You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
282 lines
8.4 KiB
282 lines
8.4 KiB
|
|
#include <stdlib.h>
|
|
#include "Tileset.h"
|
|
#include <tqimage.h>
|
|
|
|
|
|
#define mini_width 20
|
|
#define mini_height 28
|
|
static unsigned char mini_bits[] = {
|
|
0xfc, 0xff, 0x0f, 0xfe, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
|
|
0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
|
|
0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
|
|
0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
|
|
0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
|
|
0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f,
|
|
0xff, 0xff, 0x0f, 0xff, 0xff, 0x0f, 0xff, 0xff, 0x07, 0xff, 0xff, 0x03,
|
|
};
|
|
|
|
#define mask_width 40
|
|
#define mask_height 56
|
|
static unsigned char mask_bits[] = {
|
|
0xf0, 0xff, 0xff, 0xff, 0xff, 0xf8, 0xff, 0xff, 0xff, 0xff, 0xfc, 0xff,
|
|
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0x7f, 0xff, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xff,
|
|
0xff, 0xff, 0xff, 0x0f, };
|
|
|
|
|
|
// ---------------------------------------------------------
|
|
|
|
Tileset::Tileset(bool scale):
|
|
maskBits(mask_width, mask_height, mask_bits, true),
|
|
maskBitsMini(mini_width, mini_height, mini_bits, true)
|
|
{
|
|
isScaled = scale;
|
|
divisor = (isScaled) ? 2 : 1;
|
|
|
|
// set up tile metrics (fixed for now)
|
|
ss = 4; // left/bottom shadow width
|
|
bs = 1; // tile boarder width
|
|
w = 40; // tile width (inc boarder & shadow)
|
|
h = 56; // tile height (inc boarder and shadow)
|
|
s = w*h; // RGBA's required per tile
|
|
|
|
// Allocate memory for the 9*5 tile arrays
|
|
tiles = new TQRgb [9*5*s];
|
|
selectedTiles = new TQRgb [9*5*s];
|
|
|
|
// allocate memory for single tile storage
|
|
selectedFace = new TQRgb [s];
|
|
unselectedFace = new TQRgb [s];
|
|
|
|
// quarter widths are used as an offset when
|
|
// overlaying tiles in 3 dimensions.
|
|
qw = ((w-ss)/2) ;
|
|
qh = ((h-ss)/2) ;
|
|
|
|
filename = "";
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------
|
|
|
|
Tileset::~Tileset() {
|
|
|
|
// deallocate all memory
|
|
delete [] tiles;
|
|
delete [] selectedTiles;
|
|
delete [] selectedFace;
|
|
delete [] unselectedFace;
|
|
}
|
|
|
|
// ---------------------------------------------------------
|
|
// copy a tile from a qimage into a linear array of bytes. This
|
|
// method returns the address of the byte after the copied image
|
|
// and can be used to fill a larger array of tiles.
|
|
|
|
TQRgb *Tileset::copyTileImage(short tileX, short tileY, TQRgb *to, TQImage &from) {
|
|
TQRgb *dest = to;
|
|
TQRgb *src;
|
|
|
|
src = (TQRgb *) from.scanLine(tileY * h)
|
|
+(tileX * w);
|
|
for (short pos=0; pos < h; pos++) {
|
|
memcpy(dest, src, w*sizeof(TQRgb));
|
|
dest+=w;
|
|
src += from.width();
|
|
}
|
|
return(dest);
|
|
}
|
|
|
|
// ----------------------------------------------------------
|
|
// Create a tile. Take a specified tile background a tile face
|
|
// (specified as an x,y coord) and a destination buffer (location
|
|
// in which is calculated from the x,y) and copy in the
|
|
// tile background, overlaying the foreground with transparency
|
|
// (the foregrounds top/left pixel is taken as the transparent
|
|
// color).
|
|
|
|
|
|
TQRgb *Tileset::createTile(short x, short y,
|
|
TQRgb *det, TQImage &allTiles , TQRgb *face) {
|
|
TQRgb *image ;
|
|
TQRgb *to = det;
|
|
|
|
// Alloc the space
|
|
image = new TQRgb[s];
|
|
|
|
// copy in the background
|
|
memcpy(to, face, s*sizeof(TQRgb));
|
|
|
|
// get the tile gylph
|
|
copyTileImage(x, y , image, allTiles);
|
|
|
|
// copy the image over the background using the
|
|
// top left colour as the transparency. We step over
|
|
// the shadow and the boarder
|
|
|
|
TQRgb* src = image+ // image
|
|
ss+ // past the left shadow
|
|
bs+ // then the tile border
|
|
(bs * w); // then step past the top border
|
|
|
|
|
|
to += (((ss+bs))+(bs*w));
|
|
|
|
|
|
TQRgb trans = *src;
|
|
|
|
// start after the top border rows and go through all rows
|
|
for( short YP=0; YP < h-ss - (2*bs); YP++) {
|
|
// start after the shadow and border and iterate over x
|
|
for (short xpos=0; xpos < w-ss -(2*bs) ; xpos++) {
|
|
// skip transparent pixels
|
|
if (*src != trans)
|
|
*to = *src;
|
|
src++;
|
|
to++;
|
|
}
|
|
// step over the border to get to the next row
|
|
src += ss + (2 * bs);
|
|
to += ss + (2 * bs);
|
|
}
|
|
|
|
// Free allocated space
|
|
delete [] image;
|
|
|
|
// calculate the address of the next tile
|
|
return(det+s);
|
|
}
|
|
|
|
// --------------------------------------------------------
|
|
// create a pixmap for a tile. Optionally create a scalled
|
|
// version, which can be used for mini tile requirements.
