|
|
if( !grid[x][y].hasPlanet() )
|
|
{
|
|
return grid[x][y];
|
|
}
|
|
}
|
|
|
|
// TODO: get rid of this
|
|
return grid[0][0];
|
|
|
|
}
|
|
|
|
bool
|
|
Map::selectedSector( int &x, int &y ) const
|
|
{
|
|
if( hasSelectedSector)
|
|
{
|
|
x = sel_x;
|
|
y = sel_y;
|
|
}
|
|
|
|
return hasSelectedSector;
|
|
|
|
}
|
|
|
|
void
|
|
Map::setSelectedSector( int x, int y )
|
|
{
|
|
hasSelectedSector = true;
|
|
sel_x = x;
|
|
sel_y = y;
|
|
|
|
emit update();
|
|
}
|
|
|
|
void
|
|
Map::setSelectedSector( const Planet &planet )
|
|
{
|
|
hasSelectedSector = true;
|
|
sel_x = planet.getSector().getRow();
|
|
sel_y = planet.getSector().getColumn();
|
|
|
|
emit update();
|
|
}
|
|
|
|
void
|
|
Map::setSelectedSector()
|
|
{
|
|
hasSelectedSector = false;
|
|
|
|
emit update();
|
|
}
|
|
|
|
|
|
void Map::childSectorUpdate()
|
|
{
|
|
if( !freezeUpdates )
|
|
emit update();
|
|
}
|
|
|
|
void Map::Freeze()
|
|
{
|
|
freezeUpdates = true;
|
|
}
|
|
|
|
void Map::Thaw()
|
|
{
|
|
freezeUpdates = false;
|
|
}
|
|
|
|
Sector &Map::getSector( int x, int y )
|
|
{
|
|
return grid[x][y];
|
|
}
|
|
|
|
const int Map::getRows() const
|
|
{
|
|
return rows;
|
|
}
|
|
|
|
const int Map::getColumns() const
|
|
{
|
|
return columns;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// class Sector
|
|
//---------------------------------------------------------------------------
|
|
|
|
Sector::Sector()
|
|
: TQObject(0,0), planet( NULL ), tqparentMap(NULL ), x(0), y(0)
|
|
{}
|
|
|
|
Sector::Sector( Map *newParentMap, int xPos, int yPos )
|
|
: TQObject(0,0), planet(NULL), tqparentMap( newParentMap ), x(xPos), y(yPos)
|
|
{
|
|
}
|
|
|
|
Sector::Sector( const Sector & other )
|
|
: TQObject(0,0), planet(other.planet), tqparentMap(other.tqparentMap), x(other.x), y(other.y)
|
|
{
|
|
}
|
|
|
|
bool Sector::hasPlanet() const
|
|
{
|
|
return (planet != NULL);
|
|
}
|
|
|
|
|
|
void Sector::setPlanet( Planet *newPlanet )
|
|
{
|
|
planet = newPlanet;
|
|
|
|
connect( planet, TQT_SIGNAL( update() ), this, TQT_SLOT( childPlanetUpdate() ) );
|
|
|
|
emit update();
|
|
}
|
|
|
|
Planet *Sector::getPlanet()
|
|
{
|
|
return planet;
|
|
}
|
|
|
|
void Sector::removePlanet()
|
|
{
|
|
planet = NULL;
|
|
|
|
emit update();
|
|
}
|
|
|
|
|
|
void Sector::childPlanetUpdate()
|
|
{
|
|
emit update();
|
|
}
|
|
|
|
Sector &
|
|
Sector::operator=( const Sector &other )
|
|
{
|
|
x = other.x;
|
|
y = other.y;
|
|
planet = other.planet;
|
|
tqparentMap = other.tqparentMap;
|
|
|
|
return *this;
|
|
}
|
|
|
|
void
|
|
Sector::select()
|
|
{
|
|
tqparentMap->setSelectedSector( x, y );
|
|
emit selected();
|
|
}
|
|
|
|
int Sector::getRow()
|
|
{
|
|
return x;
|
|
}
|
|
|
|
int Sector::getColumn()
|
|
{
|
|
return y;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// class Planet
|
|
//---------------------------------------------------------------------------
|
|
|
|
Planet::Planet( TQString planetName, Sector &newParentSector, Player *initialOwner,
|
|
int newProd, double newKillP, double newMorale )
|
|
: TQObject(0,0), name(planetName), owner(initialOwner), tqparentSector(newParentSector),
|
|
homeFleet( this, newProd ), killPercentage(newKillP), morale( newMorale ), productionRate(newProd)
