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976 lines
20 KiB
976 lines
20 KiB
/* Yo Emacs, this -*- C++ -*-
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Copyright (C) 1999-2001 Jens Hoefkens
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jens@hoefkens.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/*
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This file contains the declaration and definition of a couple of
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classes related to the KBgBoard class.
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Effort has been made to keep this class general. Please comment on that
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if you want to use it in your own project. Most of the stuff is private
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and/or in utility classes that shouldn't be used directly. All public
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interfaces are in teh beginning of the file.
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*/
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#ifndef KBGBOARD_H
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#define KBGBOARD_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <tqspinbox.h>
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#include <tqpushbutton.h>
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#include <tqcheckbox.h>
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#include <tqdialog.h>
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#include <tqstring.h>
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#include <tqpainter.h>
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#include <tqpixmap.h>
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#include <tqbitmap.h>
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#include <tqregexp.h>
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#include <tqradiobutton.h>
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#include <tqwidget.h>
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#include <tqptrlist.h>
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#include <tqtimer.h>
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#include <tqlabel.h>
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#include <tqcursor.h>
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#include <tqpopupmenu.h>
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#include <tqcombobox.h>
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#include <kdialogbase.h>
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#include <kfontdialog.h>
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#include "kbgstatus.h"
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/*
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* Just some internal constants and classes
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*/
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const int US = KBgStatus::US;
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const int THEM = KBgStatus::THEM;
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const int BOTH = KBgStatus::BOTH;
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const int HOME_US_LEFT = 101;
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const int HOME_US_RIGHT = 102;
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const int HOME_THEM_LEFT = 103;
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const int HOME_THEM_RIGHT = 104;
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const int BAR_US = 105;
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const int BAR_THEM = 106;
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const int HOME_US = 107;
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const int HOME_THEM = 108;
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const int SHORT_MOVE_NONE = 0;
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const int SHORT_MOVE_SINGLE = 1;
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const int SHORT_MOVE_DOUBLE = 2;
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class KBgBoard;
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class KBgBoardCell;
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class KBgBoardMove;
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class KBgBoardHome;
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class KBgBoardBar;
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class KBgBoardField;
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class KBgBoardQDice;
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/**
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* The KBgBoard class.
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*
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* This class handles all game operations of the client.
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*/
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class KBgBoard : public TQWidget
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{
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Q_OBJECT
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friend class KBgBoardCell;
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friend class KBgBoardHome;
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friend class KBgBoardBar;
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friend class KBgBoardField;
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public:
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/**
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* Constructor and destructor. Parameter as usual.
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*/
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KBgBoard(TQWidget *parent = 0, const char *name = 0,
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TQPopupMenu *menu = 0);
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virtual ~KBgBoard();
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/**
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* Returns the current read/write status of the board.
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*/
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bool movingAllowed() const;
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/**
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* Returns the current up-to-the-second pip count (including
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* the moves that have been done.
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*/
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int getPipCount(const int& w) const;
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/**
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* Sets the momentary short move mode. The parameter should
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* be one of the constanst SHORT_MOVE_NONE, SHORT_MOVE_SINGLE
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* or SHORT_MOVE_DOUBLE. This the automatic moving of a checker
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* with the shortest possible move away from the current field.
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*/
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void setShortMoveMode(int m);
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/**
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* Returns the current short move mode.
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*/
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int getShortMoveMode();
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/**
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* Sets the background color and passes the info to the
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* child widgets
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*/
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virtual void setBackgroundColor(const TQColor &col);
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/**
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* Prints the baord along with some basic info onto the
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* painetr p. It is assumed that this painter is a postscript
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* printer. Hence the plot is black/white only.
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*/
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void print(TQPainter *p);
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/**
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* Get whose turn it is - US, THEM or 0
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*/
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int getTurn() const;
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/**
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* Allows for overriding the current turn color in edit mode.
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*/
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void storeTurn(const int pcs);
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/**
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* Retrurns the current edit mode status.
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*/
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bool getEditMode() const;
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/**
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* Get a new value for the cube from the user - this opens a dialog
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*/
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void queryCube();
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/**
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* Get the font the board cells should use for the display of
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* numbers and cube value.
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*/
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TQFont getFont() const;
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/**
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* This function has to be reimplemented to provide a minimum size for
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* the playing area.
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*/
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TQSize minimumSizeHint() const;
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public slots:
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/**
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* This allows the users of this widget to dis- and enable
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* mouse events. In effect this triggers the read/write
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* flag of the board.
