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42 lines
2.7 KiB
42 lines
2.7 KiB
- 28.02.2001: Direct computer player for kpoker like games support needs to be
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improved. UPDATE (01/10/06): but what is needed there?
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- 05.03.2001: Documentation. I am thinking of an explaination of the
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class + methods and example code for the "key" methods. A sample
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implementation in a small game (like the current kdenonbeta/kgame
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but with a real sense - mabye use the QT tic-tac-toe example?)
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would be very great (this could be stuff of a tutorial instead of
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KGame documentation)
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MH: Even better idea
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- 03.06.2001: can KGameNetwork::sendSystemMessage be made protected (maybe using
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friends)? sendSystenMessage AND sendMessage is very confusing to
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the user...
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- 03.06.2001: can we translate the group of a KPlayer? Probably not as there are
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no international connections possible then... maybe a group id?
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- 05.06.2001: KGameDialog::saveConfig(TDEConfig*) might be useful (as well as
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KGameDialog::loadConfig(TDEConfig*). Should set an own group in the
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config file (setGroup("KGameDialog")). Problem: shalll network
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settings be saved? Could be used for startup configuration (i.e.
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load the config of the previous game) otherwise.
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- 21.06.2001: KPlayerPropertyArray does not yet support at() and operator[]
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assignments. Need to check whether the method from QBitArray
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can be applied
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- 02.04.2001: VERY DANGEROUS: property1=property2 does NOT assign the values, e.g. int
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but assignes the whole property, i.e. you have then two properties with
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the same id and everything is wrong
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01/09/09: FIXED! (AB) TODO: check if this behavior also appears in
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KGamePropertyList and KGamePropertyArray. Althogh this should not
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be the case
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- 23.09.2001: does the virtual destructor make sense for KGamePropertyBase?
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- 29.09.2001: GGZ integration. I (Andi) already volunteered for this - it's just
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here so that I don't forget it
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- 06.10.2001: add KGamePropertyHandler::setDebug(false) to clear all debug names
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(and to not accept new names) of KGameProperty. Will save some
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memory
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- 06.10.2001: If one kicks a player (in KGameDialog) the client should be kicked
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as well. Perhaps always disconnect a client when all players from
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it have disappeared?
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- 07.10.2001: display (List) or (Array) for KGameProperty[List|Array] in
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KGameDebugDialog as value
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- 08.10.2001: KGamePropertyList|KGamePropertyArray must be ported to new QT3 API
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(e.g. erase instead of remove, ...)
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