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33 lines
810 B
C++
33 lines
810 B
C++
#ifndef _PLAYER_H
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#define _PLAYER_H
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#include <tqstring.h>
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#include <tqobject.h>
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#include "circle.h"
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#include "point.h"
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#include "vector.h"
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#include "billiard.h"
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class KuePlayer : public TQObject {
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public:
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KuePlayer(TQString name = TQString::null) { _name = name; }
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~KuePlayer() {}
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virtual const TQString &name() { return _name; }
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void setName(const TQString &name) { _name = name; }
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// Rules' functions
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// Place the billiard 'b' at a user defined location
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virtual void placeBilliard(int index, const KueBilliard &b, double line, TQObject *_dest = 0, const char *slot = 0) = 0;
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// Take a shot on billiard with index 'billiard_index'
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virtual void takeShot(int billiard_index, bool forward_only = false, TQObject *_dest = 0, const char *slot = 0) = 0;
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protected:
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TQString _name;
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};
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#endif
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