You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
481 lines
10 KiB
481 lines
10 KiB
/* Yo Emacs, this -*- C++ -*-
|
|
|
|
Copyright (C) 1999-2001 Jens Hoefkens
|
|
jens@hoefkens.com
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
$Id$
|
|
|
|
*/
|
|
|
|
|
|
#ifndef __KBGFIBS_H
|
|
#define __KBGFIBS_H
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
#include <generic/kbgengine.h>
|
|
|
|
#include "kplayerlist.h"
|
|
#include "kbgfibschat.h"
|
|
#include "kbginvite.h" // TODO
|
|
|
|
#include <tqstring.h>
|
|
#include <tqstringlist.h>
|
|
#include <tqregexp.h>
|
|
|
|
#include <tdelocale.h>
|
|
|
|
class TQTimer;
|
|
class TQSocket;
|
|
class TQPopupMenu;
|
|
class TQCheckBox;
|
|
|
|
class TDEAction;
|
|
class TDEToggleAction;
|
|
|
|
/**
|
|
*
|
|
* Special backgammon engine for games on the First Internet Backgammon Server
|
|
*
|
|
* @short The FIBS backgammon engine
|
|
* @author Jens Hoefkens <jens@hoefkens.com>
|
|
*
|
|
*/
|
|
class KBgEngineFIBS : public KBgEngine
|
|
{
|
|
Q_OBJECT
|
|
|
|
|
|
public:
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
KBgEngineFIBS(TQWidget *parent = 0, TQString *name = 0, TQPopupMenu *pmenu = 0);
|
|
|
|
/**
|
|
* Destructor
|
|
*/
|
|
virtual ~KBgEngineFIBS();
|
|
|
|
/**
|
|
* Fills the engine-specific page into the notebook
|
|
*/
|
|
virtual void getSetupPages(KDialogBase *nb);
|
|
|
|
virtual void setupOk();
|
|
virtual void setupDefault();
|
|
virtual void setupCancel();
|
|
|
|
/*
|
|
* Check with the engine if we can quit. This may require user
|
|
* interaction.
|
|
*/
|
|
virtual bool queryClose();
|
|
|
|
/**
|
|
* About to be closed. Let the engine exit properly.
|
|
*/
|
|
virtual bool queryExit();
|
|
|
|
virtual void start();
|
|
|
|
|
|
public slots:
|
|
|
|
/**
|
|
* Read and save user settings to the config file
|
|
*/
|
|
virtual void readConfig();
|
|
virtual void saveConfig();
|
|
|
|
/**
|
|
* Roll dice for the player w
|
|
*/
|
|
virtual void rollDice(const int w);
|
|
|
|
/**
|
|
* Double the cube of player w
|
|
*/
|
|
virtual void doubleCube(const int w);
|
|
|
|
/**
|
|
* A move has been made on the board - see the board class
|
|
* for the format of the string s
|
|
*/
|
|
virtual void handleMove(TQString *s);
|
|
|
|
/**
|
|
* Undo the last move
|
|
*/
|
|
virtual void undo();
|
|
|
|
/**
|
|
* Redo the last move
|
|
*/
|
|
virtual void redo();
|
|
|
|
/**
|
|
* Commit a move
|
|
*/
|
|
virtual void done();
|
|
|
|
|
|
// ###########################################################################
|
|
//
|
|
//
|
|
//
|
|
// TODO TODO TODO TODO TODO TODO TODO
|
|
//
|
|
//
|
|
//
|
|
// ###########################################################################
|
|
|
|
/*
|
|
* Process the string cmd
|
|
*/
|
|
void handleCommand(const TQString &cmd);
|
|
|
|
void fibsRequestInvitation(const TQString &player);
|
|
|
|
void personalMessage(const TQString &msg);
|
|
|
|
|
|
|
|
/*
|
|
* Local configuration handling
|
|
*/
|
|
|
|
void keepAlive();
|
|
|
|
signals:
|
|
|
|
void serverString(const TQString &s);
|
|
|
|
void fibsWhoInfo(const TQString &line);
|
|
void fibsWhoEnd();
|
|
void fibsLogout(const TQString &p);
|
|
void fibsLogin(const TQString &p);
|
|
|
|
void fibsConnectionClosed();
|
|
|
|
void changePlayerStatus(const TQString &, int, bool);
|
|
|
|
void chatMessage(const TQString &msg);
|
|
|
|
void fibsStartNewGame(const TQString &msg);
|
|
void gameOver();
|
|
|
|
protected slots:
|
|
|
|
void invitationDone();
|
|
void inviteDialog();
|
|
void showList();
|
|
void showChat();
|
|
|
|
void endGame();
|
|
|
|
private:
|
|
|
|
TQTimer *keepaliveTimer;
|
|
|
|
TQString pname[2];
|
|
|
|
TQString currBoard, caption;
|
|
|
|
//KBgStatus *currBoard
|
|
//KBgFIBSBoard *boardHandler;
|
|
|
|
TQStringList invitations;
|
|
|
|
/*
|
|
* special menu entries
|
|
*/
|
|
int respMenuID, cmdMenuID, joinMenuID, optsMenuID;
|
|
TQPopupMenu *respMenu, *cmdMenu, *joinMenu, *optsMenu;
|
|
|
|
/*
|
|
* child windows
|
|
*/
|
|
KFibsPlayerList *playerlist;
|
|
KBgChat *chatWindow;
|
|
KBgInvite *invitationDlg;
|
|
|
|
/*
|
|
* Other stuff
|
|
*/
|
|
TQString lastMove;
