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tdegames/atlantik/libatlantikui/portfolioestate.h

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// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#ifndef ATLANTIK_PORTFOLIOESTATE_H
#define ATLANTIK_PORTFOLIOESTATE_H
#include <qpixmap.h>
#include <qwidget.h>
#define PE_WIDTH 13
#define PE_HEIGHT 16
class Estate;
class Player;
class PortfolioEstate : public QWidget
{
Q_OBJECT
public:
PortfolioEstate(Estate *estate, Player *player, bool alwaysOwned, QWidget *parent, const char *name = 0);
Estate *estate() { return m_estate; }
static QPixmap drawPixmap(Estate *estate, Player *player = 0, bool alwaysOwned = true);
protected:
void paintEvent(QPaintEvent *);
void mousePressEvent(QMouseEvent *);
private slots:
void estateChanged();
signals:
void estateClicked(Estate *estate);
private:
Estate *m_estate;
Player *m_player;
QPixmap m_pixmap;
bool b_recreate, m_alwaysOwned;
};
#endif