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tdegames/libtdegames/kgame
Michele Calgaro 5a413fcfb0
Renaming of files in preparation for code style tools.
4 years ago
..
dialogs Renaming of files in preparation for code style tools. 4 years ago
CMakeLists.txt Initial cmake conversion 9 years ago
COMPAT Rename obsolete tq methods to standard names 13 years ago
DESIGN Rename old tq methods that no longer need a unique name 13 years ago
Makefile.am Renaming of files in preparation for code style tools. 4 years ago
README.LIB Actually move the kde files that were renamed in the last commit 13 years ago
TODO Rename KCModule, KConfig, KIO, KServer, and KSocket to avoid conflicts with KDE4 12 years ago
kgame.cpp Removed code formatting modelines. 4 years ago
kgame.h Branding cleanup: KDE -> TDE 13 years ago
kgamechat.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kgamechat.h Branding cleanup: KDE -> TDE 13 years ago
kgameerror.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kgameerror.h Branding cleanup: KDE -> TDE 13 years ago
kgameio.cpp Branding cleanup: KDE -> TDE 13 years ago
kgameio.h Rename KGlobal, KProcess, and KClipboard to avoid conflicts with KDE4 12 years ago
kgamemessage.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kgamemessage.h Branding cleanup: KDE -> TDE 13 years ago
kgamenetwork.cpp Removed code formatting modelines. 4 years ago
kgamenetwork.h Branding cleanup: KDE -> TDE 13 years ago
kgameprocess.cpp Branding cleanup: KDE -> TDE 13 years ago
kgameprocess.h Rename KGlobal, KProcess, and KClipboard to avoid conflicts with KDE4 12 years ago
kgameproperty.cpp Branding cleanup: KDE -> TDE 13 years ago
kgameproperty.h Branding cleanup: KDE -> TDE 13 years ago
kgamepropertyarray.h Branding cleanup: KDE -> TDE 13 years ago
kgamepropertyhandler.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kgamepropertyhandler.h Branding cleanup: KDE -> TDE 13 years ago
kgamepropertylist.h Branding cleanup: KDE -> TDE 13 years ago
kgamesequence.cpp Removed code formatting modelines. 4 years ago
kgamesequence.h Branding cleanup: KDE -> TDE 13 years ago
kgameversion.h Branding cleanup: KDE -> TDE 13 years ago
kmessageclient.cpp Fix unintended renaming 11 years ago
kmessageclient.h Branding cleanup: KDE -> TDE 13 years ago
kmessageio.cpp Rename KGlobal, KProcess, and KClipboard to avoid conflicts with KDE4 12 years ago
kmessageio.h Rename KGlobal, KProcess, and KClipboard to avoid conflicts with KDE4 12 years ago
kmessageserver.cpp Fix unintended renaming 11 years ago
kmessageserver.h Fix unintended renaming 11 years ago
kmessageserver.png Fix invalid headers in PNG files and optimize for size 8 years ago
kplayer.cpp Rename additional header files to avoid conflicts with KDE4 12 years ago
kplayer.h Branding cleanup: KDE -> TDE 13 years ago
libtdegames.html Branding cleanup: KDE -> TDE 13 years ago
messages.txt Rename old tq methods that no longer need a unique name 13 years ago
scenario0.png Fix invalid headers in PNG files and optimize for size 8 years ago
scenario1.png Fix invalid headers in PNG files and optimize for size 8 years ago
scenario2.png Fix invalid headers in PNG files and optimize for size 8 years ago

README.LIB

some thoughts and comments about the lib - usually for KGame hackers

- setMin/MaxPlayers() etc. use KGameProperty::changeValue() which is slightly
  unclean but as these functions can only called by the ADMIN it doesn't matter.
- AB: KGamePropertyList && KGamePropertyArray:
     for PolicyClean||PolicyDirty the values are streamed into a QDataStream as usual
     for PolicyDirty||PolicyLocal the values are streamed as well but
     additionally command() is called immediately. The values are read from
     the stream there. This is some kind of performance loss as it would be
     faster *not* to stream it but imediately call e.g. insert(). But it will
     probably save a *lot* of bugs!