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313 lines
12 KiB
313 lines
12 KiB
/*
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This file is part of the TDE games library
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Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
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Copyright (C) 2003 Nicolas Hadacek <hadacek@kde.org>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License version 2 as published by the Free Software Foundation.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; see the file COPYING.LIB. If not, write to
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the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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Boston, MA 02110-1301, USA.
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*/
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/*
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$Id$
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*/
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#ifndef __KHIGHSCORE_H__
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#define __KHIGHSCORE_H__
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#include <tqstring.h>
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#include <tqobject.h>
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#include <kdemacros.h>
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class TDEConfig;
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class KFileLock;
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class KRawConfig;
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class KHighscorePrivate;
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/**
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* @short Class for managing highscore tables
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*
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* This is the KDE class for saving and reading highscore tables. It offers the
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* possibility for system-wide highscore tables (configure with e.g.
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* --enable-highscore-dir=/var/games) and a theoretically unlimited number of
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* entries.
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*
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* You can specify different "keys" for an entry - just like the TDEConfig
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* keys. But it will be prefixed with the number of the entry. For example you
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* will probably use something like this to save the name of the player on the
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* top of the list (ie the winner):
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* \code
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* highscore->writeEntry(1, "name", myPlayer->name());
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* \endcode
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* Note that it doesn't really matter if you use "0" or "1" as the first entry
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* of the list as long as your program always uses the same for the first
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* entry. I recommend to use "1", as several convenience methods use this.
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*
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* You can also specify different groups using setHighscoreGroup. Just
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* like the keys mentioned above the groups behave like groups in TDEConfig
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* but are prefixed with "KHighscore_". The default group is just "KHighscore".
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* You might use this e.g. to create different highscore tables like
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* \code
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* table->setHighscoreGroup("Easy");
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* // write the highscores for level "easy" to the table
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* writeEasyHighscores(table);
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*
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* table->setHighscore("Player_1");
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* // write player specific highscores to the table
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* writePlayerHighscores(table);
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* \endcode
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* As you can see above you can also use this to write the highscores of a
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* single player, so the "best times" of a player. To write highscores for a
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* specific player in a specific level you will have to use a more complex way:
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* \code
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* TQString group = TQString("%1_%2").arg(player).arg(level);
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* table->setGroup(group);
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* writeHighscore(table, player, level);
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* \endcode
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*
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* Also note that you MUST NOT mark the key or the group for translation! I.e.
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* don't use i18n() for the keys or groups! Here is the code to read the above
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* written entry:
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* \code
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* TQString firstName = highscore->readEntry(0, "name");
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* \endcode
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* Easy, what?
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* @author Andreas Beckermann <b_mann@gmx.de>
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**/
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class TDE_EXPORT KHighscore : public TQObject
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{
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TQ_OBJECT
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public:
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/** @obsolete
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* Constructor. The highscore file is forced to be local to support
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* games using the old behaviour.
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*/
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KHighscore(TQObject* parent = 0);
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/**
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* Constructor.
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*
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* @param forceLocal if true, the local highscore file is used even
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* when the configuration has been set to use a system-wide file. This
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* is convenient for converting highscores from legacy applications.
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* @param parent parent widget for this widget
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* @since 3.2
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*/
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KHighscore(bool forceLocal, TQObject *parent);
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/**
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* Read the current state of the highscore file. Remember that when
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* it's not locked for writing, this file can change at any time.
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* (This method is only useful for a system-wide highscore file).
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* @since 3.2
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*/
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void readCurrentConfig();
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/** @since 3.2
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* This method open the system-wide highscore file using the effective
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* group id of the game executable (which should be "games"). The
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* effective group id is completely dropped afterwards.
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*
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* Note: this method should be called in main() before creating a
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* TDEApplication and doing anything else (TDEApplication checks that the
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* program is not suid/sgid and will exit the program for security
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* reason if it is the case).
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*/
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static void init(const char *appname);
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/** @since 3.2
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* Lock the system-wide highscore file for writing (does nothing and
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* return true if the local file is used).
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* You should perform writing without GUI interaction to avoid
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* blocking and don't forget to unlock the file as soon as possible
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* with writeAndUnlock().
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*
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* If the config file cannot be locked,
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* the method waits for 1 second and, if it failed again, displays
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* a message box asking for retry or cancel.
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* @param widget used as the parent of the message box.
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*
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* @return false on error or if the config file is locked by another
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* process. In such case, the config stays read-only.
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*/
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bool lockForWriting(TQWidget *widget = 0);
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/**
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* Effectively write and unlock the system-wide highscore file
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* (@see lockForWriting).
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* If using a local highscore file, it will sync the config.
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* @since 3.2
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*/
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void writeAndUnlock();
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/**
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* @return true if the highscore file is locked or if a local
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* file is used.
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* @since 3.2
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*/
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bool isLocked() const;
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/**
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* Destructor.
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* If necessary, write and unlock the highscore file.