|
|
int toMove;
|
|
|
|
TQString lastAway;
|
|
bool playing;
|
|
bool redoPossible;
|
|
int undoCounter;
|
|
|
|
TDEAction *conAction, *disAction, *newAction, *invAction;
|
|
|
|
TDEAction *actAccept, *actReject, *actConti, *actLeave, *actAway, *actBack;
|
|
|
|
TDEToggleAction *chatAct, *listAct;
|
|
|
|
|
|
// ###########################################################################
|
|
//
|
|
//
|
|
//
|
|
// DONE DONE DONE DONE DONE DONE DONE
|
|
//
|
|
//
|
|
//
|
|
// ###########################################################################
|
|
|
|
private:
|
|
|
|
/**
|
|
* Actions for responding to invitations. numJoin is he current
|
|
* number of active actions. The max. number of pending invitations
|
|
* is eight and this is hardcoded in a lot of places (not the least
|
|
* of which are the slots join_N().
|
|
*/
|
|
TDEAction *actJoin[8];
|
|
int numJoin;
|
|
|
|
protected slots:
|
|
|
|
/**
|
|
* Handle rawwho information for the purposes of the invitation
|
|
* submenu and the join entries
|
|
*/
|
|
void changeJoin(const TQString &info);
|
|
|
|
/**
|
|
* A player will be removed from the menu of pending invitations
|
|
* if necessary.
|
|
*/
|
|
void cancelJoin(const TQString &info);
|
|
|
|
/**
|
|
* We have up to 8 names in the join menu. They are the
|
|
* players that invited us to play games. Each action
|
|
* has its own slot and all slots call the common backend
|
|
* join().
|
|
*/
|
|
void join(const TQString &msg);
|
|
|
|
void join_0();
|
|
void join_1();
|
|
void join_2();
|
|
void join_3();
|
|
void join_4();
|
|
void join_5();
|
|
void join_6();
|
|
void join_7();
|
|
|
|
/**
|
|
* Simple slots that toggle FIBS server-side settings. The
|
|
* names of the functions reflect the name of the toggle on
|
|
* FIBS.
|
|
*/
|
|
void toggle_greedy();
|
|
void toggle_ready();
|
|
void toggle_double();
|
|
void toggle_ratings();
|
|
|
|
private:
|
|
|
|
/**
|
|
* Toggle actions for the FIBS server-side settings
|
|
*/
|
|
enum FIBSOpt {OptReady, OptGreedy, OptDouble,
|
|
OptAllowPip, OptAutoMove, OptCrawford, OptSilent, OptRatings, OptMoves, NumFIBSOpt};
|
|
TDEToggleAction *fibsOpt[NumFIBSOpt];
|
|
|
|
public slots:
|
|
|
|
/*
|
|
* Connection handling
|
|
* -------------------
|
|
*/
|
|
|
|
// initiate asynchronous connection establishment
|
|
void connectFIBS();
|
|
|
|
// take the connection down
|
|
void disconnectFIBS();
|
|
|
|
// create a new account and connect
|
|
void newAccount();
|
|
|
|
// called when the connection is down
|
|
void connectionClosed();
|
|
|
|
// the hostname has been resolved
|
|
void hostFound();
|
|
|
|
// a connection error occurred
|
|
void connError(int f);
|
|
|
|
// connection has been established
|
|
void connected();
|
|
|
|
// data can be read from the socket
|
|
void readData();
|
|
|
|
// send the string s to the server
|
|
void sendData(const TQString &s);
|
|
|
|
protected:
|
|
|
|
// get the connection parameters
|
|
bool queryConnection(const bool newlogin);
|
|
|
|
private:
|
|
|
|
// actual connection object
|
|
TQSocket *connection;
|
|
|
|
// flag if we have login information or new account
|
|
bool login;
|
|
|
|
protected slots:
|
|
|
|
/*
|
|
* FIBS command slots
|
|
* ------------------
|
|
*/
|
|
|
|
// go away and leave a message
|
|
void away();
|
|
|
|
// come back after being away
|
|
void back();
|
|
|
|
// roll dice
|
|
virtual void roll();
|
|
|
|
// double the cube
|
|
virtual void cube();
|
|
|
|
// reload the board to the last known sane state
|
|
virtual void load();
|
|
|
|
// accept an offer
|
|
void accept();
|
|
|
|
// reject an offer
|
|
void reject();
|
|
|
|
// continue a multi game match
|
|
void match_conti();
|
|
|
|
// leave a multi game match
|
|
void match_leave();
|
|
|
|
protected slots:
|
|
|
|
/*
|
|
* All strings received from the server are given to handleServerData() for
|
|
* identification and processing. It implements a limited state machine to
|
|
* handle the incoming data correctly. The whole function could probably be
|
|
* made more efficient, but it is not time critical (and it appears to be
|
|
* easier to understand this way).
