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tdegames/doc/klines/index.docbook

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<?xml version="1.0" ?>
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
<!ENTITY kappname "&kolorlines;">
<!ENTITY package "tdegames">
<!ENTITY % addindex "IGNORE">
<!ENTITY % English "INCLUDE">
]>
<book lang="&language;">
<bookinfo>
<title>The &kolorlines; Handbook</title>
<authorgroup>
<author>
<firstname>Roman</firstname>
<surname>Razilov</surname>
<affiliation>
<address><email>Roman.Razilov@gmx.de</email></address>
</affiliation>
</author>
<author>
<firstname>Roman</firstname>
<surname>Merzlyakov</surname>
<affiliation>
<address><email>roman@sbrf.barrt.ru</email></address>
</affiliation>
</author>
<!-- TRANS:ROLES_OF_TRANSLATORS -->
</authorgroup>
<copyright>
<year>2000</year>
<year>2001</year>
<holder>Roman Razilov,</holder>
<holder>Roman Merzlyakov</holder>
</copyright>
<legalnotice>&FDLNotice;</legalnotice>
<date>2001-05-20</date>
<releaseinfo>1.00.00</releaseinfo>
<abstract><para>&kolorlines; is a nice little game meant to amuse you for
anywhere from 3 minutes to 6 days(straight).</para></abstract>
<keywordset>
<keyword>KDE</keyword>
<keyword>tdegames</keyword>
<keyword>klines</keyword>
</keywordset>
</bookinfo>
<chapter id="introduction">
<title>Introduction</title>
<para>&kolorlines; is a simple game. It is played by one player, so there is
only one winner :-) You play for fun and against the high score. It has
been inspired by well known game - <application>Color
lines</application>, written for DOS by Olga Demina, Igor Ivkin and
Gennady Denisov back at 1992.</para>
<para>In 2000 Roman Merzlyakov wrote a original version for &kde;. Roman
Roazilov added to it a cool <application>povray</application> generated
animation. Later in 2001 he ported it to &kde; 2 and made it conform to
the &kde; games standard.</para>
</chapter>
<chapter id="using-klines">
<title>Using &kolorlines;</title>
<para>The main rules of game is as simple as possible: you move (using
mouse) marbles from cell to cell and build lines (horizontal, vertical
or diagonal). When a line contains 5 or more marbles - they are removed
from the field and your score grows. After each of your turns computer
drops three more marbles onto the field.</para>
<para> The increase in score depends on the amount of erased marbles
and if &kolorlines; shows the next balls. The increase will be smaller if
you use the information of what's next.</para>
<sect1 id="klines-features">
<title>More &kolorlines; features</title>
<para>&kolorlines; is wonderful in that it will allow you to kill 5 minutes
while you wait for that program to compile.</para> <para>Or, if nothing
else, it will allow you to kill 5 minutes.</para>
</sect1>
</chapter>
<chapter id="commands">
<title>Command Reference</title>
<sect1 id="klines-mainwindow">
<title>The main &kolorlines; window</title>
<para>There is a large area with marbles. At the right side a bar
showing the next three marbles to be dropped on the field. Underneath
the field is the status bar. Above it is the menu bar.</para>
<sect2>
<title>The <guimenu>Game</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>New game</guimenuitem>
</menuchoice></term>
<listitem><para><action>Starts a new game</action></para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Show Highscores</guimenuitem>
</menuchoice></term>
<listitem><para><action>Displays the high score table</action></para></listitem>
</varlistentry>
<!--
-->
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
</shortcut>
<guimenu>Game</guimenu>
<guimenuitem>Quit</guimenuitem>
</menuchoice></term>
<listitem><para><action>Quits</action> &kolorlines;</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2>
<title>The <guimenu>Move</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo>
</shortcut>
<guimenu>Move</guimenu>
<guimenuitem>Undo</guimenuitem>
</menuchoice></term>
<listitem><para><action>This will undo the last move.</action></para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Move</guimenu><guimenuitem>End Turn</guimenuitem></menuchoice>
</term>