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*/
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~KHighscore();
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/**
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* @param entry The number of the entry / the placing of the player
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* @param key A key for this entry. E.g. "name" for the name of the
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* player. Nearly the same as the usual keys in TDEConfig - but they
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* are prefixed with the entry number
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* @param value The value of this entry
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**/
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void writeEntry(int entry, const TQString& key, const TQString& value);
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/**
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* This is an overloaded member function, provided for convenience.
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* It differs from the above function only in what argument(s) it accepts.
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**/
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void writeEntry(int entry, const TQString& key, int value);
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/**
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* This is an overloaded member function, provided for convenience.
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* It differs from the above function only in what argument(s) it accepts.
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* See TDEConfigBase documentation for allowed TQVariant::Type.
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**/
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void writeEntry(int entry, const TQString& key, const TQVariant &value);
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/**
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* Reads an entry from the highscore table.
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* @param entry The number of the entry / the placing to be read
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* @param key The key of the entry. E.g. "name" for the name of the
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* player. Nearly the same as the usual keys in TDEConfig - but they
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* are prefixed with the entry number
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* @param pDefault This will be used as default value if the key+pair
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* entry can't be found.
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* @return The value of this entry+key pair or pDefault if the entry+key
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* pair doesn't exist
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**/
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TQString readEntry(int entry, const TQString& key, const TQString& pDefault = TQString()) const;
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/**
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* Read a numeric value.
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* @param entry The number of the entry / the placing to be read
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* @param key The key of the entry. E.g. "name" for the name of the
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* player. Nearly the same as the usual keys in TDEConfig - but they
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* are prefixed with the entry number
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* @param pDefault This will be used as default value if the key+pair
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* entry can't be found.
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* @return The value of this entry+key pair or pDefault if the entry+key
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* pair doesn't exist
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**/
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int readNumEntry(int entry, const TQString& key, int pDefault = -1) const;
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/**
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* Read a TQVariant entry.
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* See TDEConfigBase documentation for allowed TQVariant::Type.
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*
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* @return the value of this entry+key pair or pDefault if the entry+key
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* pair doesn't exist or
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*/
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TQVariant readPropertyEntry(int entry, const TQString &key, const TQVariant &pDefault) const;
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/**
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* @return True if the highscore table conatins the entry/key pair,
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* otherwise false
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**/
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bool hasEntry(int entry, const TQString& key) const;
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/**
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* Reads a list of entries from the highscore table starting at 1 until
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* lastEntry. If an entry between those numbers doesn't exist the
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* function aborts reading even if after the missing entry is an
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* existing one. The first entry of the list is the first placing, the
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* last on is the last placing.
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* @return A list of the entries of this key. You could also call
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* readEntry(i, key) where i is from 1 to 20. Note that this function
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* depends on "1" as the first entry!
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* @param key The key of the entry. E.g. "name" for the name of the
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* player. Nearly the same as the usual keys in TDEConfig - but they
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* are prefixed with the entry number
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* @param lastEntry the last entry which will be includes into the list.
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* 1 will include a list with maximal 1 entry - 20 a list with maximal
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* 20 entries. If lastEntry is <= 0 then rading is only stopped when when an
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* entry does not exist.
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**/
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TQStringList readList(const TQString& key, int lastEntry = 20) const;
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/**
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* Writes a list of entries to the highscore table.
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*
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* The first entry is prefixed with "1". Using this method is a short
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* way of calling writeEntry(i, key, list[i]) from i = 1 to
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* list.count()
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* @param key A key for the entry. E.g. "name" for the name of the
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* player. Nearly the same as the usual keys in TDEConfig - but they
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* are prefixed with the entry number
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* @param list The list of values
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**/
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void writeList(const TQString& key, const TQStringList& list);
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/**
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* @return Whether a highscore table exists. You can use this
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* function to indicate whether KHighscore created a highscore table
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* before and - if not - read your old (non-KHighscore) table instead.
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* This way you can safely read an old table and save it using
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* KHighscore without losing any data
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**/
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bool hasTable() const;
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/** @obsolete
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* This does the same as writeAndUnlock().
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*/
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void sync();
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/**
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* Set the new highscore group. The group is being prefixed with
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* "KHighscore_" in the table.
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* @param groupname The new groupname. E.g. use "easy" for the easy
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* level of your game. If you use TQString() (the default) the
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* default group is used.
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**/
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void setHighscoreGroup(const TQString& groupname = TQString());
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/**
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* @return The currently used group. This doesn't contain the prefix
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* ("KHighscore_") but the same as setHighscoreGroup uses. The
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* default is TQString()
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**/
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const TQString& highscoreGroup() const;
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protected:
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/**
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* @return A groupname to be used in TDEConfig. Used internally to
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* prefix the value from highscoreGroup() with "KHighscore_"
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**/
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TQString group() const;
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/**
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* @return A pointer to the TDEConfig object to be used. This is
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* either kapp->config() (default) or a KSimpleConfig object for
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* a system-wide highscore file.
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**/
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TDEConfig* config() const;
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void init(bool forceLocal);
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private:
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KHighscorePrivate* d;
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static KFileLock *_lock; // lock on system-wide highscore file
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static KRawConfig *_config; // config for system-wide highscore file
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};
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#endif
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