|
|
*/
|
|
void handleServerData(TQString &line);
|
|
|
|
protected:
|
|
|
|
enum RxStatus {RxIgnore, RxConnect, RxWhois, RxMotd, RxRating,
|
|
RxNewLogin, RxGoodbye, RxNormal};
|
|
|
|
int rxStatus, rxCount;
|
|
|
|
TQString rxCollect;
|
|
|
|
/*
|
|
* The following functions handle the individual states
|
|
* of the handleServerData() state machine,
|
|
*/
|
|
void handleMessageWhois(const TQString &line);
|
|
void handleMessageRating(const TQString &line);
|
|
void handleMessageMotd(const TQString &line);
|
|
void handleMessageNewLogin(const TQString &line);
|
|
void handleMessageConnect(const TQString &line, const TQString &rawline);
|
|
void handleMessageNormal(TQString &line, TQString &rawline);
|
|
|
|
/*
|
|
* The next enumeration and the array of regular expressions is needed for the
|
|
* message identification in handleServerData().
|
|
*/
|
|
enum Pattern {Welcome, OwnInfo, NoLogin, BegRate, EndRate, HTML_lt, HTML_gt,
|
|
BoardSY, BoardSN, WhoisBG, WhoisE1, WhoisE2, WhoEnde, WhoInfo,
|
|
MotdBeg, MotdEnd, MsgPers, MsgDeli, MsgSave, ChatSay, ChatSht,
|
|
ChatWis, ChatKib, SelfSay, SelfSlf, SelfSht, SelfWis, SelfKib,
|
|
UserLin, UserLot, Goodbye, GameSav, RawBord, YouTurn, PlsMove,
|
|
BegWtch, EndWtch, BegBlnd, EndBlnd, BegGame, OneWave, TwoWave,
|
|
YouWave, Reload1, Reload2, GameBG1, GameBG2, GameRE1, GameRE2,
|
|
GameEnd, EndLose, EndVict, MatchB1, MatchB2, MatchB3, MatchB4,
|
|
RejAcpt, YouAway, YouAcpt, HelpTxt, Invite0, Invite1, Invite2,
|
|
Invite3, ConLeav, TabChar, PlsChar, OneName, TypJoin, YouBack,
|
|
YouMove, YouRoll, TwoStar, BoxHori, BoxVer1, BoxVer2, OthrNam,
|
|
YourNam, GivePwd, RetypeP, GreedyY, GreedyN, RejCont, AcptWin,
|
|
YouGive, DoubleY, DoubleN, KeepAlv, RatingY, RatingN,
|
|
NumPattern};
|
|
|
|
TQRegExp pat[NumPattern];
|
|
|
|
/*
|
|
* This function is simply filling the pat[] array with the proper values.
|
|
*/
|
|
void initPattern();
|
|
|
|
private:
|
|
|
|
/*
|
|
* Local setup and config variables
|
|
* ================================
|
|
*/
|
|
|
|
/*
|
|
* Various options
|
|
*/
|
|
bool showMsg, whoisInvite;
|
|
TQCheckBox *cbp, *cbi;
|
|
|
|
TQCheckBox *cbk;
|
|
bool keepalive;
|
|
|
|
/*
|
|
* Connection setup
|
|
*/
|
|
enum FIBSInfo {FIBSHost, FIBSPort, FIBSUser, FIBSPswd, NumFIBS};
|
|
TQString infoFIBS[NumFIBS];
|
|
TQLineEdit *lec[NumFIBS];
|
|
|
|
/*
|
|
* Auto messages
|
|
*/
|
|
enum AutoMessages {MsgBeg, MsgLos, MsgWin, NumMsg};
|
|
TQLineEdit *lem[NumMsg];
|
|
TQCheckBox *cbm[NumMsg];
|
|
bool useAutoMsg[NumMsg];
|
|
TQString autoMsg[NumMsg];
|
|
};
|
|
|
|
#endif // __KBGFIBS_H
|