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244 lines
5.7 KiB
244 lines
5.7 KiB
#include <tqpixmap.h>
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#include <tqpainter.h>
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#include <tqcolor.h>
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#include <tdeapplication.h>
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#include <kiconloader.h>
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#include <tdeglobalsettings.h>
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#include <tdeglobal.h>
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#include "map_widget.moc"
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ConquestMap::ConquestMap( Map *newMap, TQWidget *parent )
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: TQGridView( parent ),
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SECTOR_HEIGHT( 28 ), SECTOR_WIDTH( 28 ),
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BOARD_HEIGHT( newMap->getRows() * SECTOR_HEIGHT ),
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BOARD_WIDTH( newMap->getColumns() * SECTOR_WIDTH ),
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map( newMap ), gridColor( 50, 80, 50 ),
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hiLiteRow( -1 ), hiLiteCol( -1 )
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{
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labelFont = TDEGlobalSettings::generalFont();
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labelFont.setPointSize( 8 );
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setFrameStyle( NoFrame );
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setPaletteBackgroundColor( black );
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setMinimumSize( BOARD_HEIGHT, BOARD_WIDTH );
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setCellWidth( SECTOR_WIDTH );
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setCellHeight( SECTOR_HEIGHT );
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setNumRows( map->getRows() );
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setNumCols( map->getColumns() );
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setMinimumSize( BOARD_HEIGHT, BOARD_WIDTH );
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setMaximumSize( BOARD_HEIGHT, BOARD_WIDTH );
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connect( map, TQT_SIGNAL( update() ), this, TQT_SLOT( mapUpdate() ) );
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TQTimer *timer = new TQTimer( this );
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connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(squareBlink()) );
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timer->start( 500, false );
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viewport()->setMouseTracking( true );
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setMouseTracking( true );
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show();
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}
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ConquestMap::~ConquestMap()
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{
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}
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void
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ConquestMap::contentsMousePressEvent( TQMouseEvent *e )
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{
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int row, col;
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row = rowAt( e->y() );
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col = columnAt( e->x() );
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if( map->getSector( row, col ).hasPlanet() ) {
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emit planetSelected( map->getSector( row, col ).getPlanet() );
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}
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}
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void
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ConquestMap::contentsMouseMoveEvent( TQMouseEvent *e )
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{
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// highlight the square under the mouse
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int row, col;
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row = rowAt( e->y() );
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col = columnAt( e->x() );
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// Check to make sure the mouse is in a valid grid location
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if( (row < 0 || col < 0) ||
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(row >= BOARD_ROWS || col >= BOARD_COLS) ) {
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return;
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}
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if( (hiLiteRow != -1) && (hiLiteCol != -1) ) {
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TQPainter p( viewport() );
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p.translate( hiLiteCol * cellWidth(), hiLiteRow * cellHeight() );
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drawSector( &p, map->getSector(hiLiteRow,hiLiteCol) );
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hiLiteRow = -1;
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hiLiteCol = -1;
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}
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if( map->getSector( row, col ).hasPlanet() ) {
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TQPainter p( viewport() );
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p.translate( col * cellWidth(),row * cellHeight() );
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drawSector( &p, map->getSector(row,col), false, true );
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emit planetHighlighted(map->getSector( row, col ).getPlanet() );
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hiLiteRow = row;
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hiLiteCol = col;
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}
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}
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void
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ConquestMap::unselectPlanet()
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{
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map->setSelectedSector();
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}
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void
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ConquestMap::paintCell( TQPainter *p, int row, int col )
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{
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drawSector( p, map->getSector( row, col ) );
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}
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void
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ConquestMap::squareBlink()
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{
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static bool blinkState = true;
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int row, col;
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if( map->selectedSector( row, col ) ) {
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TQPainter p( this, true );
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p.translate( col * cellWidth(), row * cellHeight() );
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if( blinkState ) {
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drawSector( &p, map->getSector(row,col), true );
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} else {
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drawSector( &p, map->getSector(row,col), false );
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}
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}
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if( blinkState )
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blinkState = false;
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else
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blinkState = true;
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}
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void
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ConquestMap::mapUpdate()
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{
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viewport()->repaint(false);
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}
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void
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ConquestMap::drawSector( TQPainter *p, Sector §or, bool borderStrobe, bool highlight )
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{
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TQColor labelColor( white );
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TQPoint labelCorner;
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if( sector.hasPlanet() ) {
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TQPixmap pm;
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// simple (pathetic) way to "randomize"
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// the planet graphic
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// and also a really dirty hack to make the planet
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// name more visible (hard coded pixel offsets)
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switch( ((sector.getRow()+sector.getColumn()) % 9) + 1 ) {
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case 1 :
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pm = TQPixmap( IMAGE_PLANET_1 );
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labelCorner = TQPoint( 18, 14 );
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break;
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case 2 :
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pm = TQPixmap( IMAGE_PLANET_2 );
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labelCorner = TQPoint( 2, 14 );
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break;
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case 3 :
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pm = TQPixmap( IMAGE_PLANET_3 );
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labelCorner = TQPoint( 2, 26 );
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break;
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case 4 :
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pm = TQPixmap( IMAGE_PLANET_4 );
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labelCorner = TQPoint( 18, 26 );
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break;
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case 5 :
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pm = TQPixmap( IMAGE_PLANET_5 );
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labelCorner = TQPoint( 18, 26 );
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break;
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case 6 :
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pm = TQPixmap( IMAGE_PLANET_6 );
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labelCorner = TQPoint( 18, 26 );
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break;
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case 7 :
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pm = TQPixmap( IMAGE_PLANET_7 );
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labelCorner = TQPoint( 18, 26 );
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break;
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case 8 :
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pm = TQPixmap( IMAGE_PLANET_8 );
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labelCorner = TQPoint( 18, 26 );
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break;
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case 9 :
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pm = TQPixmap( IMAGE_PLANET_9 );
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labelCorner = TQPoint( 18, 26 );
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break;
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}
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TQPoint pos;
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pos.setX( ( SECTOR_HEIGHT / 2 ) - ( pm.height() / 2 ) );
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pos.setY( ( SECTOR_WIDTH / 2 ) - ( pm.width() / 2 ) );
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p->drawPixmap( pos, pm, TQRect(0, 0, pm.height(), pm.width() ) );
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p->setFont( labelFont );
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p->setPen( labelColor );
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p->drawText( labelCorner, sector.getPlanet()->getName() );
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if( borderStrobe ) {
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TQPen gridPen( sector.getPlanet()->getPlayer()->getColor() );
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p->setPen( gridPen );
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} else if( highlight ) {
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TQPen gridPen( white );
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p->setPen( gridPen );
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} else {
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TQPen gridPen( gridColor );
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p->setPen( gridPen );
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}
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} else {
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p->eraseRect( 0, 0, SECTOR_WIDTH, SECTOR_HEIGHT );
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TQPen gridPen( gridColor );
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p->setPen( gridPen );
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}
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p->drawRect( 0, 0, SECTOR_HEIGHT, SECTOR_WIDTH );
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}
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