<listitem>
<para>Skip your move, immediately play the next marbles without you moving
any.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut><keycap>D</keycap></shortcut>
<guimenu>Move</guimenu>
<guimenuitem>Start Tutorial</guimenuitem>
</menuchoice></term>
<listitem><para>Show a short, animated, non-interactive demonstration of how
to play the game. If the tutorial is running, the statusbar will show
<guilabel>Level: Tutorial</guilabel>, and this menu entry will now show
<guimenuitem>Stop Tutorial</guimenuitem>.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2>
<title>The <guimenu>Settings</guimenu> Menu</title>
<variablelist>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu>
<guimenuitem>Show Statusbar</guimenuitem>
</menuchoice></term>
<listitem><para><action>Toggles the display of the statusbar.</action></para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<shortcut>
<keycombo action="simul">&Ctrl;<keycap>P</keycap></keycombo>
</shortcut>
<guimenu>Settings</guimenu>
<guimenuitem>Show Next</guimenuitem>
</menuchoice></term>
<listitem><para><action>Toggles the information on next
marbles.</action></para></listitem>
</varlistentry>
<varlistentry>
<term><menuchoice>
<guimenu>Settings</guimenu><guimenuitem>Use Numbered Balls</guimenuitem>
</menuchoice></term>
<listitem>
<para>Number the balls according to color. This may be of assistance to
players who are color blind, have other vision impairments that make the
colors hard to distinguish, or those of you who simply like the look.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guisubmenu>Choose Game
Type</guisubmenu></menuchoice></term>
<listitem>
<para>Choose a difficulty level, from <guimenuitem>Very Easy</guimenuitem>
through <guimenuitem>Very Hard</guimenuitem>.</para>
</listitem>
</varlistentry>
<varlistentry>
<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure
Shortcuts</guimenuitem></menuchoice></term>
<listitem>
<para>Displays a standard &kde; shortcut configuration dialog, allowing you
to customize the keys used in the game.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2>
<title>The <guimenu>Help</guimenu> Menu</title>
&help.menu.documentation;
</sect2>
</sect1>
</chapter>
<chapter id="credits">
<title>Credits and License</title>
<para>&kolorlines;</para>
<para>Program copyright 2000 Roman Merzlyakov
<email>roman@sbrf.barrt.ru</email></para>
<para>Contributors:</para>
<itemizedlist>
<listitem><para>Roman Razilov <email>Roman.Razilov@gmx.de</email>
Redesign, Graphik, animation, partial re-write. Special thanks to my wife Larissa Juschkin for
testing and discussions.</para>
</listitem>
</itemizedlist>
<para>Documentation copyright 2001 Roman Razilov
<email>Roman.Razilov@gmx.de</email></para>
<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
&underFDL; <!-- FDL: do not remove -->
&underGPL; <!-- GPL License -->
</chapter>
<appendix id="installation">
<title>Installation</title>
<sect1 id="getting-klines">
<title>How to obtain &kolorlines;</title>
&install.intro.documentation;
</sect1>
<sect1 id="compilation">
<title>Compilation and Installation</title>
&install.compile.documentation;
</sect1>
<sect1 id="customize">
<title>Generating marbles with <application>Povray</application></title>
<para>All pictures (<filename>klines/*.jpg</filename>) are
rendered with <application>Povray</application> 3.0 and manipulated
with <application>ImageMagick</application>.
Povray &amp; bash scripts are in the folder <filename class="directory">>klines/povray</filename>.
Customize <filename>balls.pov</filename> as you want,
render and install it.</para>
<note><para>You need Povray 3.0 to render. In newer Versions &ie; 3.1
<quote>halo</quote> is suppressed. </para></note>
<para>In order to generate marbles on your system, type the following
in the base folder of the &package; distribution:</para>
<screen width="40">
<prompt>%</prompt> <userinput><command>cd</command> klines</userinput>
<prompt>%</prompt> <userinput><command>make</command> install</userinput>
</screen>
</sect1>
</appendix>
&documentation.index;
</book>
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