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tdegames/kbackgammon/engines/gnubg/kbggnubg.h

224 lines
3.8 KiB

/*
Copyright (C) 1999-2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#ifndef __KBGGNU_H
#define __KBGGNU_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <generic/kbgengine.h>
#include <tqtimer.h>
#include <tqspinbox.h>
#include <tdeaction.h>
#include <krandomsequence.h>
#include <kprocess.h>
#include <tqstringlist.h>
/**
*
*
*/
class KBgEngineGNU : public KBgEngine
{
Q_OBJECT
public:
/*
* Constructor and destructor
*/
KBgEngineGNU(TQWidget *parent = 0, TQString *name = 0, TQPopupMenu *pmenu = 0);
virtual ~KBgEngineGNU();
/**
* Fills the engine-specific page into the notebook
*/
virtual void getSetupPages(KDialogBase *nb);
virtual void setupOk();
virtual void setupDefault();
virtual void setupCancel();
/*
* Check with the engine if we can quit. This may require user
* interaction.
*/
virtual bool queryClose();
/**
* About to be closed. Let the engine exit properly.
*/
virtual bool queryExit();
virtual void start();
public slots:
/**
* Read user settings from the config file
*/
virtual void readConfig();
/**
* Save user settings to the config file
*/
virtual void saveConfig();
/**
* Double the cube of player w
*/
virtual void doubleCube(const int w);
/**
* A move has been made on the board - see the board class
* for the format of the string s
*/
virtual void handleMove(TQString *s);
/**
* Undo the last move
*/
virtual void undo();
/**
* Redo the last move
*/
virtual void redo();
/**
* Roll dice for whoevers turn it is
*/
virtual void roll();
/**
* Double the cube for whoevers can double right now
*/
virtual void cube();
/**
* Reload the board to the last known sane state
*/
virtual void load();
/**
* Commit a move
*/
virtual void done();
/*
* Roll dice for the player w
*/
virtual void rollDice(const int w);
/**
* Process the string cmd
*/
virtual void handleCommand(const TQString& cmd);
/**
* Start a new game.
*/
virtual void newGame();
virtual bool haveNewGame() {return true;}
protected slots:
/**
* Store if cmd is allowed or not
*/
void setAllowed(int cmd, bool f);
void startGNU();
private:
/**
* Use the standard method of obtaining random numbers
*/
KRandomSequence random;
/**
* Player's names
*/
TQString nameUS, nameTHEM;
/**
* Who did the last roll
*/
int lastRoll;
/**
* How many checkers to move
*/
int toMove;
/**
* Various flags, representing the current status of the game
*/
bool rollingAllowed, undoPossible, donePossible;
bool gameRunning, redoPossible, doublePossible;
/**
* Count the number of available undos
*/
int dummy, undoCounter;
private:
enum Turn {uRoll, uMove, tRoll, tMove, maxTurn};
TDEProcess gnubg;
TQStringList cmdList;
TQTimer *cmdTimer;
TQString partline;
TQString board;
TQString lastmove;
int turn;
TDEAction *resAction;
protected slots:
void wroteStdin(TDEProcess *);
void receiveData(TDEProcess *, char *buffer, int buflen);
void handleLine(const TQString &l);
void gnubgExit(TDEProcess *proc);
void nextCommand();
};
#endif // __KBGGNU_H