|
|
|
|
|
|
{
|
|
tqparentSector.setPlanet( this );
|
|
}
|
|
|
|
Planet::~Planet() {}
|
|
|
|
Planet *
|
|
Planet::createPlayerPlanet( Sector &tqparentSector, Player *initialOwner, TQString planetName )
|
|
{
|
|
CoreLogic clogic;
|
|
|
|
double morale = clogic.generateMorale();
|
|
|
|
return new Planet( planetName, tqparentSector, initialOwner,
|
|
10, 0.400, morale );
|
|
}
|
|
|
|
Planet *
|
|
Planet::createNeutralPlanet( Sector &tqparentSector, Player *initialOwner, TQString planetName )
|
|
{
|
|
CoreLogic clogic;
|
|
double morale = clogic.generateMorale();
|
|
|
|
double killP = clogic.generateKillPercentage();
|
|
|
|
int productionRate = (int)clogic.generatePlanetProduction();
|
|
|
|
return new Planet( planetName, tqparentSector,
|
|
initialOwner, productionRate, killP, morale );
|
|
}
|
|
|
|
double
|
|
Planet::getKillPercentage()
|
|
{
|
|
return killPercentage;
|
|
}
|
|
|
|
void
|
|
Planet::setKillPercentage( double newValue )
|
|
{
|
|
killPercentage = newValue;
|
|
|
|
emit update();
|
|
}
|
|
|
|
double
|
|
Planet::getMorale()
|
|
{
|
|
return morale;
|
|
}
|
|
|
|
void
|
|
Planet::setMorale( double newMorale )
|
|
{
|
|
morale = newMorale;
|
|
}
|
|
|
|
int
|
|
Planet::getProduction()
|
|
{
|
|
return productionRate;
|
|
}
|
|
|
|
void
|
|
Planet::setProduction( int newProduction )
|
|
{
|
|
productionRate = newProduction;
|
|
}
|
|
|
|
void
|
|
Planet::select()
|
|
{
|
|
tqparentSector.select();
|
|
|
|
emit selected();
|
|
}
|
|
|
|
DefenseFleet &Planet::getFleet()
|
|
{
|
|
return homeFleet;
|
|
}
|
|
|
|
Player *
|
|
Planet::getPlayer() const
|
|
{
|
|
return owner;
|
|
}
|
|
|
|
const TQString &
|
|
Planet::getName() const
|
|
{
|
|
return name;
|
|
}
|
|
|
|
Sector &
|
|
Planet::getSector() const
|
|
{
|
|
return tqparentSector;
|
|
}
|
|
|
|
void
|
|
Planet::conquer( AttackFleet *conqueringFleet )
|
|
{
|
|
owner = conqueringFleet->owner;
|
|
owner->statPlanetsConquered(1);
|
|
homeFleet.become( conqueringFleet );
|
|
}
|
|
|
|
void
|
|
Planet::coup( Player *luckyPlayer )
|
|
{
|
|
owner = luckyPlayer;
|
|
}
|
|
|
|
void
|
|
Planet::turn()
|
|
{
|
|
if( !(owner->isNeutral()) ) {
|
|
homeFleet.addShips( productionRate );
|
|
owner->statShipsBuilt( productionRate );
|
|
} else {
|
|
homeFleet.addShips( 1 );
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// class Player
|
|
//---------------------------------------------------------------------------
|
|
Player::Player( TQString newName, TQColor newColor, int newPlrNum, bool isAi ) : name( newName ), color( newColor ),
|
|
playerNum( newPlrNum ), inPlay( true ), aiPlayer( isAi ), shipsBuilt(0), planetsConquered(0), fleetsLaunched(0),
|
|
enemyFleetsDestroyed(0), enemyShipsDestroyed(0)
|
|
{
|
|
}
|
|
|
|
Player::~Player()
|
|
{
|
|
}
|
|
|
|
bool
|
|
Player::operator==( const Player &otherPlayer ) const
|
|
{
|
|
if( playerNum == otherPlayer.playerNum )
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
TQString &
|
|
Player::getName()
|
|
{
|
|
return name;
|
|
}
|
|
|
|
TQString
|
|
Player::getColoredName()
|
|
{
|
|
return TQString("<font color=\"%1\">%2</font>").tqarg(color.name(), name);
|
|
}
|
|
|
|