|
|
// this gives us a small tile for previews and showing
|
|
// removed tiles.
|
|
void Tileset::createPixmap(TQRgb *src, TQPixmap &dest, bool scale, bool shadow)
|
|
{
|
|
|
|
TQImage buff;
|
|
TQRgb *line;
|
|
|
|
buff.create(w, h, 32);
|
|
|
|
for (int y=0; y<h; y++) {
|
|
line = (TQRgb *) buff.scanLine(y);
|
|
memcpy( line, src, w*sizeof(TQRgb));
|
|
|
|
if (shadow) {
|
|
for (int spos=0; spos <w; spos++) {
|
|
line[spos] = TQColor(line[spos]).dark(133).rgb();
|
|
}
|
|
}
|
|
|
|
src += w;
|
|
}
|
|
|
|
|
|
// create the pixmap and initialise the drawing mask
|
|
if (!scale) {
|
|
dest.convertFromImage(buff);
|
|
dest.setMask(maskBits);
|
|
} else {
|
|
dest.convertFromImage(buff.smoothScale(w/2, h/2));
|
|
dest.setMask(maskBitsMini);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// ---------------------------------------------------------
|
|
bool Tileset::loadTileset( const TQString& tilesetPath, const bool isPreview)
|
|
{
|
|
|
|
TQImage qiTiles;
|
|
TQRgb *unsel;
|
|
TQRgb *sel;
|
|
TQRgb *nextSel=0;
|
|
TQRgb *nextUnsel=0;
|
|
|
|
if (filename == tilesetPath) {
|
|
return true;
|
|
}
|
|
|
|
|
|
// try to load it
|
|
if( ! qiTiles.load( tilesetPath) )
|
|
return( false );
|
|
|
|
|
|
|
|
// we deal only with 32 bit images
|
|
if (qiTiles.depth() != 32)
|
|
qiTiles = qiTiles.convertDepth(32);
|
|
|
|
|
|
|
|
// Read in the unselected and selected tile backgrounds
|
|
copyTileImage(7, 4 , unselectedFace, qiTiles);
|
|
copyTileImage(8, 4, selectedFace, qiTiles);
|
|
|
|
|
|
|
|
// Read in the 9*5 tiles. Each tile is overlayed onto
|
|
// the selected and unselected tile backgrounds and
|
|
// stored.
|
|
sel = selectedTiles;
|
|
unsel = tiles;
|
|
for (short atY=0; atY<5; atY++) {
|
|
for (short atX=0; atX<9; atX++) {
|
|
|
|
|
|
nextUnsel = createTile(atX, atY, unsel , qiTiles, unselectedFace);
|
|
|
|
// for the preview dialog we do not create selected tiles
|
|
if (!isPreview)
|
|
nextSel = createTile(atX, atY, sel , qiTiles, selectedFace);
|
|
int pixNo = atX+(atY*9);
|
|
|
|
// for the preview dialog we only create the unselected mini pix
|
|
if (!isPreview) {
|
|
createPixmap(sel, selectedPix[pixNo], false, false);
|
|
createPixmap(unsel, unselectedPix[pixNo], false, false);
|
|
createPixmap(sel, selectedMiniPix[pixNo], true, false);
|
|
|
|
createPixmap(sel, selectedShadowPix[pixNo], false, true);
|
|
createPixmap(unsel, unselectedShadowPix[pixNo], false, true);
|
|
createPixmap(sel, selectedShadowMiniPix[pixNo], true, true);
|
|
createPixmap(unsel, unselectedShadowMiniPix[pixNo], true, true);
|
|
}
|
|
|
|
createPixmap(unsel, unselectedMiniPix[pixNo], true, false);
|
|
sel = nextSel;
|
|
unsel= nextUnsel;
|
|
}
|
|
}
|
|
|
|
filename = tilesetPath;
|
|
return( true );
|
|
}
|
|
|
|
|