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384 lines
9.7 KiB
384 lines
9.7 KiB
<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
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<!ENTITY kappname "&kbounce;">
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<!ENTITY package "tdegames">
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<!ENTITY % English "INCLUDE" >
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<!ENTITY % addindex "IGNORE">
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]>
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<book lang="&language;">
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<bookinfo>
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<title>The &kbounce; Handbook</title>
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<authorgroup>
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<author>
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&Aaron.J.Seigo; &Aaron.J.Seigo.mail;
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</author>
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<othercredit role="reviewer">
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&Lauri.Watts; &Lauri.Watts.mail;
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<!-- <contrib>Reviewer</contrib> -->
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</othercredit>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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</authorgroup>
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<legalnotice>&FDLNotice;</legalnotice>
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<date>2005-12-10</date>
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<releaseinfo>0.5</releaseinfo>
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<!-- Abstract about this handbook -->
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<abstract>
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<para>
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&kbounce; is a ball game for &tde;.
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</para>
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</abstract>
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<keywordset>
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<keyword>KDE</keyword>
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<keyword>tdegames</keyword>
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<keyword>jezzball</keyword>
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</keywordset>
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</bookinfo>
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<chapter id="how-to-play">
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<title>How To Play</title>
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<para>&kbounce; is played on a field, surrounded by a wall, with two or
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more balls that move about in the field bouncing off of the
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walls.</para>
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<para>Walls are a darker color while the active areas of the field are
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a lighter color.</para>
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<para>The size of the active area of the field is decreased by making
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new walls that enclose areas without balls in them. To complete a
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level, the player must decrease the size of the active field by at
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least 75% within the time allowed.</para>
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<para>With each new level, another ball is added to the field, and the
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player is given one more life than in the level before. The time
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allotted to complete the level is also increased.</para>
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<para>Scoring is based on how much of the field is cleared.</para>
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<para>New walls are built by clicking the
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<mousebutton>left</mousebutton> mouse button in an active area of the
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field, at which point two walls will begin to grow in opposite
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directions from the square the mouse was clicked in. Only two walls
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may be growing on the screen at any given time.</para>
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<screenshot>
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<screeninfo>A new wall growing</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="jezball_newWall.png" format="PNG"/>
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</imageobject>
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<textobject>
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<phrase>A new wall growing</phrase>
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</textobject>
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</mediaobject>
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</screenshot>
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<para>When the mouse is on the field, the cursor is shown as a pair of
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arrows pointing in opposite directions, either horizontally or
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vertically. The arrows point in the direction the walls will grow
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when the <mousebutton>left</mousebutton> is clicked. This direction
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can be changed by clicking the <mousebutton>right</mousebutton> mouse
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button.</para>
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<para>A new wall has a <quote>head</quote> which moves away from the
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point where the mouse was clicked. A wall is not permanent until this
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<quote>head</quote> runs into another wall. If a ball collides with
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any part of the wall except the head, before the head has run into
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another wall, the new wall will disappear completely and one life will
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be lost. If a ball collides with the head in the direction of the
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wall's growth, the wall will stop growing there, and become permanent,
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with no loss of life. If a ball collides with the head from any other
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side, the ball will bounce off and the wall will continue to grow
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normally.</para>
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</chapter>
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<chapter id="strategy">
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<title>Strategy</title>
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<para>Many players find the game becomes quite difficult by only the
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third or fourth level, given the number of balls on the field at
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once.</para>
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<para>The trick to playing &kbounce; successfully is to build
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<quote>corridors</quote>. To build a corridor, start a pair of walls
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growing close to another wall, and time it such that one of the walls
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will be hit by a ball and one of the walls will not, and thus become
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permanent.</para>
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<screenshot>
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<screeninfo>Building a corridor</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="jezball_corridor1.png" format="PNG"/>
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</imageobject>
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<textobject>
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<phrase>Building a corridor</phrase>
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</textobject>
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</mediaobject>
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</screenshot>
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<para>This will leave a narrow corridor only a few squares high on the
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field, surrounded on three sides by walls. Wait for the balls to
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bounce into the open end of the corridor, and close the corridor
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behind the ball with a new wall. Although you will most likely lose a