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*/
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void allowMoving(const bool fl);
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/**
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* Overwritten resize event handler.
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*
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* We overwrite the handler to make sure that all the cells are
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* repainted as well.
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*/
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virtual void resizeEvent(TQResizeEvent *);
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/**
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* Undo the last move.
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*/
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void undoMove();
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/**
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* Redo a previously undone move
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*/
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void redoMove();
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/**
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* This is the most important public member. It takes
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* a board status - s. the KBgBoardStatus class -
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* and sets the board accordingly.
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*/
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void setState(const KBgStatus &);
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/**
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* Set the context menu
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*/
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void setContextMenu(TQPopupMenu *menu);
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/**
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* Get the current state of the board.
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*/
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KBgStatus *getState(KBgStatus *st) const;
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/**
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* Sets the edit mode of the board. In that mode the board can be
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* modified arbitrarily.
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*/
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void setEditMode(const bool m);
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/**
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* Allows the users of the board classe to set the font to be used
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* on the board. Note that the fontsize is dynamically set
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*/
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void setFont(const TQFont& f);
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/**
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* Write the current configuration to the application's data base
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*/
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void saveConfig();
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/**
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* Restore the stored configuration or start with reasonable defaults
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*/
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void readConfig();
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signals:
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/**
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* The text identifies the current game status - could be put
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* into the main window caption
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*/
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void statText(const TQString &msg);
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/**
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* The cells connect to this signal and it tells them that it is
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* time to update their content now if necessary.
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*/
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void finishedUpdate();
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/**
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* The user has requested the dice to be rolled. Emit the
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* request to somebody who knows how to do that.
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*/
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void rollDice(const int w);
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/**
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* Ask the server to double
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*/
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void doubleCube(const int w);
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/**
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* Once the moves are all made, build a server command and send
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* them out.
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*/
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void currentMove(TQString *s);
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/* ************************************************** */
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/* ************************************************** */
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/* Everything below this line is private and it */
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/* shouldn't be used by users of this widget. */
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/* This means the whole file! All following */
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/* classes and members are private. */
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/* ************************************************** */
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/* ************************************************** */
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protected:
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virtual TQSize sizeHint() const;
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TQColor baseColors[2];
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TQFont boardFont;
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KBgBoardCell* cells[30];
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bool computePipCount;
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private:
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/**
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* Emits a currentMove string to whomever cares.
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*/
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void sendMove();
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/**
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* Emit a request for doubling.
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*/
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void getDoubleCube(const int w);
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/**
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* Get pieces on who's bar - US or THEM
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*/
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int getOnBar( int who ) const;
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/**
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* Get who's dice num - who = US or THEM, num = 0 or 1
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*/
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int getDice( int w, int n ) const;
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/**
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* Get the number on the cube
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*/
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int getCube() const;
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/**
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* Ask the server for rolling
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*/
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void getRollDice(const int w);
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/**
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* Tell the board that we kicked a piece off and store
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* the information
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*/
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void kickedPiece();
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/**
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* Check whether a move off is possible by checking that all pieces
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* are either in the home board or already off
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*/
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bool moveOffPossible() const;
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/**
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* Check whether who (US or THEM) can double
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*/
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bool canDouble( int who ) const;
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/**
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* The cells have to tell us if the change the number of pieces, since
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* we check that sometimes
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*/
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void updateField( int f, int v );
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/**
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* Convert an ID from to the board numbers
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*/
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int IDtoNum(const int ID ) const;
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/**
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* Checks if there is a possibility to get from src to dest.
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*/
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int checkMultiMove( int src, int dest, int m[4] );
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/**
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* Checks whether the dice allow a move from src to dest (ID's)
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*/
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bool diceAllowMove( int src, int dest );
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/**
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* Make a move from src to dest. The numbers are cellID's.
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*/
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void makeMove( int src, int dest );
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/**
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* Translates a field number to a pointer to the cell.
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*/
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KBgBoardCell* getCell(int num);
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/**
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* Draws a piece on the painter p, with the upper left corner
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* of the enclosing rectangle being (x,y)
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*/
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void drawCircle(TQPainter *p, int x, int y, int pcs, int diam,
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int col, bool upper, bool outer) const;
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/**
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* Draws an anti-aliased checker on the painter p.
