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tdegames/kmahjongg/kmahjongg.h

121 lines
2.7 KiB

/*
$Id$
kmahjongg, the classic mahjongg game for TDE project
Requires the TQt widget libraries, available at no cost at
http://www.troll.no
Copyright (C) 1997 Mathias Mueller <in5y158@public.uni-hamburg.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef _KMAHJONGG_H
#define _KMAHJONGG_H
#include <tdemainwindow.h>
#include "KmTypes.h"
#include "Tileset.h"
#include "Background.h"
#include "BoardLayout.h"
#include "Preview.h"
#include "HighScore.h"
#include "boardwidget.h"
class GameTimer;
class Editor;
class TDEToggleAction;
class TQLabel;
/**
...
@author Mathias
*/
class KMahjongg : public TDEMainWindow
{
Q_OBJECT
public:
KMahjongg( TQWidget* parent = 0, const char *name = 0);
~KMahjongg();
public slots:
void startNewGame( int num = -1 );
void showStatusText ( const TQString& , long);
void showTileNumber( int iMaximum, int iCurrent, int iLeft );
void demoModeChanged( bool bActive );
void gameOver( unsigned short removed, unsigned short cheats);
void loadBoardLayout(const TQString&);
void setDisplayedWidth();
void newGame();
void timerReset();
void tileSizeChanged();
private slots:
void showSettings();
void startNewNumeric();
void saveGame();
void loadGame();
void restartGame();
void undo();
void redo();
void pause();
void demoMode();
void showMatchingTiles();
void showHighscores();
void slotBoardEditor();
void openTheme();
void saveTheme();
void openLayout();
void openBackground();
void openTileset();
protected:
void setupTDEAction();
void setupStatusBar();
private:
// number of seconds since the start of the game
unsigned long gameElapsedTime;
BoardWidget* bw;
TQLabel *gameNumLabel;
TQLabel *tilesLeftLabel;
TQLabel *statusLabel;
GameTimer *gameTimer;
HighScore *theHighScores;
Preview *previewLoad;
Editor* boardEditor;
bool bDemoModeActive;
TDEToggleAction *showMatchingTilesAction, *pauseAction, *demoAction;
TDEAction *undoAction, *redoAction;
};
#endif