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246 lines
7.0 KiB
246 lines
7.0 KiB
/**
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* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
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* Robert Williams
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* Andrew Chant <andrew.chant@utoronto.ca>
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* André Luiz dos Santos <andre@netvision.com.br>
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* Benjamin Meyer <ben+ksnake@meyerhome.net>
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*
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* This file is part of the ksnake package
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "pixServer.h"
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#include <tqimage.h>
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#include <tqpainter.h>
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#include <tqbitmap.h>
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#include <kstandarddirs.h>
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#include <tdelocale.h>
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#include <kdebug.h>
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#include "board.h"
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#include "settings.h"
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PixServer::PixServer( Board *b)
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{
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board = b;
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initPixmaps();
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initBrickPixmap();
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initbackPixmaps();
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initRoomPixmap();
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}
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void PixServer::erase(int pos)
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{
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if (!board->isEmpty(pos))
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return;
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TQRect rect = board->rect(pos);
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bitBlt( &cachePix, rect.x(), rect.y(), &backPix,
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rect.x(), rect.y(), rect.width(), rect.height());
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}
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void PixServer::restore(int pos)
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{
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TQRect rect = board->rect(pos);
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bitBlt( &cachePix, rect.x(), rect.y(), &roomPix,
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rect.x(), rect.y(), rect.width(), rect.height());
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}
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void PixServer::draw(int pos, PixMap pix, int i)
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{
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TQPixmap p;
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p.resize(BRICKSIZE, BRICKSIZE);
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TQRect rect = board->rect(pos);
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if (! plainColor)
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bitBlt( &p, 0, 0, &backPix,
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rect.x(), rect.y(), rect.width(), rect.height());
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else
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p.fill(backgroundColor);
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switch (pix) {
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case SamyPix: bitBlt(&p ,0,0, &samyPix[i]);
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break;
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case CompuSnakePix: bitBlt(&p ,0,0, &compuSnakePix[i]);
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break;
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case ApplePix: bitBlt(&p ,0,0, &applePix[i]);
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break;
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case BallPix: bitBlt(&p ,0,0, &ballPix[i]);
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break;
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default:
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break;
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}
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bitBlt(&cachePix, rect.x(), rect.y(), &p);
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}
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void PixServer::initPixmaps()
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{
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TQPixmap pm = TQPixmap(locate("appdata", "pics/snake1.png"));
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TQImage qi = pm.convertToImage();
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qi=qi.smoothScale(BRICKSIZE*18,BRICKSIZE);
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pm.convertFromImage(qi,TQPixmap::AvoidDither);
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for (int x = 0 ; x < 18; x++){
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compuSnakePix[x].resize(BRICKSIZE, BRICKSIZE);
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bitBlt(&compuSnakePix[x] ,0,0, &pm,x*BRICKSIZE, 0, BRICKSIZE, BRICKSIZE, TQt::CopyROP, true);
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compuSnakePix[x].setMask(compuSnakePix[x].createHeuristicMask());
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}
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pm = TQPixmap(locate("appdata", "pics/snake2.png"));
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qi = pm.convertToImage();
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qi=qi.smoothScale(BRICKSIZE*18,BRICKSIZE);
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pm.convertFromImage(qi,TQPixmap::AvoidDither);
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for (int x = 0 ; x < 18; x++){
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samyPix[x].resize(BRICKSIZE, BRICKSIZE);
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bitBlt(&samyPix[x] ,0,0, &pm,x*BRICKSIZE, 0, BRICKSIZE, BRICKSIZE, TQt::CopyROP, true);
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samyPix[x].setMask(samyPix[x].createHeuristicMask());
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}
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pm = TQPixmap(locate("appdata", "pics/ball.png"));
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qi = pm.convertToImage();
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qi=qi.smoothScale(BRICKSIZE*4,BRICKSIZE);
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pm.convertFromImage(qi,TQPixmap::AvoidDither);
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for (int x = 0 ; x < 4; x++){
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ballPix[x].resize(BRICKSIZE, BRICKSIZE);
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bitBlt(&ballPix[x] ,0,0, &pm,x*BRICKSIZE, 0, BRICKSIZE, BRICKSIZE, TQt::CopyROP, true);
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ballPix[x].setMask(ballPix[x].createHeuristicMask());
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}
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pm = TQPixmap(locate("appdata", "pics/apples.png"));
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qi = pm.convertToImage();
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qi=qi.smoothScale(BRICKSIZE*2,BRICKSIZE);
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pm.convertFromImage(qi,TQPixmap::AvoidDither);
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for (int x = 0 ; x < 2; x++){
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applePix[x].resize(BRICKSIZE, BRICKSIZE);
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bitBlt(&applePix[x] ,0,0, &pm,x*BRICKSIZE, 0, BRICKSIZE, BRICKSIZE, TQt::CopyROP, true);
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applePix[x].setMask(applePix[x].createHeuristicMask());
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}
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}
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void PixServer::initbackPixmaps()
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{
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TQString path;
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plainColor = false;
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if(Settings::bgcolor_enabled()){
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backgroundColor = Settings::bgcolor();
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plainColor = true;
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} else if(Settings::bgimage_enabled()) {
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// A bit of a hack.