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*/
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void drawChecker(TQPainter *p, int x, int y, int pcs, int diam,
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int col, bool upper) const;
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/**
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* Draws a simple 2-color checker on the painter p. This is intended
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* for printing.
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*/
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void drawSimpleChecker(TQPainter *p, int x, int y, int pcs,
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int diam) const;
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/**
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* Given a position on the board, return the cell under the mouse pointer
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*/
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KBgBoardCell* getCellByPos(const TQPoint& p) const;
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/**
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* Name says it all, doesn't it?
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*/
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void showContextMenu();
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/**
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* Temporary replace the cursor, saves the old one
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*/
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void replaceCursor(const TQCursor& c);
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/**
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* Restore the previously stored cursor.
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*/
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void restoreCursor();
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/**
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* Given the sign of p, return the current base color
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*/
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TQColor getCheckerColor(int p) const;
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/**
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* Small utility function for makeMove - just for readability
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*/
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int makeMoveHelper(int si, int sf, int delta);
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/**
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* Private data members - no description needed
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*/
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TQPopupMenu *contextMenu;
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TQPtrList<KBgBoardMove> moveHistory;
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TQPtrList<KBgBoardMove> redoHistory;
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int direction, color;
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int hasmoved;
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bool allowmoving, editMode;
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int storedTurn;
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int onbar[2];
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int onhome[2];
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int board[26];
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int dice[2][2];
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int possMoves[7];
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int cube;
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int checkerDiam;
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bool cubechanged;
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bool maydouble[2];
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int shortMoveMode;
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TQCursor *savedCursor;
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};
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/**
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* Base class for the cells on the board
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*
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* This base class provides all the necessary functions of a cell
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* on a backgammon board. It has a bunch of virtual functions that
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* are overloaded in the derived classes.
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*/
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class KBgBoardCell : public TQLabel
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{
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Q_OBJECT
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public:
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/**
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* Constructor and destructor
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*/
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KBgBoardCell(TQWidget * parent, int numID);
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virtual ~KBgBoardCell();
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/**
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* sets the number and color of checkers on this cell
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* takes care of repainting
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*/
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virtual void cellUpdate(const int p, const bool cubechanged = false) = 0;
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/**
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* Draws the content of the cell on the painter *p
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*/
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virtual void paintCell(TQPainter *p, int xo = 0, int yo = 0,
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double sf = 1.0) const;
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/**
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* Updates all the status variables at once
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*/
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virtual void statusUpdate(int dir, int col);
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protected:
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/**
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* Draw vertical lines around the board.
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*/
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void drawVertBorder(TQPainter *p, int xo, int yo, double sf = 1.0) const;
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void drawOverlappingCheckers(TQPainter *p, int xo, int yo,
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double sf = 1.0) const;
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void drawCube(TQPainter *p, int who, int xo, int yo, double sf = 1.0) const;
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/**
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* Puts a piece of color on a field
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*/
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void putPiece( int newColor );
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/**
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* Removes a piece from a field. Returns true if success or false else
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* (i.e. there is no piece on this field.
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*/
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bool getPiece();
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/**
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* Return the number of this cell
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*/
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virtual int getNumber() const;
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/**
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* Return the suggested diameter of a piece
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*/
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int getCheckerDiameter() const;
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int getCellColor();
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/**
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* Do we allow a drop of the DragEvent ? This checks the payload and
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* reacts on it.
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*/
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virtual bool dropPossible(int fromCellID, int newColor) = 0;
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protected:
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/**
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* Overwrite how a cell draws itself
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*/
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virtual void drawContents(TQPainter *);
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/**
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* Status numbers that store the current board status.
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*/
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int mouseButton;
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int direction;
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int color;
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/**
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* How many pieces are we currently holding ?
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*/
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int pcs;
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/**
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* Our own ID
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*/
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int cellID;
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/**
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* Indicates whether this cell needs to repaint itself after
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* the board has been processed.
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*/
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bool stateChanged;
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bool colorChanged, directionChanged;
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/**
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* the board and the pieces are one unit (none makes
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* sense without the other). So the pieces know and access their parent.
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*/
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KBgBoard *board;
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void checkAndMakeShortMove(TQMouseEvent *e, int m);
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/**
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* Returns the bounding rectangle of the cube on this cell
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*/
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TQRect cubeRect( int who, bool big, double sf = 1.0 ) const;
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/**
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* Returns the bounding rectangle of the dice i on this cell
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*/
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TQRect diceRect(int i, bool big, double sf = 1.0, double scale = 0.45) const;
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bool dragInProgress;
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protected slots:
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/**
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* Refreshes the widget. This is essentially a call to update().