Player *Player::createPlayer( TQString newName, TQColor color, int playerNum, bool isAi )
|
|
{
|
|
return new Player( newName, color, playerNum, isAi );
|
|
}
|
|
|
|
Player *Player::createNeutralPlayer()
|
|
{
|
|
return new Player( TQString(), gray, NEUTRAL_PLAYER_NUMBER, false );
|
|
}
|
|
|
|
TQColor &Player::getColor()
|
|
{
|
|
return color;
|
|
}
|
|
|
|
bool
|
|
Player::isNeutral()
|
|
{
|
|
if( playerNum == NEUTRAL_PLAYER_NUMBER ) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool Player::isInPlay()
|
|
{
|
|
return inPlay;
|
|
}
|
|
|
|
void Player::setInPlay( bool status )
|
|
{
|
|
inPlay = status;
|
|
}
|
|
|
|
AttackFleetList &
|
|
Player::getAttackList()
|
|
{
|
|
return attackList;
|
|
}
|
|
|
|
bool
|
|
Player::NewAttack( Planet *sourcePlanet, Planet *destPlanet, int shipCount, int turn )
|
|
{
|
|
CoreLogic cl;
|
|
|
|
double arrival = cl.distance( sourcePlanet, destPlanet ) + turn;
|
|
|
|
AttackFleet *fleet = sourcePlanet->getFleet().spawnAttackFleet( destPlanet, shipCount, arrival );
|
|
|
|
|
|
if( fleet ) {
|
|
attackList.append(fleet);
|
|
|
|
statFleetsLaunched( 1 );
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// Player Statistics collection
|
|
void Player::statShipsBuilt( int x )
|
|
{
|
|
shipsBuilt += x;
|
|
}
|
|
|
|
void Player::statPlanetsConquered( int x )
|
|
{
|
|
planetsConquered += x;
|
|
}
|
|
|
|
void Player::statFleetsLaunched( int x )
|
|
{
|
|
fleetsLaunched += x;
|
|
}
|
|
|
|
void Player::statEnemyFleetsDestroyed( int x )
|
|
{
|
|
enemyFleetsDestroyed += x;
|
|
}
|
|
|
|
void Player::statEnemyShipsDestroyed( int x )
|
|
{
|
|
enemyShipsDestroyed += x;
|
|
}
|
|
|
|
bool Player::isAiPlayer() {
|
|
return aiPlayer;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
// class Fleet
|
|
// \---class AttackFleet
|
|
// \---class DefenseFleet
|
|
//---------------------------------------------------------------------------
|
|
|
|
|
|
Fleet::Fleet( int initialShipCount )
|
|
: shipCount( initialShipCount )
|
|
{
|
|
}
|
|
|
|
int
|
|
Fleet::getShipCount()
|
|
{
|
|
return shipCount;
|
|
}
|
|
|
|
void
|
|
Fleet::removeShips( int lostShips )
|
|
{
|
|
shipCount -= lostShips;
|
|
}
|
|
|
|
AttackFleet::AttackFleet( Planet *source, Planet *dest, int initialCount, double arrival )
|
|
: Fleet( initialCount ), owner( source->getPlayer() ), destination( dest ), arrivalTurn( arrival ),
|
|
killPercentage( source->getKillPercentage() )
|
|
{
|
|
}
|
|
|
|
DefenseFleet::DefenseFleet( Planet *newHome, int initialCount ) : Fleet( initialCount ), home( newHome )
|
|
{
|
|
}
|
|
|
|
void
|
|
DefenseFleet::absorb( AttackFleet *fleet )
|
|
{
|
|
shipCount += fleet->getShipCount();
|
|
}
|
|
|
|
void
|
|
DefenseFleet::become( AttackFleet *fleet )
|
|
{
|
|
shipCount = fleet->getShipCount();
|
|
}
|
|
|
|
|
|
AttackFleet *
|
|
DefenseFleet::spawnAttackFleet( Planet *dest, int count, double arrivalTurn )
|
|
{
|
|
if( shipCount < count ) {
|
|
return NULL;
|
|
}
|
|
|
|
AttackFleet *newFleet = new AttackFleet( home, dest, count, arrivalTurn );
|
|
|
|
removeShips( count );
|
|
|
|
return newFleet;
|
|
}
|
|
|
|
void
|
|
DefenseFleet::addShips( int newShips )
|
|
{
|
|
shipCount += newShips;
|
|
}
|
|
|