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tdegames/kolf/slope.h

100 lines
2.4 KiB

#ifndef SLOPE_H
#define SLOPE_H
#include <kimageeffect.h>
#include "game.h"
class Slope;
class SlopeConfig : public Config
{
Q_OBJECT
public:
SlopeConfig(Slope *slope, TQWidget *parent);
private slots:
void setGradient(const TQString &text);
void setReversed(bool);
void setStuckOnGround(bool);
void gradeChanged(double);
private:
Slope *slope;
};
class Slope : public TQCanvasRectangle, public CanvasItem, public RectItem
{
public:
Slope(TQRect rect, TQCanvas *canvas);
virtual void aboutToDie();
virtual int rtti() const { return 1031; }
virtual void showInfo();
virtual void hideInfo();
virtual void editModeChanged(bool changed);
virtual bool canBeMovedByOthers() const { return !stuckOnGround; }
virtual TQPtrList<TQCanvasItem> moveableItems() const;
virtual Config *config(TQWidget *parent) { return new SlopeConfig(this, parent); }
void setSize(int, int);
virtual void newSize(int width, int height);
virtual void moveBy(double dx, double dy);
virtual void draw(TQPainter &painter);
virtual TQPointArray areaPoints() const;
void setGradient(TQString text);
KImageEffect::GradientType curType() const { return type; }
void setGrade(double grade);
double curGrade() const { return grade; }
void setColor(TQColor color) { this->color = color; updatePixmap(); }
void setReversed(bool reversed) { this->reversed = reversed; updatePixmap(); }
bool isReversed() const { return reversed; }
bool isStuckOnGround() const { return stuckOnGround; }
void setStuckOnGround(bool yes) { stuckOnGround = yes; updateZ(); }
virtual void load(TDEConfig *cfg);
virtual void save(TDEConfig *cfg);
virtual bool collision(Ball *ball, long int id);
virtual bool terrainCollisions() const;
TQMap<KImageEffect::GradientType, TQString> gradientI18nKeys;
TQMap<KImageEffect::GradientType, TQString> gradientKeys;
virtual void updateZ(TQCanvasRectangle *vStrut = 0);
void moveArrow();
private:
KImageEffect::GradientType type;
inline void setType(KImageEffect::GradientType type);
bool showingInfo;
double grade;
bool reversed;
TQColor color;
TQPixmap pixmap;
void updatePixmap();
bool stuckOnGround;
TQPixmap grass;
void clearArrows();
TQPtrList<Arrow> arrows;
TQCanvasText *text;
RectPoint *point;
};
class SlopeObj : public Object
{
public:
SlopeObj() { m_name = i18n("Slope"); m__name = "slope"; }
virtual TQCanvasItem *newObject(TQCanvas *canvas) { return new Slope(TQRect(0, 0, 40, 40), canvas); }
};
#endif