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*/
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virtual void refresh();
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/**
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* Can we currently drag from this field ?
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*/
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virtual bool dragPossible() const = 0;
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/**
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* Possibly initiate a drag.
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*/
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virtual void mouseMoveEvent( TQMouseEvent * );
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virtual void mousePressEvent(TQMouseEvent *e);
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/**
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* Make the shortes possible move away from this cell
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*/
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void makeShortMove();
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void makeShortMoveHelper(int s, int d);
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/**
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* Catch a single left click and perhapes make a move.
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*/
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virtual void mouseReleaseEvent( TQMouseEvent *e );
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/**
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* Catch a double left click and perhapes make a move.
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*/
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virtual void mouseDoubleClickEvent( TQMouseEvent *e );
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};
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/**
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* The homes are derived from the regular cells. They just overwrite
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* some members.
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*/
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class KBgBoardHome : public KBgBoardCell
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{
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Q_OBJECT
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public:
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/**
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* sets the number and color of checkers on this cell
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* takes care of repainting
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*/
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virtual void cellUpdate(const int p, const bool cubechanged = false);
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/*
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* Draws the content of the cell on the painter *p
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*/
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virtual void paintCell(TQPainter *p, int xo = 0, int yo = 0,
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double sf = 1.0) const;
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/**
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* Constructor and destructor
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*/
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KBgBoardHome( TQWidget * parent, int numID);
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virtual ~KBgBoardHome();
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/**
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* Check whether a drop on the home cell is possible.
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*/
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virtual bool dropPossible(int fromCellID, int newColor);
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protected:
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/**
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* Determine whether a drag from the home is possible.
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*/
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virtual bool dragPossible() const;
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/**
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* Get the double clicks
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*/
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virtual void mouseDoubleClickEvent( TQMouseEvent *e );
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/**
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* The homes contain dice and cube. This draws them.
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*/
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void drawDiceAndCube(TQPainter *p, int who, int xo, int yo,
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double sf) const;
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void drawDiceFrame(TQPainter *p, int col, int num, int xo, int yo,
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bool big, double sf) const;
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void drawDiceFace(TQPainter *p, int col, int num, int who, int xo,
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int yo, double sf) const;
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private:
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/**
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* Save old dice to avoid repainting
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*/
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int savedDice[2];
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};
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/**
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* The bars are derived from the regular cells. They just overwrite
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* some members.
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*/
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class KBgBoardBar : public KBgBoardCell
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{
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Q_OBJECT
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public:
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/**
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* sets the number and color of checkers on this cell
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* takes care of repainting
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*/
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virtual void cellUpdate(const int p, const bool cubechanged = false);
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/**
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* Draws the content of the cell on the painter *p
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*/
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virtual void paintCell(TQPainter *p, int xo = 0, int yo = 0,
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double sf = 1.0) const;
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/**
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* Constructor
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*/
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KBgBoardBar( TQWidget * parent, int numID );
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/**
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* Destructor
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*/
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virtual ~KBgBoardBar();
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/**
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* Check whether a drop on the bar cell is possible.
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*/
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virtual bool dropPossible(int fromCellID, int newColor);
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protected:
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/**
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* Determine whether a drag from the bar is possible.
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*/
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virtual bool dragPossible() const;
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/**
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* Get the double clicks
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*/
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virtual void mouseDoubleClickEvent(TQMouseEvent *e);
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};
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/**
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* The fields are derived from the regular cells. They just overwrite
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* some members.
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*/
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class KBgBoardField : public KBgBoardCell
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{
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Q_OBJECT
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public:
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/**
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* Constructor and destructor
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*/
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KBgBoardField( TQWidget * parent, int numID);
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virtual ~KBgBoardField();
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/**
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* sets the number and color of checkers on this cell
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* takes care of repainting
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*/
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virtual void cellUpdate(const int p, const bool cubechanged = false);
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/**
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* Draws the content of the cell on the painter *p
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*/
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virtual void paintCell(TQPainter *p, int xo = 0, int yo = 0,
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double sf = 1.0) const;
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/**
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* Check whether a drop on the field cell is possible.
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*/
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virtual bool dropPossible(int fromCellID, int newColor);
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protected:
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/**
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* Determine whether a drag from the field is possible.
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*/
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virtual bool dragPossible() const;
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/**
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* Return the y-coordinate of the number of the field.
