You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
2.6 KiB
85 lines
2.6 KiB
// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
|
|
//
|
|
// This library is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU Lesser General Public
|
|
// License version 2.1 as published by the Free Software Foundation.
|
|
//
|
|
// This library is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
// Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this library; see the file COPYING.LIB. If not, write to
|
|
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
// Boston, MA 02110-1301, USA.
|
|
|
|
#ifndef LIBATLANTIC_PLAYER_H
|
|
#define LIBATLANTIC_PLAYER_H
|
|
|
|
#include <tqobject.h>
|
|
#include <tqstring.h>
|
|
|
|
#include "libatlantic_export.h"
|
|
|
|
class Estate;
|
|
class Game;
|
|
|
|
class LIBATLANTIC_EXPORT Player : public QObject
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
Player(int playerId);
|
|
|
|
int id() { return m_id; }
|
|
void setGame(Game *game);
|
|
Game *game();
|
|
void setLocation(Estate *location);
|
|
Estate *location() { return m_location; }
|
|
void setDestination(Estate *destination);
|
|
Estate *destination() { return m_destination; }
|
|
void setIsSelf(const bool isSelf) { m_isSelf = isSelf; }
|
|
bool isSelf() const { return m_isSelf; }
|
|
void setBankrupt(bool bankrupt);
|
|
bool isBankrupt() { return m_bankrupt; }
|
|
void setHasDebt(bool hasDebt);
|
|
bool hasDebt() { return m_hasDebt; }
|
|
void setHasTurn(const bool hasTurn);
|
|
bool hasTurn() const { return m_hasTurn; }
|
|
void setCanRoll(bool canRoll);
|
|
bool canRoll() const { return m_canRoll; }
|
|
void setCanBuy(bool canBuy);
|
|
bool canBuy() const { return m_canBuy; }
|
|
void setCanAuction(bool canAuction);
|
|
bool canAuction() const { return m_canAuction; }
|
|
void setCanUseCard(bool canUseCard);
|
|
bool canUseCard() const { return m_canUseCard; }
|
|
void setInJail(const bool inJail);
|
|
bool inJail() const { return m_inJail; }
|
|
void setName(const TQString _n);
|
|
TQString name() const { return m_name; }
|
|
void setHost(const TQString &host);
|
|
TQString host() const { return m_host; }
|
|
void setImage(const TQString &image);
|
|
const TQString image() const { return m_image; }
|
|
void setMoney(unsigned int _m);
|
|
unsigned int money() const { return m_money; }
|
|
void update(bool force = false);
|
|
|
|
signals:
|
|
void changed(Player *player);
|
|
void gainedTurn();
|
|
|
|
private:
|
|
int m_id;
|
|
bool m_changed, m_isSelf;
|
|
bool m_bankrupt, m_hasDebt, m_hasTurn, m_canRoll, m_canBuy, m_canAuction, m_canUseCard, m_inJail;
|
|
unsigned int m_money;
|
|
TQString m_name, m_host, m_image;
|
|
Game *m_game;
|
|
Estate *m_location, *m_destination;
|
|
};
|
|
|
|
#endif
|