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95 lines
1.6 KiB
95 lines
1.6 KiB
/*
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* Based upon the QT example dclock
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*/
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#include <stdio.h>
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#include "GameTimer.h"
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#include "GameTimer.moc"
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//
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// Constructs a GameTimer widget with a parent and a name.
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//
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GameTimer::GameTimer( QWidget *parent, const char *name )
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: QLCDNumber( parent, name )
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{
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showingColon = false;
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setNumDigits(7);
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setFrameStyle(QFrame::Panel | QFrame::Sunken);
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setFrameStyle(QFrame::NoFrame);
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timerMode = stopped;
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showTime(); // display the current time1
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startTimer( 500 ); // 1/2 second timer events
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}
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// QObject timer call back implementation
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void GameTimer::timerEvent( QTimerEvent * )
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{
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if (timerMode == running)
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theTimer=theTimer.addMSecs(500);
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showTime();
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}
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//
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// Shows the current time in the internal lcd widget.
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//
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void GameTimer::showTime()
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{
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QString s;
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showingColon = !showingColon; // toggle/blink colon
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switch(timerMode) {
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case paused:
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case running:
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s = theTimer.toString();
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break;
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case stopped:
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s = "00:00:00";
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break;
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}
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if ( !showingColon )
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s[2] = s[5] = ' ';
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display( s ); // set LCD number/text
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}
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void GameTimer::start() {
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theTimer.setHMS(0,0,0);
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timerMode = running;
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}
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void GameTimer::fromString(const char*tim) {
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int h,m,s;
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sscanf(tim, "%2d:%2d:%2d\n", &h, &m, &s);
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theTimer.setHMS(h,m,s);
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timerMode = running;
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}
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void GameTimer::stop() {
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timerMode = stopped;
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}
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void GameTimer::pause() {
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if (timerMode == stopped)
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return;
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if (timerMode == paused) {
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timerMode = running;
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} else {
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timerMode = paused;
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}
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}
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int GameTimer::toInt() {
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return (theTimer.second()+
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theTimer.minute()*60+
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theTimer.hour()*360);
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}
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