You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
300 lines
5.9 KiB
300 lines
5.9 KiB
/*
|
|
Copyright (C) 1999-2001 Jens Hoefkens
|
|
jens@hoefkens.com
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
$Id$
|
|
|
|
*/
|
|
|
|
#ifndef __KBGENGINE_H
|
|
#define __KBGENGINE_H
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#include <tqobject.h>
|
|
|
|
class TQTimer;
|
|
class TQPopupMenu;
|
|
|
|
class KDialogBase;
|
|
|
|
class KBgStatus;
|
|
|
|
/**
|
|
*
|
|
* Abstract class for a generic backgammon engine. Real engines have
|
|
* to inherit this and implement the interfaces.
|
|
*
|
|
* Engines can and will use the following global events described in
|
|
* the file eventsrc:
|
|
*
|
|
* "game over l"
|
|
* "game over w"
|
|
*
|
|
* "roll"
|
|
* "roll or double"
|
|
*
|
|
* "move"
|
|
* "invitation"
|
|
*
|
|
* @short Abstract base class for backgammon engines
|
|
* @author Jens Hoefkens <jens@hoefkens.com>
|
|
*
|
|
*/
|
|
class KBgEngine:public TQObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
enum Command { Redo, Undo, Roll, Cube, Done, Load };
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
KBgEngine (TQWidget * parent = 0, TQString * name = 0, TQPopupMenu * pmenu = 0);
|
|
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~KBgEngine ();
|
|
|
|
/**
|
|
* Fills the engine-specific page into the notebook
|
|
*/
|
|
virtual void getSetupPages (KDialogBase * nb) = 0;
|
|
|
|
/**
|
|
* Called after the user clicked ok in the setup dialog. Time
|
|
* to save settings.
|
|
*/
|
|
virtual void setupOk () = 0;
|
|
|
|
/**
|
|
* The user cancelled the setup
|
|
*/
|
|
virtual void setupCancel () = 0;
|
|
|
|
/**
|
|
* Set engine defaults
|
|
*/
|
|
virtual void setupDefault () = 0;
|
|
|
|
/**
|
|
* Called when the windows are about to be hidden. Engines
|
|
* should hide all their child windows.
|
|
*
|
|
* The default implementation does nothing.
|
|
*/
|
|
virtual void hideEvent ()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Called when the windows are about to be shown. Engines
|
|
* should show all visible child windows.
|
|
*
|
|
* The default implementation does nothing.
|
|
*/
|
|
virtual void showEvent ()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Start the engine. This is called pretty much right after
|
|
* the constructor. While the constructor may not have any
|
|
* user interaction, it is possible to display dialogs in
|
|
* start.
|
|
*
|
|
* The default implementation does nothing.
|
|
*/
|
|
virtual void start ()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Check with the engine if we can quit. This may require user
|
|
* interaction.
|
|
*
|
|
* The default implementation returns true.
|
|
*/
|
|
virtual bool queryClose ()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* About to be closed. Let the engine exit properly.
|
|
*
|
|
* The default implementation returns true.
|
|
*/
|
|
virtual bool queryExit ()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Set the length of the commit timeout. Negative values
|
|
* disable the feature.
|
|
*/
|
|
void setCommit (const double com = 2.5);
|
|
|
|
public slots:
|
|
/**
|
|
* Read user settings from the config file
|
|
*/
|
|
virtual void readConfig () = 0;
|
|
|
|
/**
|
|
* Save user settings to the config file
|
|
*/
|
|
virtual void saveConfig () = 0;
|
|
|
|
/**
|
|
* Roll dice for the player w
|
|
*/
|
|
virtual void rollDice (const int w) = 0;
|
|
|
|
/**
|
|
* Double the cube of player w
|
|
*/
|
|
virtual void doubleCube (const int w) = 0;
|
|
|
|
/**
|
|
* A move has been made on the board - see the board class
|
|
* for the format of the string s
|
|
*/
|
|
virtual void handleMove (TQString * s) = 0;
|
|
|
|
/**
|
|
* Undo the last move
|
|
*/
|
|
virtual void undo () = 0;
|
|
|
|
/**
|
|
* Redo the last move
|
|
*/
|
|
virtual void redo () = 0;
|
|
|
|
/**
|
|
* Roll dice for whoevers turn it is
|
|
*/
|
|
virtual void roll () = 0;
|
|
|
|
/**
|
|
* Double the cube for whoevers can double right now
|
|
*/
|
|
virtual void cube () = 0;
|
|
|
|
/**
|
|
* Reload the board to the last known sane state
|
|
*/
|
|
virtual void load () = 0;
|
|
|
|
/**
|
|
* Commit a move
|
|
*/
|
|
virtual void done () = 0;
|
|
|
|
/**
|
|
* Process the string cmd
|
|
*/
|
|
virtual void handleCommand (const TQString & cmd) = 0;
|
|
|
|
/**
|
|
* Start a new game
|
|
*/
|
|
virtual void newGame ()
|
|
{
|
|
}
|
|
|
|
/**
|
|
* Can we start a new game?
|
|
*/
|
|
virtual bool haveNewGame ()
|
|
{
|
|
return false;
|
|
}
|
|
|
|
signals:
|
|
|
|
/**
|
|
* The text identifies the current game status - could be put
|
|
* into the main window caption
|
|
*/
|
|
void statText (const TQString & msg);
|
|
|
|
/**
|
|
* Text that should be displayed in the ongoing message window
|
|
*/
|
|
void infoText (const TQString & msg);
|
|
|
|
/**
|
|
* Emit the most recent game state
|
|
*/
|
|
void newState (const KBgStatus &);
|
|
|
|
/**
|
|
* Tell the board that we need the current state of the board.
|
|
*/
|
|
void getState (KBgStatus *);
|
|
|
|
/**
|
|
* Starts/ends the edit mode of the board
|
|
*/
|
|
void setEditMode (const bool f);
|
|
|
|
/**
|
|
* Toggle RO/RW flag of the board
|
|
*/
|
|
void allowMoving (const bool fl);
|
|
|
|
/**
|
|
* Announce that we will accept/reject the command cmd from
|
|
* now on
|
|
*/
|
|
void allowCommand (int cmd, bool f);
|
|
|
|
/**
|
|
* Tell the board to undo the last move
|
|
*/
|
|
void undoMove ();
|
|
|
|
/**
|
|
* Tell the board to redo the last undone move
|
|
*/
|
|
void redoMove ();
|
|
|
|
protected:
|
|
|
|
/**
|
|
* Context menu for the board
|
|
*/
|
|
TQPopupMenu * menu;
|
|
|
|
/**
|
|
* Commit timer
|
|
*/
|
|
TQTimer *ct;
|
|
int cl;
|
|
|
|
};
|
|
|
|
#endif // __KBGENGINE_H
|