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tdegames/libksirtet/base/piece.cpp

275 lines
6.4 KiB

#include "piece.h"
#include <tdeglobal.h>
#include <krandomsequence.h>
#include "baseprefs.h"
using namespace KGrid2D;
TQPoint operator *(const Coord &c, int i)
{
return TQPoint(c.first * i, c.second * i);
}
//-----------------------------------------------------------------------------
GPieceInfo::GPieceInfo()
{
Piece::setPieceInfo(this);
}
TQPixmap *GPieceInfo::pixmap(uint blockSize, uint blockType, uint blockMode,
bool lighted) const
{
TQPixmap *pixmap = new TQPixmap(blockSize, blockSize);
draw(pixmap, blockType, blockMode, lighted);
setMask(pixmap, blockMode);
return pixmap;
}
Coord GPieceInfo::maxSize() const
{
Coord min, max;
Coord size(0, 0);
for (uint n=0; n<nbForms(); n++) {
min = max = Coord(i(n, 0)[0], j(n, 0)[0]);
for (uint k=0; k<nbBlocks(); k++) {
Coord tmp = Coord(i(n, 0)[k], j(n, 0)[k]);
max = maximum(max, tmp);
min = minimum(min, tmp);
}
size = maximum(size, max - min);
}
return size;
}
uint GPieceInfo::generateType(KRandomSequence *random) const
{
return random->getLong( nbTypes() );
}
uint GPieceInfo::generateGarbageBlockType(KRandomSequence *random) const
{
return nbNormalBlockTypes() + random->getLong( nbGarbageBlockTypes() );
}
void GPieceInfo::loadColors()
{
_colors.resize(nbColors());
for (uint i=0; i<_colors.size(); i++)
_colors[i] = BasePrefs::color(i);
}
//-----------------------------------------------------------------------------
SequenceArray::SequenceArray()
: _size(0)
{
const GPieceInfo &pinfo = Piece::info();
fill(0, pinfo.nbNormalBlockTypes() + pinfo.nbGarbageBlockTypes());
}
void SequenceArray::setBlockSize(uint bsize)
{
_size = bsize;
const GPieceInfo &pinfo = Piece::info();
TQPtrList<TQPixmap> pixmaps;
pixmaps.setAutoDelete(TRUE);
TQPtrList<TQPoint> points;
points.setAutoDelete(TRUE);
uint nm = pinfo.nbBlockModes();
for (uint i=0; i<size(); i++) {
for (uint k=0; k<2; k++)
for (uint j=0; j<nm; j++) {
TQPoint *po = new TQPoint(0, 0);
TQPixmap *pi = pinfo.pixmap(bsize, i, j, k==1);
if ( at(i) ) {
at(i)->setImage(k*nm + j, new TQCanvasPixmap(*pi, *po));
delete po;
delete pi;
} else {
points.append(po);
pixmaps.append(pi);
}
}
if ( at(i)==0 ) {
at(i) = new TQCanvasPixmapArray(pixmaps, points);
pixmaps.clear();
points.clear();
}
}
}
SequenceArray::~SequenceArray()
{
for (uint i=0; i<size(); i++) delete at(i);
}
//-----------------------------------------------------------------------------
BlockInfo::BlockInfo(const SequenceArray &s)
: _sequences(s)
{}
TQPoint BlockInfo::toPoint(const Coord &pos) const
{
return pos * _sequences.blockSize();
}
//-----------------------------------------------------------------------------
Block::Block(uint value)
: _value(value), _sprite(0)
{}
Block::~Block()
{
delete _sprite;
}
void Block::setValue(uint value, BlockInfo *binfo)
{
_value = value;
if (binfo) {
TQCanvasPixmapArray *seq = binfo->sequences()[value];
if (_sprite) _sprite->setSequence(seq);
else {
_sprite = new TQCanvasSprite(seq, binfo);
_sprite->setZ(0);
}
}
}
void Block::toggleLight()
{
const GPieceInfo &pinfo = Piece::info();
uint f = _sprite->frame() + pinfo.nbBlockModes()
* (_sprite->frame()>=(int)pinfo.nbBlockModes() ? -1 : 1);
_sprite->setFrame(f);
}
bool Block::isGarbage() const
{
return Piece::info().isGarbage(_value);
}
//-----------------------------------------------------------------------------
GPieceInfo *Piece::_info = 0;
Piece::Piece()
: _binfo(0), _i(0), _j(0)
{
_blocks.setAutoDelete(true);
}
void Piece::rotate(bool left, const TQPoint &p)
{
if (left) {
if ( _rotation==0 ) _rotation = 3;
else _rotation--;
} else {
if ( _rotation==3 ) _rotation = 0;
else _rotation++;
}
uint form = _info->form(_type);
_i = _info->i(form, _rotation);
_j = _info->j(form, _rotation);
if (_binfo) move(p);
}
Coord Piece::min() const
{
if ( _i==0 || _j==0 ) return Coord(0, 0);
Coord min = coord(0);
for(uint k=1; k<_info->nbBlocks(); k++)
min = minimum(min, coord(k));
return min;
}
Coord Piece::max() const
{
if ( _i==0 || _j==0 ) return Coord(0, 0);
Coord max = coord(0);
for(uint k=1; k<_info->nbBlocks(); k++)
max = maximum(max, coord(k));
return max;
}
void Piece::copy(const Piece *p)
{
if ( p->_blocks.size()!=0 ) {
_blocks.resize(p->_blocks.size());
for (uint k=0; k<_blocks.size(); k++) {
if ( _blocks[k]==0 ) _blocks.insert(k, new Block);
_blocks[k]->setValue(p->_blocks[k]->value(), _binfo);
}
}
_type = p->_type;
_random = p->_random;
_rotation = p->_rotation;
_i = p->_i;
_j = p->_j;
}
void Piece::generateNext(int type)
{
if ( _blocks.size()==0 ) {
_blocks.resize(_info->nbBlocks());
for (uint k=0; k<_blocks.size(); k++) _blocks.insert(k, new Block);
}
_type = (type==-1 ? _info->generateType(_random) : (uint)type );
_rotation = 0;
uint form = _info->form(_type);
_i = _info->i(form, _rotation);
_j = _info->j(form, _rotation);
for (uint k=0; k<_blocks.size(); k++)
_blocks[k]->setValue(_info->value(_type, k), _binfo);
}
void Piece::moveCenter()
{
uint s = _binfo->sequences().blockSize();
TQPoint p = TQPoint(_binfo->width(), _binfo->height()) - size() * s;
move(p/2 - min() * s);
}
Coord Piece::pos(uint k, const Coord &pos) const
{
return Coord(pos.first + coord(k).first, pos.second - coord(k).second);
}
void Piece::move(const TQPoint &p)
{
for (uint k=0; k<_blocks.size(); k++) moveBlock(k, p);
}
void Piece::moveBlock(uint k, const TQPoint &p)
{
TQPoint po = p + _binfo->toPoint(coord(k));
_blocks[k]->sprite()->move(po.x(), po.y());
}
Block *Piece::garbageBlock() const
{
Block *b = new Block;
b->setValue(_info->generateGarbageBlockType(_random), _binfo);
return b;
}
Block *Piece::takeBlock(uint k)
{
Block *b = _blocks.take(k);
_blocks.insert(k, new Block);
return b;
}
void Piece::show(bool show)
{
for (uint k=0; k<_blocks.size(); k++) {
if (show) _blocks[k]->sprite()->show();
else _blocks[k]->sprite()->hide();
}
}