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TQStringList backgroundPixmaps =
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TDEGlobal::dirs()->findAllResources("appdata", "backgrounds/*.png");
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path = backgroundPixmaps[(Settings::bgimage())];
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}
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TQPixmap PIXMAP;
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int pw, ph;
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backPix.resize(MAPWIDTH, MAPHEIGHT);
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if (! plainColor) {
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PIXMAP = TQPixmap(path);
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if (!PIXMAP.isNull()) {
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pw = PIXMAP.width();
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ph = PIXMAP.height();
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for (int x = 0; x <= MAPWIDTH; x+=pw) //Tile BG Pixmap onto backPix
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for (int y = 0; y <= MAPHEIGHT; y+=ph)
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bitBlt(&backPix, x, y, &PIXMAP);
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}
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else {
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kdDebug() << "error loading background image :" << path << endl;
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backgroundColor = (TQColor("black"));
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plainColor = true;
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}
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}
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if ( plainColor)
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backPix.fill(backgroundColor);
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}
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void PixServer::initBrickPixmap()
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{
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TQPixmap pm = TQPixmap(locate("appdata", "pics/brick.png"));
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if (pm.isNull()) {
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kdFatal() << i18n("error loading %1, aborting\n").arg("brick.png");
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}
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int pw = pm.width();
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int ph = pm.height();
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offPix.resize(MAPWIDTH, MAPHEIGHT);
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for (int x = 0; x <= MAPWIDTH; x+=pw)
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for (int y = 0; y <= MAPHEIGHT; y+=ph)
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bitBlt(&offPix, x, y, &pm);
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}
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void PixServer::initRoomPixmap()
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{
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TQPainter paint;
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roomPix.resize(MAPWIDTH, MAPHEIGHT);
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bitBlt(&roomPix,0,0, &backPix);
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paint.begin(&roomPix);
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for (unsigned int x = 0; x < board->size(); x++) {
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if (board->isBrick(x))
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drawBrick(&paint, x);
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}
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paint.end();
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cachePix.resize(MAPWIDTH, MAPHEIGHT);
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bitBlt(&cachePix,0,0, &roomPix);
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}
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void PixServer::drawBrick(TQPainter *p ,int i)
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{
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//Note, ROOMPIC IS OUR 'TARGET'
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TQColor light(180,180,180);
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TQColor dark(100,100,100);
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int topSq = board->getNext(N, i); //find 'address' of neighbouring squares
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int botSq = board->getNext(S, i);
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int rightSq = board->getNext(E ,i);
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int leftSq = board->getNext(W, i);
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TQRect rect = board->rect(i); //get our square's rect
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int x = rect.x();
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int y = rect.y(); //Get x,y location of square???
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int width, height;
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int highlight = 2; //Highlighting Distance (pixels)?
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width = height = rect.width();
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p->fillRect(x, y, width, height, light); //By default, fill square w/ Light? no. use dark!!!!
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bitBlt(&roomPix, x, y, &offPix, x, y, width, height ); //Copy the brick pattern onto the brick
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if (!board->isBrick(rightSq)) p->fillRect(x + width - highlight, y, highlight, height, dark); //highlight if its an end-brick.
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if (!board->isBrick(leftSq)) p->fillRect(x, y, highlight, height, light);
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if (!board->isBrick(botSq)) p->fillRect(x, y + height - highlight, width, highlight, dark);
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if (!board->isBrick(topSq)) p->fillRect(x, y, width, highlight, light);
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}
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