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188 lines
4.0 KiB
188 lines
4.0 KiB
/*
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* Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this program; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef GAME_H_INCLUDED
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#define GAME_H_INCLUDED
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#include <tqwidget.h>
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#include <tqcanvas.h>
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#include <tqmemarray.h>
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#if HAVE_ARTS
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#include <arts/soundserver.h>
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using namespace Arts;
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#endif
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class TQTimer;
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class JezzField;
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#define FIELD_WIDTH 32
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#define FIELD_HEIGHT 20
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class Ball : public TQCanvasSprite
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{
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public:
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Ball(TQCanvasPixmapArray* array, TQCanvas* canvas);
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void update();
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void advance(int stage);
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bool collide( double dx=0, double dy=0 );
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protected:
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int m_animDelay;
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int m_soundDelay;
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};
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class Wall : public TQObject
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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enum Direction { Up, Down, Left, Right };
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Wall( JezzField *field, int x, int y, Direction dir, int tile,
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TQObject *tqparent=0, const char *name=0 );
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void finish();
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void fill( bool black );
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signals:
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void finished( Wall *wall, int tile );
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public slots:
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void advance();
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void update();
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private:
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bool isFree( int x, int y );
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Direction m_dir;
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JezzField *m_field;
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int m_dx, m_dy;
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int m_x, m_y;
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int m_startX, m_startY;
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int m_tile;
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int m_delay;
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bool m_active;
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};
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class JezzField : public TQCanvas
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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JezzField( const TQPixmap &tiles, const TQPixmap &background, TQObject* tqparent = 0, const char* name = 0 );
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void setGameTile( int x, int y, bool black );
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void setBackground( const TQPixmap &background );
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signals:
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void ballCollision( Ball *ball, int x, int y, int tile );
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private:
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friend class Ball;
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bool m_background;
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TQPixmap m_tiles;
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TQMemArray<TQPixmap> m_backTiles;
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void setPixmaps( const TQPixmap &tiles, const TQPixmap &background );
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void emitBallCollisiton( Ball *ball, int x, int y, int tile )
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{ emit ballCollision( ball, x, y, tile ); }
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};
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class JezzView : public TQCanvasView
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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JezzView(TQCanvas* viewing=0, TQWidget* tqparent=0, const char* name=0, WFlags f=0);
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signals:
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void buildWall( int x, int y, bool vertical );
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protected:
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void viewportMouseReleaseEvent( TQMouseEvent * );
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private:
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bool m_vertical;
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};
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class JezzGame : public TQWidget
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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JezzGame( const TQPixmap &background, int ballNum, TQWidget *tqparent=0, const char *name=0 );
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~JezzGame();
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int percent();
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static void playSound( const TQString &name );
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void display( const TQString &text, int size=20 );
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void setBackground( const TQPixmap &background );
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signals:
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void died();
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void newPercent( int percent );
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public slots:
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void start();
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void stop();
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void setSound( bool sound );
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protected slots:
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void tick();
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void buildWall( int x, int y, bool vertical );
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void wallFinished( Wall *wall, int tile );
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void ballCollision( Ball *ball, int x, int y, int tile );
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protected:
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void makeBlack();
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void fill( int x, int y );
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void fillLeft( int x, int y );
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int m_buf[FIELD_WIDTH][FIELD_HEIGHT];
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JezzField *m_field;
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JezzView *m_view;
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Wall *m_wall1, *m_wall2;
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TQPtrList<Ball> m_balls;
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TQCanvasPixmapArray *m_ballPixmaps;
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TQCanvasText *m_text;
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TQTimer *m_clock;
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bool m_running;
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int m_percent;
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bool m_pictured;
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#if HAVE_ARTS
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static SimpleSoundServer *m_artsServer;
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#endif
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static TQString m_soundPath;
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static bool m_sound;
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};
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#endif
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