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tdegames/kbackgammon/engines/nextgen/kbgplayer.h

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/* Yo Emacs, this -*- C++ -*-
Copyright (C) 1999-2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#ifndef __KBGPLAYER_H
#define __KBGPLAYER_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <kgame/kplayer.h>
#include <tqdatastream.h>
class KGame;
/**
*
*
*/
class KBgPlayer : public KPlayer
{
Q_OBJECT
public:
KBgPlayer();
KBgPlayer(KGame* game);
virtual int rtti() const;
virtual bool load(TQDataStream &stream);
virtual bool save(TQDataStream &stream);
};
#endif // __KBGPLAYER_H