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life for each corridor created, you can trap several balls in a single
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corridor.</para>
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<screenshot>
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<screeninfo>Capturing balls in a corridor</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="jezball_corridor2.png" format="PNG"/>
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</imageobject>
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<textobject>
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<phrase>Capturing balls in a corridor</phrase>
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</textobject>
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</mediaobject>
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</screenshot>
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<para>A final tip — take your time! There is plenty of time, as
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shown in the <guilabel>Time</guilabel> display on the right hand side
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of the screen. Rushing will just get you in trouble!</para>
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</chapter>
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<chapter id="menu-reference">
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<title>Menu Reference</title>
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<sect1 id="game-menu">
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<title>The <guimenu>Game</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term>
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<menuchoice><shortcut>
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<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>New</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Start a new game.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>
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<menuchoice><shortcut>
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<keycombo action="simul">&Ctrl;<keycap>End</keycap>
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</keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>End Game</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>End the current game.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>
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<menuchoice><shortcut>
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<keycap>P</keycap></shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Pause</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Pause or resume the game.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term>
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<menuchoice><shortcut>
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<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Show Highscores</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para>Opens a dialog that displays different high score tables.
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<guibutton>Export</guibutton> the high scores into a file or click on
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<guibutton>Configure</guibutton> to open a dialog to customize your Nickname
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and add a Comment.</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice><shortcut>
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<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo>
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</shortcut>
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<guimenu>Game</guimenu>
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<guimenuitem>Quit</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Quit</action> and close &kbounce;.</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="settings-menu">
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<title>The <guimenu>Settings</guimenu> Menu</title>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Select Background Folder...</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Opens a dialog to select a folder for the background images.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Show Backgrounds</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Shows the background images in the selected folder. Only enabled, if a background folder is already selected</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Show/Hide Toolbar</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Shows/hides the &kbounce; toolbar.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Show/Hide Statusbar</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Shows/hides the &kbounce; statusbar.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Play Sounds</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>If checked, &kbounce; game sounds are played.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Shortcuts...</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Opens a standard &kde; shortcut configuration dialog, in which
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you can change the keyboard shortcuts used by &kbounce;.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Toolbars...</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Opens the standard &kde; toolbar configuration dialog to customize the &kbounce; toolbar.</action></para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<guimenu>Settings</guimenu>
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<guimenuitem>Configure Highscores...</guimenuitem>
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</menuchoice></term>
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<listitem>
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<para><action>Opens a dialog to customize your <guilabel>Nickname</guilabel> and
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add a <guilabel>Comment</guilabel>.</action></para>
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</listitem>
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</varlistentry>
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</variablelist>
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</sect1>
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<sect1 id="help-menu">
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<title>The <guimenu>Help</guimenu> Menu</title>
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&help.menu.documentation;
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</sect1>
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</chapter>
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<chapter id="credits-and-licenses">
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<title>Credits and Licenses</title>
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<para>&kbounce;</para>
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<para>Copyright 2000, Stefan Schimanski</para>
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<itemizedlist>
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<title>Developers</title>
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<listitem>
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<para>Stefan Schimanski <email>schimmi@kde.org</email></para>
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</listitem>
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<listitem>
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<para>Sandro Sigala <email>ssigala@globalnet.it</email> -
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Highscore</para>
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</listitem>
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</itemizedlist>
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<para>Documentation copyright 2002, &Aaron.J.Seigo;
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&Aaron.J.Seigo.mail;</para>
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<para>This handbook is dedicated to Dennis E. Powell.</para>
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<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
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&underFDL;
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&underGPL;
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</chapter>
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<appendix id="installation">
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<title>Installation</title>
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&install.intro.documentation;
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&install.compile.documentation;
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</appendix>
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&documentation.index;
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</book>
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<!--
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mode: sgml
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sgml-minimize-attributes: nil
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sgml-general-insert-case: lower
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End:
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-->
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