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*/
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int numberBase() const;
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};
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/**
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* Internal class for storing a move in the undo history buffer.
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*/
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class KBgBoardMove
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{
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public:
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/**
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* Accepts source, destination and the dice that made this move
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* possible. Set the kicked flag to false.
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*/
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KBgBoardMove(int src, int dest, int delta)
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{s = src; d = dest; l = delta; k = false;}
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/**
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* Set this move to be a kick
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*/
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void setKicked(bool kicked) {k = kicked;}
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/**
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* Look up the source
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*/
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int source() const {return s;}
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/**
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* Look up the destination
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*/
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int destination() const {return d;}
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/**
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* Look up the dice that made this move
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*/
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int length() const {return l;}
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/**
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* Check whether the move kicked a piece
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*/
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bool wasKicked() const {return k;}
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private:
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/**
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* Source, destination, dice
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*/
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int s, d, l;
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/**
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* Kicked move ?
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*/
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bool k;
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};
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/**
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* Simple dialog that allows to query the user for dice values.
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*
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* A very simple dialog with two SpinBoxes and two buttons.
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*/
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class KBgBoardQDice : public TQDialog
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{
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Q_OBJECT
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public:
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/**
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* Constructor and destructor
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*/
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KBgBoardQDice(const char *name = 0);
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virtual ~KBgBoardQDice();
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protected:
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/**
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* Spin boxes and buttons are children
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*/
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TQSpinBox *sb[2];
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TQPushButton *ok;
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TQPushButton *cancel;
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public slots:
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/**
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* Get the face values.
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*/
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int getDice(int n);
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};
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|
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/**
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* Simple dialog that allows to query the user for the cube value.
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*/
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class KBgBoardQCube : public TQDialog
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{
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Q_OBJECT
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|
|
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public:
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/**
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* Constructor and destructor
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*/
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KBgBoardQCube(int val, bool us, bool them);
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virtual ~KBgBoardQCube();
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protected:
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/**
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* Spin boxes and buttons are children
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*/
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TQComboBox *cb[2];
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TQPushButton *ok;
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TQPushButton *cancel;
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public slots:
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/**
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* Get the face values.
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*/
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int getCubeValue();
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int getCubeOwner();
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protected slots:
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/**
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* These slots are needed to get consistent relations
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* between the two combo boxes.
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*/
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void changePlayer(int val);
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void changeValue(int player);
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};
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|
|
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/**
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|
* Extension of the KBgBoard class that can add itself
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* to a TQTabDialog for configuration.
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*/
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class KBgBoardSetup : public KBgBoard
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|
{
|
|
Q_OBJECT
|
|
|
|
|
|
public:
|
|
|
|
/**
|
|
* Constructor
|
|
*/
|
|
KBgBoardSetup(TQWidget *parent = 0, const char *name = 0,
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TQPopupMenu *menu = 0);
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|
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/**
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|
* Lets the board put its setup pages into the notebook nb
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*/
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|
void getSetupPages(KDialogBase *nb);
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|
|
|
public slots:
|
|
|
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/**
|
|
* Setup changes are confirmed. Store them.
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*/
|
|
void setupOk();
|
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|
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/**
|
|
* Setup has been cancelled. Undo the color changes
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|
*/
|
|
void setupCancel();
|
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|
|
/**
|
|
* Load default values for user settings
|
|
*/
|
|
void setupDefault();
|
|
|
|
protected slots:
|
|
|
|
/**
|
|
* Open a color dialog for the background color
|
|
*/
|
|
void selectBackgroundColor();
|
|
|
|
/**
|
|
* Open a color dialog for the first checker color
|
|
*/
|
|
void selectBaseColorOne();
|
|
|
|
/**
|
|
* Open a color dialog for the second checker color
|
|
*/
|
|
void selectBaseColorTwo();
|
|
|
|
private:
|
|
|
|
/**
|
|
* Save settings before the user changed them
|
|
*/
|
|
KFontChooser *kf;
|
|
|
|
TQRadioButton *rbMove[3];
|
|
|
|
TQColor saveBackgroundColor;
|
|
TQColor saveBaseColors[2];
|
|
|
|
/**
|
|
* Need these to change their colors
|
|
*/
|
|
TQPushButton *pbc_1, *pbc_2, *pbc_3;
|
|
TQCheckBox *cbp;
|
|
};
|
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|
|
#endif // KBGBOARD_H
|