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tdegames/atlantik/libatlantikui/auction_widget.cpp

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// Copyright (c) 2002 Rob Kaper <cap@capsi.com>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License version 2.1 as published by the Free Software Foundation.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this library; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include <tqvgroupbox.h>
#include <tqhbox.h>
#include <tqspinbox.h>
#include <tqlabel.h>
#include <kdebug.h>
#include <kdialog.h>
#include <kiconloader.h>
#include <klocale.h>
#include <kpushbutton.h>
#include <atlantic_core.h>
#include <player.h>
#include <estate.h>
#include <auction.h>
#include "auction_widget.moc"
AuctionWidget::AuctionWidget(AtlanticCore *atlanticCore, Auction *auction, TQWidget *parent, const char *name) : TQWidget(parent, name)
{
m_atlanticCore = atlanticCore;
m_auction = auction;
connect(m_auction, TQT_SIGNAL(changed()), this, TQT_SLOT(auctionChanged()));
connect(m_auction, TQT_SIGNAL(updateBid(Player *, int)), this, TQT_SLOT(updateBid(Player *, int)));
connect(this, TQT_SIGNAL(bid(Auction *, int)), m_auction, TQT_SIGNAL(bid(Auction *, int)));
m_mainLayout = new TQVBoxLayout(this, KDialog::marginHint());
TQ_CHECK_PTR(m_mainLayout);
// Player list
Estate *estate = auction->estate();
m_playerGroupBox = new TQVGroupBox(estate ? i18n("Auction: %1").arg(estate->name()) : i18n("Auction"), this, "groupBox");
m_mainLayout->addWidget(m_playerGroupBox);
m_playerList = new KListView(m_playerGroupBox);
m_playerList->addColumn(i18n("Player"));
m_playerList->addColumn(i18n("Bid"));
m_playerList->setSorting(1, false);
KListViewItem *item;
Player *player, *pSelf = m_atlanticCore->playerSelf();
TQPtrList<Player> playerList = m_atlanticCore->players();
for (TQPtrListIterator<Player> it(playerList); *it; ++it)
{
if ( (player = *it) && player->game() == pSelf->game() )
{
item = new KListViewItem(m_playerList, player->name(), TQString("0"));
item->setPixmap(0, TQPixmap(SmallIcon("personal")));
m_playerItems[player] = item;
connect(player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *)));
}
}
// Bid spinbox and button
TQHBox *bidBox = new TQHBox(this);
m_mainLayout->addWidget(bidBox);
m_bidSpinBox = new TQSpinBox(1, 10000, 1, bidBox);
KPushButton *bidButton = new KPushButton(i18n("Make Bid"), bidBox, "bidButton");
connect(bidButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotBidButtonClicked()));
// Status label
m_statusLabel = new TQLabel(this, "statusLabel");
m_mainLayout->addWidget(m_statusLabel);
}
void AuctionWidget::auctionChanged()
{
TQString status;
switch (m_auction->status())
{
case 1:
status = i18n("Going once...");
break;
case 2:
status = i18n("Going twice...");
break;
case 3:
status = i18n("Sold!");
break;
default:
status = TQString();
}
m_statusLabel->setText(status);
}
void AuctionWidget::playerChanged(Player *player)
{
if (!player)
return;
TQListViewItem *item;
if (!(item = m_playerItems[player]))
return;
item->setText(0, player->name());
m_playerList->triggerUpdate();
}
void AuctionWidget::updateBid(Player *player, int amount)
{
if (!player)
return;
TQListViewItem *item;
if (!(item = m_playerItems[player]))
return;
item->setText(1, TQString::number(amount));
m_bidSpinBox->setMinValue(amount+1);
m_playerList->triggerUpdate();
}
void AuctionWidget::slotBidButtonClicked()
{
emit bid(m_auction, m_bidSpinBox->value());
}